Shields
Posted: Fri Jun 29, 2007 5:52 pm
Just out of curiosoty, does the certain types of shield have an impact on the main hand? For instance, does a large shield make the character miss more?
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With the exception of the Shield of Reflection. It will give you 100% immunity to missile fire since it has the spell Physical Mirror locked in it permanently. I.e. missile reflection.JackOfClubs wrote:A small shield does not increase your AC against missile weapons,
Saros, I think that it greatly depends on how much you value AC. Sometimes, yes, it's the various enchantments that you need. But sometimes, a maximized AC is what's called for.Saros wrote:With the exception of the Shield of Reflection. It will give you 100% immunity to missile fire since it has the spell Physical Mirror locked in it permanently. I.e. missile reflection.
Yet I cannot think of even one Large shield worth wearing. Most of the shields with useful enchantments are medium or small
Well, if I need a maximum AC(for a Cleric, preferably), then I'd wear any time the Sentinel+Physical mirror spell against arrows if needed. The Fortress Shield is somewhat good in chapter 2 and 3. Afterwards, it becomes useless.Crucis wrote:Saros, I think that it greatly depends on how much you value AC. Sometimes, yes, it's the various enchantments that you need. But sometimes, a maximized AC is what's called for.
The Fortress Shield, a large (tower?) shield with a solid AC, and a great anti-missile AC bonus, is a solid performer for a long time.
One interesting sword/shield combo that I discovered recently , but have never heard much mention of is having Mazzy use her Short Sword of Arvoreen with the (small) Shield of Harmony, against certain opponents. When you look at all the various immunities those two items give her, you realize that Mazzy becomes one deadly halfling who is immune to an incredible array of magical attacks.
Not true. It may be come less useful, but never useless. The word "useless" is thrown around far too casually on these boards. Just because better shields eventually become available does not make lesser shields "useless", merely less useful.Saros wrote:Well, if I need a maximum AC(for a Cleric, preferably), then I'd wear any time the Sentinel+Physical mirror spell against arrows if needed. The Fortress Shield is somewhat good in chapter 2 and 3. Afterwards, it becomes useless.
I don't like being so constantly dependent on spells. Furthermore, earlier you were extorting the wondrous qualities of carrying shields with excellent abilities. All I was doing was suggesting one potent sword/shield combo. And, from my experience, the Shield of Harmony/Sword of Arvoreen actually is fairly useful against Mindflayers. Oh, it still won't protest against INT drains, but the MF's do also have some attacks that can stun a character, so I stand by my belief that this combo is a potent one. And unless there's a desperate need for a weapon with a higher enchantment to even hit a given target, I'm not going diss a perfectly good +2 short sword with an anti-stun ability.About the sword+shield combo - better give the shield to someone else. And best - don't use it at all. Just keep everyone buffed with Chaotic commands. It is far better if Mazzy is armed with the Short Sword of the Mask main-hand and Arbane's sword of Agility against hold in off-hand and buffed with Chaotic commands. This way, she has the same immunities and far more fighting power. And these fabulous immunities still don't help her against Mind Flayers... and Vampires...
You have to be constantly dependent on spell buffs, because mostly they solve any fight.Crucis wrote:
I don't like being so constantly dependent on spells. Furthermore, earlier you were extorting the wondrous qualities of carrying shields with excellent abilities. All I was doing was suggesting one potent sword/shield combo. And, from my experience, the Shield of Harmony/Sword of Arvoreen actually is fairly useful against Mindflayers. Oh, it still won't protest against INT drains, but the MF's do also have some attacks that can stun a character, so I stand by my belief that this combo is a potent one. And unless there's a desperate need for a weapon with a higher enchantment to even hit a given target, I'm not going diss a perfectly good +2 short sword with an anti-stun ability.
This is getting very much offtopic, but I have to comment this.Saros wrote:You have to be constantly dependent on spell buffs, because mostly they solve any fight.