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The first 5 levels

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Columbo
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The first 5 levels

Post by Columbo »

Hello all, I'm new here and to the game and have been playing the starter area over and over to get a feel for the game and reading as much as I could from here.

Now from what I've read about adv points and the early levels it appears as if the consensus is to get Int as high as possible early on regardless of the class so that the skills are cheaper to buy.

I've started out as a Human Female Rogue and intend to get Adept, Valkyrie, Paladin and finally War Witch but my question is this, where do you allocate your first few skill points?

I'm talking as the title suggests the first 5 levels which I will get before entering the sewers.

As I said I made a Human Female Rogue with the The Fool of Fortune Heraldry, increased Int to 19 and got Identify as a starter skill.

From then I allocated points as needed to avoid penalties but found myself having to get skills I really didn't want to get at this stage like Repair, all my items seem to break really easily and if I didn't have repair I would be running around with 0 armor - I've already lost 2 pieces.

The only problem with repair is it's so expensive and I already have it at level 2 and it hardly makes a difference.

So I'm asking what you guys spend your points on in the first 5 levels.

Many Thanks.

*Edit* Sorry I should mention I have the CE edition.
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Claudius
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Post by Claudius »

I usually have two concepts in mind 1) efficiency in spending points 2) efficiency in killing monsters and earning points. some times they seem at cross purposes.

For example you could become better at 2) by spending points in say medium weapons and allow yourself to wield something better. But 1) says that you should wait untill you have high intelligence and all the learning bonuses of a paladin, valyrie, and/or war witch.

Its a balance. You don't want to be weak because then you'll be running back to town etc instead of fearlessly slaying, but you don't want to spend 10 million xp on armor when you could wait for all your learning bonuses and intelligence and only spend 4 million and have 6 for something else.

At the beginning some people build up their skills at the shack in the woods. I would take off all my armor go nekked and use the walls of the place as defense. Then put points in str (to bash chests substitute intelligence and thief skills if you pick/disarm chests), dex (to hit things), agility (to parry and hit faster), a few in vitality to not die?, and a few in armor weapons to wear the best stuff (when you eventually storm the sewers). Check your gear from time to time if it is getting damaged below 50 take it off. Boots I think and certain things fall apart fast. Later with heavy armor you rarely have to repair because it is quite sturdy.

When you get a lot of adv points and come near town think about bargain (to get good prices) and intelligence (for the long run). Always spend in int first before skills since int reduces skills (but not ability) costs by a small amount. I like to have my intelligence at the 3rd tier requirement (war witch for you) early on and have that out of the way. I'm not sure if int affects magic damage? I only raise it quite high if I know I want to level to like level 100 and make an uber character. Otherwise I just leave it at 3rd tier requirement.

Questions? Comments?

Edit: PS I think building up points in the shack in the woods is a waste of time because I can kill 2 moon beasts later on and earn all the xp I earn a long time hacking goblins in the shack...I'd rather get the game moving. But if you bash chests you gotta build your str or else come back to the theatre later.
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Post by kathycf »

I like to level at the shack in the n00b forest until at least 7 or 8 because it helps me survive the later parts (sewer/theatre) of the game better...but I also leave the options on hard and more so it does get a bit challenging down the sewers. At least for me, it does! *blush* Perhaps that is why I need all the building up first. I think that is personal preference only, really.

I always look at the classes I am thinking about and see what learning bonuses they get. If I start as a fighter and plan on being an adept as well, it doesn't make sense to spend points on celestial magic until I get the learning bonus. Also doesn't make sense to spend a ton on armor until I get the additional armor bonus from being an adept. This applies to other skills too.

Classes: http://www.gamebanshee.com/dungeonlords/classes.php

Spend just what you need until you get more bonuses, I think. I like to get my second tier classes as soon as possible, so that is another reason I level at those shacks...once I am in Fargrove I can get what I need to leave he city and get out of there and get my other classes without leveling more to meet requirements. I take note of what I need and what learning bonuses I will get and do my leveling accordingly.

Intelligence is a valuable asset, as it does lower skill costs and I have noticed it makes some spells more deadly. As Claudius mentions, it is always wise to spend points on intelligence *before* raising your skills up.

