Page 1 of 1

Sorcerer Primary Attributes

Posted: Fri Apr 27, 2007 6:47 am
by Nihil_Nisi_Mors
Here at Game Banshee is said that Charisma is one of the sorcerers primary attributes...
Primary Attribute(s): Intelligence (9 Minimum), Charisma (9 Minimum)
(@ http://www.gamebanshee.com/baldursgatei ... rcerer.php )

And i have been searching a bit and haven't found the reason why... Can anybody tell me what does CHA affect on a sorcerer (besides the lower prices on stores and "better relations with NPCs")? Will he have more spells? :confused:

I think that dragon wench asked something like this some years ago, but as i said, nobody explained... :(

Posted: Fri Apr 27, 2007 7:45 am
by Lobster
IIRC, charisma isn't implemented as a sorcerer's primary attribute (thus gaining bonus spells) until AD&D 3rd edition rules.
The BG series uses 2nd edition rules, yet despite this, arcane spellcasters get no bonus spells *at all* in the BG series (either through high int, or high cha).
If you want extra spells per day, you'll have to rely on items such as the ring of wizardry.

Posted: Fri Apr 27, 2007 10:20 am
by CFM
The Lobster is mostly correct. When Baldur's Gate 2 was being developed, the new D&D 3rd Edition rules system was introduced, turning the AD&D 2nd Edition rules system into yesterday's news. So in an effort to stay hip, Bioware added new classes from the 3rd Edition (Barbarian, Monk, and Sorcerer) into our 2nd Edition BG2.

Bioware cut a few corners to, as best they could, implement these 3rd Edition classes into a 2nd Edition game. Alas, some game mechancis, like the Charisma bonus for Sorcerers, didn't make the cut.

Posted: Fri Apr 27, 2007 11:16 am
by Cuchulain82
CFM wrote:The Lobster is mostly correct. When Baldur's Gate 2 was being developed, the new D&D 3rd Edition rules system was introduced, turning the AD&D 2nd Edition rules system into yesterday's news. So in an effort to stay hip, Bioware added new classes from the 3rd Edition (Barbarian, Monk, and Sorcerer) into our 2nd Edition BG2.
Sorcerers, Monks, and Barbarians actually predate 3rd Edition in PnP, but just barely. You can find them in some of the later 2nd Ed suppliments. There was even a "Witches of Rashamen" kit in one of the old FR books that was totally unbalanced but similar to a sorcerer- the character had to be a female wizard. She gained spells as a wizard, but cast as a sorcerer (meaning whatever she wanted). The drawback was that her casting time was doubled for every spell. If you played PnP like I did (with poor use of casting time) this class quickly became outlawed, along with the "Champion of Tempus" cleric kit.
CFM]Bioware cut a few corners to wrote: CFM's totally right about this. You can give your sorcerer STR, DEX, CON, of 18 and everything else 9 and it won't make a hoot of difference (unless you take Wish/Limited Wish).

Posted: Fri Apr 27, 2007 4:32 pm
by Klorox
Lobster wrote:IIRC, charisma isn't implemented as a sorcerer's primary attribute (thus gaining bonus spells) until AD&D 3rd edition rules.
The BG series uses 2nd edition rules, yet despite this, arcane spellcasters get no bonus spells *at all* in the BG series (either through high int, or high cha).
If you want extra spells per day, you'll have to rely on items such as the ring of wizardry.
In 2nd edition, Wizards don't get bonus spells for a high INT. They can scribe more spells into their spellbooks, and this rule is implemented in the game.
Cuchulain82 wrote:Sorcerers, Monks, and Barbarians actually predate 3rd Edition in PnP, but just barely. You can find them in some of the later 2nd Ed suppliments..
Barbarians and Monks are in 1st edition, but were taken out of 2nd edition (as were Half-Orcs).

Posted: Sat Apr 28, 2007 6:05 am
by Nihil_Nisi_Mors
awww, that's too bad :( they could have took a little more time for introducing AD&D 3rd edition rules... :rolleyes: i allways wanted to have some more spells just for the fun (IA + Robe of Vecna) :D
thank u all for the info :)