the ultimate party (so far that is)
Posted: Sun Apr 15, 2001 1:04 pm
I would like to give some info on how to create the ultimate party for icewind dale (not HOW since I don't own it). I see the parties that you had up there and I took a little different approach.
Basically it consists of fighters, but I don't do as much dualing like everyone else. I believe this party did extremely better than my all out human dual classed party. I tried to maximize weapon slots to take advantage of most weapons in the game. All charcaters were chaotic good in alignment except for the druid, obviously, which is true neutral.
I took fighters of demi-human races because of the benefits. No point of them being human when I don't plan on dual classing. Obviously the elf fighter takes swords because elves get the +1 bonus to them. The dwarf was the perfect character to wield axes as Loadstone Road cut the hoards to shreds.
I took the elven fighter/thief because I didn't need the thiefs skills to max out quickly. There is more than enough experience to get proficient in finding traps, opening locks and pick pocketing. I though hiding in shadows was worthless in IWD compared to Baldur's Gate since there is far too many creatures to face in this game to make backstabbing effective. Hence the use of the cross bow (Heavy Crossbow of Accuracy is outstanding) instead of using a weapon. There's many great Long Swords in the game so that was also his backup weapon (again, receiving the elf's bonus). The elven theif is also great since you can get 20 Dex by the Severed Hand, find the potion that decreases strength for an increase in dexterity. With a crossbox, you're not going to need that strength. This complements another +5 bonus to theiving abilities to the already +5 from being an elf with their dex bonus. Again, making this multiclass very efficient. Obviously you can use bows as elves receive bonuses to that as well.
The fighter/cleric is a powerhouse and is very good with all the undead in the game. I took the obvious choices when I specilized in weapons, taking maces and flails at +3 in each.
The fighter/druid is also a great character to have. It helps to have a non-good character in the party so you can use different armors and weapons that the other characters can't use. Druids get powerfuls spells in the game and with a the nature's staff of unlimited charges of entangle and flame strike, it's very sickining. I think druids could have been better in this game, but the staff, plus the usage of scimitars, make this character quote strong. The summoning spells are also quite useful. Get the +1 crown, and she'll reduce prices a good amount for the party.
Lastly, I took a Human Fighter/Conjurer. Since they can learn all the spells and get +1 to memorizing a spell in all levels, they are the most efficient class in magery. There is a +1 to Intelligence dagger just before you get out of dorn's deep + the super ring of wizardry. this makes the mage very capable. 19 Intelligence will allow you to learn max spells and learn without failing to often. it's quite good.
My party consists of
Elven Fighter
Str: 18/94
Dex: 19
Con: 17
Int: 7
Wis: 8
Cha: 17
Specializes in Long Swords +5 and Great Swords left over
Dwarf Fighter
Str: 18/91
Dex: 17
Con: 19
Int: 7
Wis: 16
Cha: 7
Specializes in Axes +5 and Hammers left over
Elf Fighter/Theif (Multiclass)
Str: 18/01
Dex: 20
Con: 16
Int: 8
Wis: 11
Cha: 8
Specializes in Cross Bows +2, Long Swords +2 and Bows +2
Human Fighter/Cleric (6/X)
Str: 18/35
Dex: 18
Con: 16
Int: 9
Wis: 18
Cha: 9
Specializes in Flails +3 and Maces +3 (there is so many good for each that I decided to be good in both)
Human Fighter/Druid (6/X)
Str: 18/63
Dex: 16
Con: 7
Int: 3
Wis: 18
Cha: 18
Specializes in Long Swords +3 (Scimitars) and Staffs +2
Human Fighter/Conjurer (3/X)
Str: 16
Dex: 18
Con: 18
Int: 18
Wis: 7
Cha: 3
Specilizes in Bows +3 and Daggers +2
If you have any comments or suggestions about my party, mail me at staff@coffeecode.com.
Ken
Basically it consists of fighters, but I don't do as much dualing like everyone else. I believe this party did extremely better than my all out human dual classed party. I tried to maximize weapon slots to take advantage of most weapons in the game. All charcaters were chaotic good in alignment except for the druid, obviously, which is true neutral.
I took fighters of demi-human races because of the benefits. No point of them being human when I don't plan on dual classing. Obviously the elf fighter takes swords because elves get the +1 bonus to them. The dwarf was the perfect character to wield axes as Loadstone Road cut the hoards to shreds.
I took the elven fighter/thief because I didn't need the thiefs skills to max out quickly. There is more than enough experience to get proficient in finding traps, opening locks and pick pocketing. I though hiding in shadows was worthless in IWD compared to Baldur's Gate since there is far too many creatures to face in this game to make backstabbing effective. Hence the use of the cross bow (Heavy Crossbow of Accuracy is outstanding) instead of using a weapon. There's many great Long Swords in the game so that was also his backup weapon (again, receiving the elf's bonus). The elven theif is also great since you can get 20 Dex by the Severed Hand, find the potion that decreases strength for an increase in dexterity. With a crossbox, you're not going to need that strength. This complements another +5 bonus to theiving abilities to the already +5 from being an elf with their dex bonus. Again, making this multiclass very efficient. Obviously you can use bows as elves receive bonuses to that as well.
The fighter/cleric is a powerhouse and is very good with all the undead in the game. I took the obvious choices when I specilized in weapons, taking maces and flails at +3 in each.
The fighter/druid is also a great character to have. It helps to have a non-good character in the party so you can use different armors and weapons that the other characters can't use. Druids get powerfuls spells in the game and with a the nature's staff of unlimited charges of entangle and flame strike, it's very sickining. I think druids could have been better in this game, but the staff, plus the usage of scimitars, make this character quote strong. The summoning spells are also quite useful. Get the +1 crown, and she'll reduce prices a good amount for the party.
Lastly, I took a Human Fighter/Conjurer. Since they can learn all the spells and get +1 to memorizing a spell in all levels, they are the most efficient class in magery. There is a +1 to Intelligence dagger just before you get out of dorn's deep + the super ring of wizardry. this makes the mage very capable. 19 Intelligence will allow you to learn max spells and learn without failing to often. it's quite good.
My party consists of
Elven Fighter
Str: 18/94
Dex: 19
Con: 17
Int: 7
Wis: 8
Cha: 17
Specializes in Long Swords +5 and Great Swords left over
Dwarf Fighter
Str: 18/91
Dex: 17
Con: 19
Int: 7
Wis: 16
Cha: 7
Specializes in Axes +5 and Hammers left over
Elf Fighter/Theif (Multiclass)
Str: 18/01
Dex: 20
Con: 16
Int: 8
Wis: 11
Cha: 8
Specializes in Cross Bows +2, Long Swords +2 and Bows +2
Human Fighter/Cleric (6/X)
Str: 18/35
Dex: 18
Con: 16
Int: 9
Wis: 18
Cha: 9
Specializes in Flails +3 and Maces +3 (there is so many good for each that I decided to be good in both)
Human Fighter/Druid (6/X)
Str: 18/63
Dex: 16
Con: 7
Int: 3
Wis: 18
Cha: 18
Specializes in Long Swords +3 (Scimitars) and Staffs +2
Human Fighter/Conjurer (3/X)
Str: 16
Dex: 18
Con: 18
Int: 18
Wis: 7
Cha: 3
Specilizes in Bows +3 and Daggers +2
If you have any comments or suggestions about my party, mail me at staff@coffeecode.com.
Ken