Bargain and repair are tough. They do help, especially bargain, but they are costly skills. Of the two, bargain is probably going to help you more in the long run...and a level of two in repair is fine *if* you repair your armor before it gets too damaged. If you are on top of a large rock or other tall object and shooting at adversaries with a ranged weapon (or at the shacks in n00b land) you can take off some armor so you won't damage it and rely on your shield to block. Once you get into the sewers, you can find at least a couple of armor pieces anyway.
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Columbo
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Post by Columbo »

Thanks for the reply.

Bashing chests at the beginning is not needed as I can easily unlock and disarm the starter ones with 0 in any of my Rogue skills.

Is Repair worth putting any points in at all? If you can repair in town wouldn't that make Repair a handy skill to have but ultimately a waste of points?

You mention getting Int to third tier requirement, which for me would be 45 as soon as possible, so should I just purely focus on that stat and nothing else what so ever until I have reached 45 and then start on the other stats and skills?

Also would that ultimately make the Female Elf the best character to start with, having the highest starting Int and the lowest point cost to raise it?

Sorry for the questions, I'm brand new to the game and haven't left the starter forest yet (Got to level 5 though) but I just feel like I'm wasting points on skills I dont really need and should be focusing on others first.

Thanks Again.
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Post by kathycf »

Columbo wrote:
Is Repair worth putting any points in at all? If you can repair in town wouldn't that make Repair a handy skill to have but ultimately a waste of points?

You mention getting Int to third tier requirement, which for me would be 45 as soon as possible, so should I just purely focus on that stat and nothing else what so ever until I have reached 45 and then start on the other stats and skills?

Also would that ultimately make the Female Elf the best character to start with, having the highest starting Int and the lowest point cost to raise it?

Sorry for the questions, I'm brand new to the game and haven't left the starter forest yet (Got to level 5 though) but I just feel like I'm wasting points on skills I dont really need and should be focusing on others first.

Thanks Again.
I covered repair in my earlier reply, so that's my take on it. Others may have a different perspective.

Intelligence can be focused on at the expense of other attributes if you can use one weapon without a penalty and if you are in an area where you can level without getting hit too much. A rogue can get by with using the throwing dagger at level throwing weapons skill one for quite a while, especially if standing on a rock or at the shacks in the n00b forest.

Female elf is my preference because of the intelligence, but you pay more for strength and vitality...not a heck of a lot more than human female but some. There is a balance there, and if you want paladin/valkyrie you are going to have to think of strength too.

Don't worry about your questions, and welcome! :)
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Columbo
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Post by Columbo »

Thank You.

So you would recommend Female Elf for my class choices?

Repair I will not bother with and I'll do the naked or rock standing technique for the first 5 levels (I dont have the patience to go further than 5 - 4-5 is pain enough)

I'll start with High Int and Identify with the Fool of Fortune Heraldry as I did before and just concentrate on building up the stats I need for Paly and Valk and adding skills as I need them to avoid penalty (Although I really want to get Steal as soon as possible).

I guess Identify is probably a wrong move to start with but I find it invaluable even at level 1 in the beginning.

Thanks Again
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Post by War-Wiz »

Hello Columbo and welcome to the forum :)

To use the repair skill, do it by the campfire. Resting for three or four hours of game time allows you to use your repair again. Identify is usefull for the fact that you need to identify an item in order to repair it.

Like Kathy, I only stay in the first area long enough to gain the needed exp. to get through the sewers. I wait until the slums to rack up enough advance points to build up my character a bit.

As you may have noticed there are numerous stratagies for developing your character in order to advance in the game. I raise my attributes evenly early in the game so I can use the better weapons and armour I come across, because you are primarily a melee fighter early in the game. I like to get the baddies faster and with less damage to me and my armour.

Killing moonbeasts later, as Claudius pointed out, is a good way to raise you're attributes and skills to the levels you need to get your classes.

Although the steal skill doesn't really help you survive it's still fun to have :mischief:

Da wiz :mischief:
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Post by kathycf »

Columbo wrote:Thank You.

So you would recommend Female Elf for my class choices?
Your welcome. :)

Well, it's a tough call. I tend to go with elf since I like to usually stay with a female character and I personally like elf over human. Elves are easier with intelligence, but harder with strength and vitality. Of course "harder" doesn't equal "impossible" so getting a female Elf strong is definitely do-able. I guess it is your personal choice, really and if you are going to have a fighter over a spell caster you could just as easily go with human.

As I say, I like elves since I think they are cool (Hey, I like Tolkien, what can I say?! :laugh: ) so I tend to play elves when not going with a Wylvan or Zaur. ( I like those races too, but usually like playing a female character better.) I have only had two female human characters, one zaur and wylvan (just to try out) and all the rest were Elven females.

