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Shadowkeeper question

Posted: Sat Mar 17, 2007 4:24 am
by Demosthenes
Good morning all,

I just started playing this wonderful game again after a few years and decided to see what new(well, new to me) developments there were mod-wise, and I noticed some of the various affects you can add via shadowkeeper (Timestop immunity, IA, etc). Usually being written in this format -

Spell Name
Type: 0x00000000
Param1: 0
Param2: 0
Flags: 0x000000000
Time: 0
Prob: 100
Target: 0x00000000

I was just wondering, how exactly does one go about implementing these changes, or am I wrong in saying you do it via shadowkeeper. Thanks you for you time, and please feel free to ask any questions.

Posted: Sat Mar 17, 2007 5:42 am
by Sytze
Try [url="http://www.gamebanshee.com/forums/baldurs-gate-ii-throne-of-bhaal-25/casting-delay-79252.html"]this[/url] thread. I think it will answer your questions.

Posted: Sat Mar 17, 2007 5:56 am
by Demosthenes
So the name of tha attribute you're copying isn't important, it's the actual codes you're modifying, I assume. Thanks for the redirect.

Posted: Sat Mar 17, 2007 8:07 am
by Sytze
Demosthenes wrote:So the name of tha attribute you're copying isn't important.
That is correct. You can simply copy an affect and then edit it into the desired one. For example, if you copy the +1 to damage affect and then edit the parameters so it becomes a +1 to THACO effect, the name will automatically change.

Make sure you keep a saved game from before you started experimenting, though. Once you know how the system works, you're good, but you never know when you use it for the first time.