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2- person party??
Posted: Fri Aug 17, 2007 6:13 am
by DeeKay
Hello everyone. First of all i couldnt find any posts regarding a 2 person party... so here it goes.
I would like te try my next round of BG2 SOA+TOB to limit my part to 2 persons. I'm not really experienced with smaller party's. I always played with standard kits and the NPC's up to six.
I would like to try a kensai/mage and maybe a Sorcerer dualing to.. ???? (any suggestions?) Or should i choose a healer of some kind to fill in the gap?
with regards deekay
Posted: Fri Aug 17, 2007 9:33 am
by Grombag
Well I played Icewind dale ones with a Fighter/thief and a Cleric/mage. This went pretty well. The Fi/Th went up front and pick out all the traps and the Cl/Ma followed to give backup.
I think the best way to do this in BG2 is to create a Fighter/thief and pick up Aerie. You could also do a multiplayer game
Posted: Fri Aug 17, 2007 12:57 pm
by galraen
Grombag wrote:Well I played Icewind dale ones with a Fighter/thief and a Cleric/mage. This went pretty well. The Fi/Th went up front and pick out all the traps and the Cl/Ma followed to give backup.
I think the best way to do this in BG2 is to create a Fighter/thief and pick up Aerie. You could also do a multiplayer game
That's exactly what I'm doing right now, except I picked up Imoen in spellhold. My PC and Aerie slaughtered all the quests prior to going to Spellhold. The only downside is it's a little too easy, really don't need Imoen, once we get back to the surface she's on her own.
Posted: Fri Aug 17, 2007 3:34 pm
by Rabain
I think smaller parties level up too quickly. Doing something like this would be a challenge if you used something like SimDingo's [url="http://www.pocketplane.net/mambo/index.php?option=content&task=blogcategory&id=110&Itemid=83/"]XP fixer[/url].
Posted: Fri Aug 17, 2007 7:22 pm
by VonDondu
I played all the way through BG1, BG2:SoA, and BG2:ToB with a Cleric/Ranger and Imoen. I dualled Imoen to a Conjurer at 9th Level in BG1, and I used ShadowKeeper to edit her for continuity in BG2, but I suppose she would have been almost as powerful if I had left her as she was in BG2. I recruited other NPCs as "hirelings" temporarily (in true D&D spirit) when I needed their skills. For example, I recruited Coran in BG1 to assist with Durlag's Tower when Imoen's thieving skills were not available because she was leveling up in her second class; I recruited Keldorn for the Unseeing Eye mission in Chapter Two of SOA; and I recruited Nalia for the Windspear Hills quest (I needed a Thief, and I pretended that Firkraag had been responsible for the assault on Nalia's home). I dismissed them and "soloed" Chapter Three of SOA before recovering Imoen in Chapter Four.
I wasn't using very many mods at the time (it was only about two months after TOB had been released), but I did install the TOB mod known as Ascension. In case you aren't familiar with that mod, it makes alterations to the final battles in TOB. My Cleric/Ranger and Imoen were doing great until I reached the last battle. I don't think I would have had any trouble finishing the game if I had not installed Ascension. However, with Ascension installed, I couldn't win the final battle. So I restarted TOB and recruited Sarevok because I decided that I needed another powerful melee warrior in my party to win the final battle. It turned out great. As an added bonus, it added an interesting theme to my game: my Three Bhaalspawn went to war against The Five. Ascension added an extra twist at the end of the game. SPOILER (highlight to read):
At the end of the game thanks to Ascension, one of The Five came over to my side, so it became The Four against The Four.That might not be what you were looking for, but it was a great adventure for me.
galraen wrote:That's exactly what I'm doing right now [i.e., playing with a Fighter/Thief and Aerie], except I picked up Imoen in spellhold. My PC and Aerie slaughtered all the quests prior to going to Spellhold. The only downside is it's a little too easy, really don't need Imoen, once we get back to the surface she's on her own.
If I played the game with another two-member party, that's exactly what I would do in SOA: play a Fighter/Thief, recruit Aerie in Chapter Two, rescue Imoen in Chapter Four, and let Imoen go in Chapter Six when we got back to the surface. However, I would still consider adding another melee warrior to my party (possibly Keldorn) if I installed Ascension again.
Posted: Sun Aug 19, 2007 4:38 am
by DeeKay
thank you all for your responses... I'dd like to make a multiplayer game with 2 characters. My 1st a Kensai/Mage (dual at level 13???) and a Cleric/Thief or Thief cleric... But when to dual??? Or should i choose multiclass for de cl/th??
