The Best and Worst Starts to RPGs
Posted: Sat Mar 31, 2007 11:53 am
The Best and Worst Starts to RPGs (Spoilers)
Ok, so recently started playing RPGs again and got to thinking how some games seem to take awhile to get into the game proper and others get you straight into it. Example KOTOR has a tutorial before dropping you on a planet where your giving abit more freedom and then after maybe a few hours gaming your finally given almost total freedom. Elder Scrolls 3 (and I assume the rest of them!) has a very brief character creation/tutorial before unleashing you on the game proper. So I was just wondering which games you guys felt started off the best and really got you into the feel of the game, and which ones you thought didn't start so well.
Here are a few of my own and what I thought
Fallout and Fallout 2: Ok so I really hate the rat cave and temple but they are both brief enough to get through within minutes then once your out you have near total freedom. So overall bad start but nice and brief.
Elder Scrolls 3: Nice and brief character creation/tutorial was is good but I did find the fact you were pretty much alone after that to do as you wished slightly disorientating and if your new to the game it can take awhile to actually get onto the central plot.
Baldur's Gate: I HATE CANDEL KEEP!!!! The thing that really bugged me about Baldur's Gate is just how long it took you to get into the city itself. I really wanted to explore BG but the plot kept stringing you along and along and it felt like a very long beginning. Once inside I felt the game had truly begun but the fact it took several hours to get to that point was a really pain, especially as I'm one of these people who restarts the game while still playing as an old character.
Baldur's Gate 2: I again hate the dungeon you start in. Its far to big when all I wanted to do was get out there and explore. Also skipping through it tends not to be an option otherwise you could miss some of the quests on the outside. Mercifully it is fairly brief and you can get into the game alot quicker than I felt you could in its predecessor.
Knights of the Old Republic: First off the tutorial level is really annoying but its so brief I can forgive the game for that. Overall I felt I was free within the game one I was on my first planet, even if your not aloud to planet hop for a few hours. I can see some people would be annoyed by the later but I thought the story was good enough that I never really notice.
Knights of the Old Republic 2: A nice skipable tutorial, however the space station is really annoying and I wish it'd been made briefer, or had been inhabited (though obviously that would have changed the story), after leaving though I did feel the game picked up even if like KOTOR it trapped you on another planet for awhile before giving you your game playing freedom I wasn't to bothered.
Neverwinter Nights: The acadamy is nice and brief as well as being skipable and you do get dropped into the main plot quickly, however I never felt settled into the game, maybe because you have so little freedom, so it never really started.
So overall most games beginings (and this goes for alot of none RPGs as well!) are really annoying and I do wish more would give you the freedom to play the game as you want to, and more quickly.
Hope I've not bored you all to death and I hope I've made some sense. Really would love to hear what ever one else thinks about this subject. Thanks for reading!
Ok, so recently started playing RPGs again and got to thinking how some games seem to take awhile to get into the game proper and others get you straight into it. Example KOTOR has a tutorial before dropping you on a planet where your giving abit more freedom and then after maybe a few hours gaming your finally given almost total freedom. Elder Scrolls 3 (and I assume the rest of them!) has a very brief character creation/tutorial before unleashing you on the game proper. So I was just wondering which games you guys felt started off the best and really got you into the feel of the game, and which ones you thought didn't start so well.
Here are a few of my own and what I thought
Fallout and Fallout 2: Ok so I really hate the rat cave and temple but they are both brief enough to get through within minutes then once your out you have near total freedom. So overall bad start but nice and brief.
Elder Scrolls 3: Nice and brief character creation/tutorial was is good but I did find the fact you were pretty much alone after that to do as you wished slightly disorientating and if your new to the game it can take awhile to actually get onto the central plot.
Baldur's Gate: I HATE CANDEL KEEP!!!! The thing that really bugged me about Baldur's Gate is just how long it took you to get into the city itself. I really wanted to explore BG but the plot kept stringing you along and along and it felt like a very long beginning. Once inside I felt the game had truly begun but the fact it took several hours to get to that point was a really pain, especially as I'm one of these people who restarts the game while still playing as an old character.
Baldur's Gate 2: I again hate the dungeon you start in. Its far to big when all I wanted to do was get out there and explore. Also skipping through it tends not to be an option otherwise you could miss some of the quests on the outside. Mercifully it is fairly brief and you can get into the game alot quicker than I felt you could in its predecessor.
Knights of the Old Republic: First off the tutorial level is really annoying but its so brief I can forgive the game for that. Overall I felt I was free within the game one I was on my first planet, even if your not aloud to planet hop for a few hours. I can see some people would be annoyed by the later but I thought the story was good enough that I never really notice.
Knights of the Old Republic 2: A nice skipable tutorial, however the space station is really annoying and I wish it'd been made briefer, or had been inhabited (though obviously that would have changed the story), after leaving though I did feel the game picked up even if like KOTOR it trapped you on another planet for awhile before giving you your game playing freedom I wasn't to bothered.
Neverwinter Nights: The acadamy is nice and brief as well as being skipable and you do get dropped into the main plot quickly, however I never felt settled into the game, maybe because you have so little freedom, so it never really started.
So overall most games beginings (and this goes for alot of none RPGs as well!) are really annoying and I do wish more would give you the freedom to play the game as you want to, and more quickly.
Hope I've not bored you all to death and I hope I've made some sense. Really would love to hear what ever one else thinks about this subject. Thanks for reading!