Shadowkeeper question
Posted: Sat Mar 17, 2007 4:24 am
Good morning all,
I just started playing this wonderful game again after a few years and decided to see what new(well, new to me) developments there were mod-wise, and I noticed some of the various affects you can add via shadowkeeper (Timestop immunity, IA, etc). Usually being written in this format -
Spell Name
Type: 0x00000000
Param1: 0
Param2: 0
Flags: 0x000000000
Time: 0
Prob: 100
Target: 0x00000000
I was just wondering, how exactly does one go about implementing these changes, or am I wrong in saying you do it via shadowkeeper. Thanks you for you time, and please feel free to ask any questions.
I just started playing this wonderful game again after a few years and decided to see what new(well, new to me) developments there were mod-wise, and I noticed some of the various affects you can add via shadowkeeper (Timestop immunity, IA, etc). Usually being written in this format -
Spell Name
Type: 0x00000000
Param1: 0
Param2: 0
Flags: 0x000000000
Time: 0
Prob: 100
Target: 0x00000000
I was just wondering, how exactly does one go about implementing these changes, or am I wrong in saying you do it via shadowkeeper. Thanks you for you time, and please feel free to ask any questions.