Command or Control?
Posted: Tue Apr 10, 2007 12:00 am
Something I've always wandered about gamers, specifically to RPG games and gamers of that genre.
When a game is made, you can either command your character or character(s) to go in a certain direction, attack this, sneak up on that, or whatnot. Then another game is made, and you can have a character that you completely control, when, where, and how you sneak, how far you draw your bow string and where you shoot it, which way you swing your sword, and everything else.
So, my question is, do you perfer a command system in a game, where you click on something and your character goes there or performs the command on its own, or do you like to control your character and decide what to do and exactly how to do it? Or maybe you perfer a blend of that sort of thing?
I prefer a full out command system, like in games such as Neverwinter Nights and Icewind Dale 2. It makes it easy to control your character and gives the developers more concentration on other necessities of a game. Like for instance bioware. Their stories, while not the greatest, are always at least plotlines and can be considered stories in a game like neverwinter nights and it's expansions. But then there are games that they made like Jade Empire, cool character system and a lot of control with your character, but it's really lacking in story elements.
So yeah, I definitely perfer a birds eye view command like system, as no matter how linear the game is, the story in the game always seems to come out shining. Baldurs Gate, Icewind Dale, Neverwinter Nights, Planescape, Titan Quest, etc, they all had well written stories even if the game itself wasn't that good.
So what do you like?
When a game is made, you can either command your character or character(s) to go in a certain direction, attack this, sneak up on that, or whatnot. Then another game is made, and you can have a character that you completely control, when, where, and how you sneak, how far you draw your bow string and where you shoot it, which way you swing your sword, and everything else.
So, my question is, do you perfer a command system in a game, where you click on something and your character goes there or performs the command on its own, or do you like to control your character and decide what to do and exactly how to do it? Or maybe you perfer a blend of that sort of thing?
I prefer a full out command system, like in games such as Neverwinter Nights and Icewind Dale 2. It makes it easy to control your character and gives the developers more concentration on other necessities of a game. Like for instance bioware. Their stories, while not the greatest, are always at least plotlines and can be considered stories in a game like neverwinter nights and it's expansions. But then there are games that they made like Jade Empire, cool character system and a lot of control with your character, but it's really lacking in story elements.
So yeah, I definitely perfer a birds eye view command like system, as no matter how linear the game is, the story in the game always seems to come out shining. Baldurs Gate, Icewind Dale, Neverwinter Nights, Planescape, Titan Quest, etc, they all had well written stories even if the game itself wasn't that good.
So what do you like?