Identify is good to have, even with just one point in it for now and then putting some more points in it later. Is there a particular reason you are going with Valkyrie? Is it to get the bonuses for weapons and armor along with what comes with Paladin? If so, then that works out well, as Valkyrie plus Paladin give some good learning bonuses for those skills plus rune magic. Enchantress is also on the path to warwitch, and is more for magic bonuses (a bonus to thief skills as well) and if you have Paladin, you will still get the heavy weapons and armor you need to meet warwitch class requirements.
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Columbo
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Post by Columbo »

Thanks again.

To be honest I'm not sure why I chose Valkyrie or even War Witch, Valkyrie I guess purely for the fact thats it's female only so as I was making a female character why not put it in.

I have absiolutely no idea whats good to go for as I have only played around in the opening forest area.

In any RPG I play I like to make characters that are Melee first but are capable of using magic as well.

If you have played World of Warcraft then the Shaman is my perfect character.

One thing I have noticed with this game is the lack of any real character creation threads - which is a little surprising for an RPG, even somewhere like Gamefaqs has nothing on character creation so everything I'm thinking of is all based on little bits I have read from a myriad of posts.

Anyway I'm learning a lot here so thank you all, any further help is much appreciated, especially class suggestions.
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Post by War-Wiz »

Hi,

Creating your perfect character is perhaps impossible the first time out. You have to get further into the game and experiment with it a little to find out what appeals to you.

I saved my character in three slots when I left the sewers in order to try three different class progression paths without having to start from scatch. I would progress with one for a while and then try another in order to experience more of the game and see what path I wanted to take to finish.(the first time :rolleyes: )

As far as doing this efficiently, it seems some posters here are turning this into a fine art :D

Da Wiz :mischief:
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Post by Claudius »

Sometimes you can make up for wasting learning bonuses (not waiting) by being able to kill more difficult higher xp monsters. In effect its like worrying more about cash flow (revenue) than about overhead or efficiency in a business.

Plus its fun and tempting to pick up new abilities so its the fun factor too. It takes a long time before you go to the vale of ruin and pick up third tier class.

But like I said its a balance. Investing waiting and increasing power.
Right Speech has four aspects: 1. Not lying, but speaking the truth, 2. Avoiding rude and coarse words, but using gentle speech beneficial to the listener, 3. Not slandering, but promoting friendliness and unity, 4. Avoiding frivolous speech, but saying only what is appropriate and beneficial.
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Post by kathycf »

I think War-Wiz and Claudius both make good points...it is fun to experiment with classes and not to worry too much about creating a perfect build or spending points.

My best advice would be spend as much as you can on intelligence first and then on skills and of course other attributes. For classes and learning bonuses, check out the link I posted in my first post in the thread. That details all the classes available and what skills and learning bonuses each receives.

Based on your preferences, one build you might be interested in is this one:

adept/mage battlemage/enchantress warwitch

Adepts receive bonuses for armor/shield plus celestial magic (defensive magic mostly, but a couple offensive plus two good summons) and can use magic weaponry...which will be very useful in the game. Mages receive learning bonuses for arcane magic (think offensive spells) and they can also use magic weaponry. Enchantress is a sisterhood class and gets bonuses for thief skills (so you don't have to sink quite so many points into disarming chests...) plus learning bonuses for arcane and celestial magic. Battlemage is from the mage's guild and they get learning bonuses for arcane magic, repair, armor and shield skills, plus gets heavy weapons/armor...which you will need for warwitch, and that class gets a learning bonus for all magic, plus heavy armor/ shields excetera. For full details on who gets what, check the link...as I am sure I am forgetting a few things.
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Columbo
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Post by Columbo »

Thanks.

I have to admit to not being one to experiment too much - in other words I dont tend to play games a second time after completing it with a new class so I like to plan ahead and make a character that I know I'm going to enjoy first time through - hence the questions.

I've checked the class list and also downloaded the DL Planner which is extremely helpfull in planning.

I have to admit to really liking the Rogue class to start with and getting Identify straight away.

You mention adept/mage battlemage/enchantress warwitch which has absolutely no bonus to weaponry at all according to the planner, is that not a weakness or is the game very magic orientated in later stages?

With my plan of going, Rogue, Adept, Valkyrie, Paladin & War Witch I get every skill your one offers plus Heavy Pole, it's also heavy on Armor & Shield bonuses and pretty good in both weapons and magic bonuses too as well as getting Sneak and Steal.