But i never played sorcerer before so that look nice to.
So what is wisdom?? My PC will be a Kensai/Mage but what skills am i short that i need throuhout the game.. thiefing or healing or...?
And i always played the game without any mods and at a fairly low difficulty level.
Posted: Sun Aug 19, 2007 2:28 pm
by kmonster
I don't recommend playing a kensai/mage, you'll have equipment restrictions (no gauntlets of extraordinary specialisation for example) and the dualing period will be painful. A multiclass fighter/mage will be superior at the beginning and at the end. You'll still be able to cast high level spells at the highest casting level (it's capped at 20 in ToB) and get far more HLAs. I'd also consider a F/M/T multiclass in order to be able to make the second character a ranger/cleric without loosing the ability to pick locks. A sorcerer will also be more fun than a kensai/mage, very powerful, many have soloed one.
If you want a cleric/thief as second character make him multiclass because of the HLAs.
PS: Playing small parties or soloing can often be easier than playing a party of 6.
Posted: Mon Aug 20, 2007 1:41 am
by DeeKay
Ok thank you. I think this is it:
1 Multiclass F/M/T
2 Multiclass Ranger Cleric
3.. open temporarily for quests where i need an NPC for.
BTW if i choose F/M/T won't the levels be to low??? Cuz it has to be divided by three?
But i have a couple of questions about multiclassing. i couldnt find the info while searching the forum.
For the ranger/cleric am i only to use blunt weapons?
For the f/m/t can i use armor while spellcasting?
Or are the most restricted options in place??
Posted: Mon Aug 20, 2007 2:30 am
by Grombag
DeeKay wrote:For the ranger/cleric am i only to use blunt weapons?
yes
[QUOTE=DeeKay]For the f/m/t can i use armor while spellcasting?
[/QUOTE]
In general no, but there are some available that do allow spelcasting. But don't expect super ac from them
Posted: Mon Aug 20, 2007 3:09 am
by Gorlam
kmonster wrote:I don't recommend playing a kensai/mage, you'll have equipment restrictions (no gauntlets of extraordinary specialisation for example) and the dualing period will be painful. A multiclass fighter/mage will be superior at the beginning and at the end. You'll still be able to cast high level spells at the highest casting level (it's capped at 20 in ToB) and get far more HLAs. I'd also consider a F/M/T multiclass in order to be able to make the second character a ranger/cleric without loosing the ability to pick locks. A sorcerer will also be more fun than a kensai/mage, very powerful, many have soloed one.
If you want a cleric/thief as second character make him multiclass because of the HLAs.
PS: Playing small parties or soloing can often be easier than playing a party of 6.
Or beserker/mage is pretty damn good too. Since beserking makes you immune to a lot of magical effects and cant be dispelled.
Posted: Mon Aug 20, 2007 3:28 am
by DeeKay
So how does this sound?
1 Fighter / Mage multiclass (i'll try to open chests with Cleric with DuHM). I'm afraid when i also add Thief de progress wil be to slow.
Race: Elf
Allignment: dont know yet. Was thinking about some in the good. Dont know wich one yet
2 Ranger / Cleric multiclass
Race: Half Elf
Allignment: Also good maybe Chaotic Good.
I was thinking of adding a 3rd partymember... something i never tried before. Like some specialiced kit of the druid or bard. What do you think about that?
with regards DeeKay
Posted: Mon Aug 20, 2007 5:23 am
by VonDondu
If you want a three-member party, I recommend:
Fighter/Thief (take advantage of backstabbing, medium-weight armor, and Use Any Item)
Cleric/Ranger (take advantage of Ironskin, Turn Undead, Stealth, and all sorts of spells)
Sorcerer or specialized Mage (there are all sorts of strategies to use)
Spell combinations like Greater Malison + Glitterdust + Emotion can really soften up enemy parties, which really helps at lower levels, and at higher levels, Time Stop + Improved Alacrity + Horrid Wilting x 3 or Dragons' Breath can wipe out many of them before they can even lift a finger. For melee-intensive battles with magic-resistant opponents, all options are on the table--backstabbing, traps, summoned monsters, Lower Resistance, Whirlwind Attack, etc. It might be more fun than a two-person party.
Posted: Mon Aug 20, 2007 2:58 pm
by Thrifalas
DeeKay wrote:Hello everyone. First of all i couldnt find any posts regarding a 2 person party... so here it goes.
I would like te try my next round of BG2 SOA+TOB to limit my part to 2 persons. I'm not really experienced with smaller party's. I always played with standard kits and the NPC's up to six.
