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How does the leveling/attributes system actually work?

Posted: Tue Aug 14, 2007 9:16 pm
by Salidin54
I can't figure out how to get a x5 in 3 different stats without leveling up first.

P.S. fable if you close this thread could you direct me to the most closely related thread.

Posted: Tue Aug 14, 2007 9:25 pm
by fable
It's discussed in Morrowind, but not here, as far as I recall. Deserves to be, though.

Posted: Wed Aug 15, 2007 11:39 am
by Salidin54
Thank you! :D

Posted: Wed Aug 15, 2007 11:51 am
by fable
Don't thank me, yet! Nobody's come forward. I'd help, but I've played Morrowind far more and far more recently than Oblivion, so I'm afraid my information would be wrong.

Now, no bumps! Let's wait for replies.

Posted: Wed Aug 15, 2007 5:37 pm
by Sparrow
If I understand what you're asking (maybe I don't), you need to increase a skill by 10 points, in order to get a 5 point increase in its governing attribute when you level. For example, if you increase Restoration by 10 points (between one level up and the next), you will be able to increase your Willpower by 5 points, the next time you level up. So to get x5 in three attributes when you level, you need to have brought 3 skills up by 10 points. Of course, these skills need to be skills which, when increased, do not count as points toward your level up. Can be done, but it's a bit tiring. Also, if you take a skill up 5 points, you will get an available 3 point increase in its governing attribute.

Is this what you were asking?

Posted: Wed Aug 15, 2007 5:56 pm
by fable
Sparrow, you don't have to improve one skill by 10 points. You can improve two skills associated with a single attribute by 5 points, or any combination of skills associated with that attribute by a total of 10 points, if I remember correctly.

Posted: Wed Aug 15, 2007 6:12 pm
by Sparrow
Yes, you're right fable, I should have said it that way.

Posted: Wed Aug 15, 2007 6:15 pm
by fable
Sparrow wrote:Yes, you're right fable, I should have said it that way.
Mind, I'm not sure minors are treated the same way they were in Morrowind. Which is why I think we need somebody who truly understand this.

What I can say is that majors seem to go up much, much faster with use in Oblivion, than they did in Morrowind. So much so, that soon after the game came out, many of us were recommending never putting a skill you figured to use frequently in as a major. And of course, the modders were immediately at work. This is one seriously flawed game in a few very important respects, in my opinion.

Posted: Wed Aug 15, 2007 7:46 pm
by Salidin54
that sounds right, thanks guys.

Posted: Sun Aug 26, 2007 8:25 am
by UncleScratchy
fable wrote:Mind, I'm not sure minors are treated the same way they were in Morrowind. Which is why I think we need somebody who truly understand this.

What I can say is that majors seem to go up much, much faster with use in Oblivion, than they did in Morrowind. So much so, that soon after the game came out, many of us were recommending never putting a skill you figured to use frequently in as a major. And of course, the modders were immediately at work. This is one seriously flawed game in a few very important respects, in my opinion.
Yep, minors work the same way as Morrowind. You can get 10 skill points in any set of skills associated with the same attribute (Blade/HTH/Blunt for example) whether major or minor and get the X5 bonus in Strength. This can be done for three groups of skill sets or two if you want to level up Luck (which is always only one point per level up). If you do three different sets you get three X5 bonuses for a 15 point level up. It a good idea, I think to write down the 3 skills that go to each attribute as a hand reference. Then use some scratch paper to keep track of the skill improvements to be sure you reach the goal of 10 in the attribute you want to improve.

Im a big practicer of the strategy you mention of making my major skills ones that I don't rely on a lot and make my minors the important ones. This way I can get 10 points in two or three important skill right after a fresh level up to ensure the bonus on the next level up. Then I can enjoy the current level doing whatever I want until I reach the 10 major skill improvements for the next level up. Also this gives you a reasonable rate of leveling that keeps you on a par with leveled opponents. It also allows you to improve skill you might not generally think of using allowing you to unlock some creative gaming strategies (like closing Oblivion Gates without killing anything).

I alway make my own Adventurer class so I can include Luck as one of my class strengths so I get an extra Luck bonus at the start. This has the extra benefit of slowing down leveling.

Posted: Sat Sep 01, 2007 3:09 pm
by Jazz.z
Actually there is the Thief birthsign which will had 10 points to your Luck attribute, appart from a +10 bonus to your Speed and Agility too. And I once managed to increase it by one point. Since there is no skill related to it you could only read "Your Luck increased". Don't ask me how I did it.