I'll be the first to admit to knowing nothing about the game so my plan may be rubbish at later stages of the game but on paper and with my limited knowledge it looks good.

But as for starting out I think I've settled for a Human Female - Intelligence bonus is nice for Elves but Humans are a lot more well rounded as far as stat increases go and I'll put Int to 19 and get Identify at creation and then work on stats and get skills as needed to avoid penalties and then after I have the stats needed for second tier classes I'll start alternating between skills and third Tier stats.

Anyway many thanks to you all, you have really helped me a lot with my queries and now maybe I'll actually get to play the game instead of asking questions about it :laugh:
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Post by kathycf »

Columbo wrote: I have to admit to really liking the Rogue class to start with and getting Identify straight away.

You mention adept/mage battlemage/enchantress warwitch which has absolutely no bonus to weaponry at all according to the planner, is that not a weakness or is the game very magic orientated in later stages?
I mentioned that build as it is more magic oriented. I think magic users have the potential to be very powerful later in the game...especially arcane magic. You could go with fighter/mage marauder/enchantress to get bonuses to weapons, armor and magic, plus dual wielding weapons. Your build is fine too, there is no one way to do it, personal preference is the key here.

Female elves do better with intelligence and agility over female humans...humans have the advantage with strength and vitality. Dexterity seems to be pretty equal between the two. For a fighter strength and vitality are the attributes that are going to serve you better in the long run anyway. Honor is the same no matter what race you choose.
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Post by War-Wiz »

Yup, if your only going to play through once it pays to do your homework :D

I, on the other hand, enjoyed exploring some of the other classes and abilities. The eastern houses quests and classes for example.

Also just finding ways to play the game without following the script to closely. There are a few things you can do that are not in the walkthrough or the manual. :mischief:

Have fun! :)

Da Wiz :mischief:
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Post by kathycf »

I am the same way...I just started yet another new character earlier tonight. :) There are several classes I still want to try out, and I like getting the different guild quests.
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Columbo
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Post by Columbo »

Thanks everyone again for your replies - very much appreciated.

I will play other characters in the future but I can't complete a game and then run through again immediately after with another class.

One thing I have noticed is that you (kathycf) seem to be an advocate of the Enchantress over the Valkyrie, is their any reason or just personal preference?

Also is it really difficult at end game as a melee character, my class decisions are based on Melee first and foremost with magic as backup and melee enhancements, knowing before starting that magic is the better end game route will certainly help me chosse a wiser class progression.

Again Many Thanks.

*Edit*
Something that would help is to know what skills are absolutely vital throughout the game and to know the more expensive skills to raise so I can plan my classes to give bonuses to the more expensive ones.
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War-Wiz
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Post by War-Wiz »

Hi,

As far as skills go, beyond the class requirements, you won't have to raise your hvy weapons or hvy armour above 12 or hvy shields 8 in order to use the best stuff in the game for your class. Those are the expensive ones because you also have to raise your light and medium stuff to do it. As far as pole weapons go, I don't remember. :o maybe 8 or 9.

Getting through the game primarily using melee weapons takes patience but can be done. Provided you have lots of health potions in your inventory :D

As you progress through the game you will find uses for magic I'm sure but that's just my opinion.

Just to remind you although War Witch requires a strength of 35. Deathlord plate, the best armour, requires a strength of 60. The Darkwing helm needs 70. You'll have to keep that in mind when you're spending your advance points later in the game.

Da Wiz :mischief:
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Columbo
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Post by Columbo »

Thanks, good to know.

I've gone Human Female so Str is a bit easier to raise then if I went Elf.

I have a feeling though that I wont be rushing to complete this game, rather take my time and keep levelling way past the normal level you would be to finish.

Incidentally one thing I have been wondering, do mobs level with you or at some point will you outlevel the area you are in?

What I mean is, say I stayed in the newbie forest for 10 levels, would the mobs still be the same level if I was 1 or 10?

Thanks Again.
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Post by War-Wiz »

Hi,

The strength of the spawns directly relates to the area your in. The spawns get tougher as you enter new areas on the map but they don't level up as you do. As an example, the skeletons in the first area are worth 170? adv. points but the tomb skeletons you'll find later on in other areas are worth almost 1000 and have many more hit points. Same goes for snakes, spiders...etc. etc.

Da Wiz :mischief:
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