Grunt's guide to (ugh) keeping mages safe
Posted: Wed Apr 11, 2001 3:38 am
ROFL! I meant "safe" but "sage" works too
D'oh! - I can edit the title too. Whatever, safe/sage.
OK, even I need a mage. But they do tend to get their hienies whupped in IWD/HoW.
Kayless has some great ideas, so I'll steal 'em and put up some of my own too, right here .
You need to stop the baddies from swarming your defences and getting at the vulnerable spellcasters. This is a big problem in HoW with the call to arms enemy function.
Positional
Scout with a ranger, thief ot invisible character to discover the enemy. When attacking, reveal yourself with fighters first (or summoned beasties if its a tough fight) - enemies tend to attack those that appear first but will often switch to weaker party members.
The best tactic is the "offensive-defense". Expose yourself with a defended or fast character. Retire to the safety of a "prepared" postion - a ring of fighters surrounding the weakest charcaters (doorways & corridors are good for this). You can always launch attacks whilst retreating. Then the enemies will impale themselves on your defence.
Spacing can also be important. You don't want to get iced by area spells or have your spellcaster(s) too far away to help.
The best form of defence is attack
Remove threats to spellcasters. Missile weapons are spellcasters' bane. Target marksmen with your attacks first. Enemy magic users should also go down soon. Then your mage can help the fighters mop up enemy grunts.
Use your spells
Like Kayless sez, use stoneskins, mirror image, blur etc., to reduce the number of hits on spellcasters and let them get more spells out. Defend yourself first before you attack to give you time to launch offensive spells in battle.
Don't neglect "simple" spells and potions. Rangers & Paladins can protect themselves from fire allowing fireballs to be tossed into the front line. 'Shield' blocks magic missiles.
Equipment
There is plenty of equipment to help spellcasters lower their AC. Robes, bracers, even armour and dextirity bonuses.
A quick note on tactics.
I find the simplest are the best. Nothing works quite as well as a couple of stinking clouds or webs and a boat-load of missile weapons.
[ 04-11-2001: Message edited by: Gruntboy ]
[ 04-11-2001: Message edited by: Gruntboy ]
D'oh! - I can edit the title too. Whatever, safe/sage.
OK, even I need a mage. But they do tend to get their hienies whupped in IWD/HoW.
Kayless has some great ideas, so I'll steal 'em and put up some of my own too, right here .
You need to stop the baddies from swarming your defences and getting at the vulnerable spellcasters. This is a big problem in HoW with the call to arms enemy function.
Positional
Scout with a ranger, thief ot invisible character to discover the enemy. When attacking, reveal yourself with fighters first (or summoned beasties if its a tough fight) - enemies tend to attack those that appear first but will often switch to weaker party members.
The best tactic is the "offensive-defense". Expose yourself with a defended or fast character. Retire to the safety of a "prepared" postion - a ring of fighters surrounding the weakest charcaters (doorways & corridors are good for this). You can always launch attacks whilst retreating. Then the enemies will impale themselves on your defence.
Spacing can also be important. You don't want to get iced by area spells or have your spellcaster(s) too far away to help.
The best form of defence is attack
Remove threats to spellcasters. Missile weapons are spellcasters' bane. Target marksmen with your attacks first. Enemy magic users should also go down soon. Then your mage can help the fighters mop up enemy grunts.
Use your spells
Like Kayless sez, use stoneskins, mirror image, blur etc., to reduce the number of hits on spellcasters and let them get more spells out. Defend yourself first before you attack to give you time to launch offensive spells in battle.
Don't neglect "simple" spells and potions. Rangers & Paladins can protect themselves from fire allowing fireballs to be tossed into the front line. 'Shield' blocks magic missiles.
Equipment
There is plenty of equipment to help spellcasters lower their AC. Robes, bracers, even armour and dextirity bonuses.
A quick note on tactics.
I find the simplest are the best. Nothing works quite as well as a couple of stinking clouds or webs and a boat-load of missile weapons.
[ 04-11-2001: Message edited by: Gruntboy ]
[ 04-11-2001: Message edited by: Gruntboy ]