kaizen wrote:Hi, I've discovered this promissing game. My dream in RPG games is to made a "tactical fighter" with dual weapons: a juggler fighter that rely more in his hability to avoid the blow rather than his shield.
Searching in this web I founded three classes:
- Fighter - Samurai - Hatamoto
- Rogue - Budoka - Ninja Lord
- Adept - Monk - Shaloei Master
My questions:
- I could finish the game with it?
- Dual weapons are effective? And avoid blows with agility?
- Which is the easiest to sart? Some guide to make one? (skills, atributes,...)
Thanks & regards.
Dual weapons are purely offensive - the BEST in the game. However it isn't a "tactical fighter", it more of a wade-in and cut everything up sort of fighter. Ninjitsu combines these elements (to a degree), however..
IMO the best tactical *melee* fighter is one that wields a staff/pole arm (and it also has the most interesting combat motions as well).
With such a character you have greater "reach" and your opponents need to get closer to you to hit you. This gives you a defensive advantage, and there are also moves that allow you to even defensivly "fend" off a group of attackers.
You can improve this further with the "LORD" final 3rd level class - it has both the diabolic skill CRUSHING BLOW (with heavy weapons - polearms) & a heraldry that provides 20 percent damage reduction.
Note that the skill "Heavy Pole Weapons" is ONLY available to either the 2nd tier rouge class HUNTER or the 2nd tier sisterhood class Valkyrie. (..the IMPERIAL is blocked-out because you will "use-up" your fighter based class with KNIGHT to latter progress to LORD.)
GO the SISTERHOOD route.. because:
You can improve on this further by utilizing a female character which allows for the heraldry "The Protector" which gives another 10 percent damage reduction. Additionally, the Valkyrie class quest provides one of the better weapons in the game *early-on* AND it is a heavy polearm "Winged Destroyer". Additionally, a 2nd tier Sisterhood class is the only way to receive the +20 percent damage bracer.
Additionally, because you have a female character - choose HUMAN (..which is vastly superior for combat in comparison to a female elf).
Finally, you should concentrate on the skills Parry, and Heavy Armor - and of course Heavy Pole Weapons.
Note that of the heavy polearms listed here:
http://www.gamebanshee.com/dungeonlords ... learms.php
Only the Angelic Destroyer is better than the Winged Destroyer, and thats largely because it offers the "Invoke Divine Intervention" (..which you can't get as a spell with this class progression). Its only available latter in the game in the Tomb of Souls - and only if you select "weapons" instead of "magic" (when offered the opportunity). (note that the Scythe of Winter and the Soul Harvester are not available at all and the Staff of the Magus is a LIGHT POLE.)
That means your classes are as follows:
3rd Tier: Lord
2nd Tier: Knight, Valkyrie
1st Tier: Fighter.. AND..
Adept, Mage, or "Rouge".. SKIP the Rogue. Though I don't remember, but IF you can only get access to the spell Whirlwind, (ask others), through the mage class - then I would take the Mage as my second 1st Tier class.. (That particular spell is just too useful throughout the game, especially against really difficult opponents (and even the final boss).)
You can finish the game with such a character - and even thrive throughout most of it. The most difficult however will be final boss (a VERY long way off), and even then - you can still "bone-up" your character's magical attacks throughout the game for that last fight.
As far as skills and attributes..
spend the points on attributes, particularly Strength (to bash chests), and increase damage. The other attributes are also important, just not quite as important. (..crank up your strength to 35-40 early-on.) I'd list Vitality and Agility as secondary.
Skills - only place points in them when you really need them, and try not to place points in them until you have as many learning bonuses as possible (practically speaking) for that character. Learning bonuses make it MUCH "cheaper" to spend points for a particular skill. Also Intelligence points decrease the "cost" of skill points, but beyond about 45 points in intelligence, you start to run-into serious diminishing returns.
Finally - Yes, it should be an easy character - start with the Fighter Tier 1 class for the easiest time (..provided you collect and use your healing potions wisely). IF go the mage route - then you might consider selecting it first and placing one point only in magic weapons skill and using a collected goblin staff to exceptional effect early in the game.