Being a thrifty Kindred (SPOILERS)
Posted: Tue Apr 03, 2007 1:12 pm
One of VTMB's strong points is its social aspect. The voice actors are great and there are numerous options with conversations.
However, by the time of the Giovanni mission, I realized that spending tens of points on Persuasion or Seduction only resulted in a handful of points in return. It just didn't seem worth it by that time. I'm interested in accumulating points for a decent fighter while avoiding waste (or coming up short) in other arenas such as Social skills, Inspection, and Intimidation.
For example, certain Kindred can begin with a level 3 Perception. This gains a few points from seeing through Knox but it's also useful for Firearms.
A tactic I (and probably many others) use is filling out slots 1 and 2 for Brawl and Melee so that Nines and the books can handle the more expensive 3rd and 4th ones. I do that with Finance so that Larry and the book cover 15 points to my 3 or 6. It's pretty absurd to expend points on Firearms and Computers 1 and 2 when Trip's books will take care of that.
When choosing traits in the beginning, you might want to consider going all the way with one. For example, give a Brujah or Gangrel level 3 in Strength/Stamina instead of level 2 for both. The former requires 12 points to catch up in Stamina/Strength (Santa Monica isn't that dangerous) while the latter requires 16 points to build both Strength and Stamina to level 3. The 4-point difference is a neat discount.
If you have the patience, you might also avoid the 3-point side quests until you've acquired the Saulocept to gain an extra point.
While I question the worthwhileness of the Giovanni conversations, at least level 5 Persuasion can get extra points from Phil (blood bank), the bum witness (2nd murder scene), and Larry (Finance level for a battle chest). I'm just not sure where to draw the line at Persuasion.
Comments?
However, by the time of the Giovanni mission, I realized that spending tens of points on Persuasion or Seduction only resulted in a handful of points in return. It just didn't seem worth it by that time. I'm interested in accumulating points for a decent fighter while avoiding waste (or coming up short) in other arenas such as Social skills, Inspection, and Intimidation.
For example, certain Kindred can begin with a level 3 Perception. This gains a few points from seeing through Knox but it's also useful for Firearms.
A tactic I (and probably many others) use is filling out slots 1 and 2 for Brawl and Melee so that Nines and the books can handle the more expensive 3rd and 4th ones. I do that with Finance so that Larry and the book cover 15 points to my 3 or 6. It's pretty absurd to expend points on Firearms and Computers 1 and 2 when Trip's books will take care of that.
When choosing traits in the beginning, you might want to consider going all the way with one. For example, give a Brujah or Gangrel level 3 in Strength/Stamina instead of level 2 for both. The former requires 12 points to catch up in Stamina/Strength (Santa Monica isn't that dangerous) while the latter requires 16 points to build both Strength and Stamina to level 3. The 4-point difference is a neat discount.
If you have the patience, you might also avoid the 3-point side quests until you've acquired the Saulocept to gain an extra point.
While I question the worthwhileness of the Giovanni conversations, at least level 5 Persuasion can get extra points from Phil (blood bank), the bum witness (2nd murder scene), and Larry (Finance level for a battle chest). I'm just not sure where to draw the line at Persuasion.
Comments?