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Never Ending Journey Quest Mod
Posted: Wed Apr 11, 2007 12:50 pm
by dragon wench
I just saw a reference to this mod in another thread, and since I'd never heard of it before I did some digging around... looks interesting.
Has anybody here tried it? What is it like in terms of bugginess, quality of writing, NPC interaction etc. ?
Posted: Fri Apr 13, 2007 6:47 pm
by Belladonna
I only tried it briefly and then I uninstalled it. It was buggy. Some of the things did not install properly like the scripts so some triggers were not able to go off, creatures not spawned in to the game, doors not showing up where they should, etc. A shame considering a lot of work that must have been put into creating this mod only to have it be unplayable.
My experience at least.
Posted: Fri Apr 13, 2007 9:48 pm
by Toxeus
Something strange with your game. What version did you try? (current is NeJ2 v6.9.2).
Some installation options:
1. SoA + ToB + ToB patch + Baldurdash-WeiDU v1.6 + BGT v1.01 + BGT Tweaks + TS v6.10 + NeJ2 v6.7 + BGT Songs
2. SoA + ToB + ToB patch + Baldurdash-WeiDU v1.6 + TS v6.10 + NeJ2 v6.7
3. SoA + ToB + ToB patch + Baldurdash-WeiDU v1.6 + BGT v1.01 + BGT Tweaks + TS v6.10
4. SoA + ToB + ToB patch + Baldurdash-WeiDU v1.6 + TS v6.10
and so on.
Please pay attention that Baldurdash-WeiDU v1.6 is a MUST!
At present Improved Anvil can be added to this list, other mods aren't welcome and may be the cause of game crash.
Also you are obliged to install Baldurdash-WeiDU v1.63, not G3 fixpack or any other fix.
In case of conformity to the given requirements game will be absolutely stable.