I would like to try a kensai/mage and maybe a Sorcerer dualing to.. ???? (any suggestions?) Or should i choose a healer of some kind to fill in the gap?
with regards deekay
I would personally go for a kensai and a cler15>mage. Maybe not the most powerful combination, but having a cler/mage boost you with CC, Imp haste, Imp invis, Pro-Elem, Spirit Armor, Regen and being able to instantly cont you with Heal, Imp Invis and Imp Haste or something similar is just kind of sexy for a full-level kensai with ravager.
Most powerful combination would probably be a kensai>mage+cler>mage or something similar.
Posted: Wed Aug 22, 2007 6:32 am
by DeeKay
Ok i'm gonna stick with the 2 person party. But what weapons t o choose. btw i like to daul wield. what to use in SOA en what to use in TOB.
regards DeeKay
Posted: Wed Aug 22, 2007 6:57 am
by Grombag
What kind of party did you decide to take after all the advice you got? There have been quite a few advises and your choise will be desisive in your prefered equipment.
Posted: Wed Aug 22, 2007 7:54 am
by DeeKay
I think im going for the fighter mage multiclass and ranger cleric multiclass.
Cuz i have no idea how to do it with dualclass. i have no experience in dual class. Otherwise i would go for beserker/mage or kensai/mage and i'd like a powerfull second character. but if dual what to choose... also ranger/cleric or something else. cuz only blunt weapons is so limited...
Posted: Wed Aug 22, 2007 9:33 am
by Grombag
Well, you do have to realise that, without a thief, you must go through every trap and there are some quite nasty ones, which may rearm after been set off. This will take a large toll.
I think your best bet is to make your Ra/cl your tank. That means in this case, take first position and beat the crap in everything that comes near. In IWD that meant that I got swamped with enemies. Therefor I would say give him the best AC possible. Saves are quite important as well for him. As for weapons I'd say take flails (the flail of ages comes to mind) or hammers (crom fear). Because you want ac I say take a shield with that (tower shield and shield of reflection come to mind). For ranged combat take slings (Sling of Everard +5 comes to mind very good against iron/adamentium golums).
If you want to dual wield do it with your mage. Take Improved invisibility so you can hop out of combat (you need your 2nd spell slots for knock). And/or get a ring of invisibilty. I think crosbows as a ranged weapon for him (firetooth comes to mind, though you won't have acces to it for some time). As for close combat weapon not sure long sword perhaps. I'd say use this guy as support and take out mages or archers.
Posted: Wed Aug 22, 2007 5:24 pm
by VonDondu
DeeKay wrote:I think im going for the fighter mage multiclass and ranger cleric multiclass.
Cuz i have no idea how to do it with dualclass. i have no experience in dual class. Otherwise i would go for beserker/mage or kensai/mage and i'd like a powerfull second character. but if dual what to choose... also ranger/cleric or something else. cuz only blunt weapons is so limited...
Dual-classing is simple. Roll up a character that meets the stat requirements, play the game and level up until you want to dual the character to another class, and then hit the Dual-Class button. The first class will be inactive until the second class is one level higher than the first class.
If you stop playing when you finish playing Shadows of Amn (instead of playing all the way through Throne of Bhaal), or if your characters only have 2,950,000 experience points, then dual-class characters are better than multi-class characters. On the other hand, if you play Throne of Bhaal or if your characters have well over 3 million experience points, then multi-class characters are better because of all the High Level Abilities you can use.
It's also easier to get a good stat roll when you're creating a multi-class character, because the minimum rolls are higher than if you're rolling a single-class character that you intend to dual-class later.
As for weapon selections, only being able to use blunt weapons is not as restrictive as you might think, considering all of the worthwhile blunt weapons you can use. Crom Faeyr +5, the Flail of Ages +3, and the Improved Mace of Disruption +2 (it actually counts as a +5 weapon) are great weapons to use in your primary hand in Shadows of Amn, and the Defender of Easthaven (which is a +3 weapon in some mods) is a great off-hand weapon. When you play Throne of Bhaal, you can upgrade the Flail of Ages to a +5 weapon, there are new weapons such as the Runehammer and Storm Star, and you might even decide you'd like to use a powerful quarterstaff such as the Staff of the Ram +6. Swords aren't the only weapons that are cool and powerful.
If your Cleric/Ranger ever uses the Sling of Everard +5 (which can create its own ammunition), go ahead and equip it with magical bullets. The attack bonuses are stackable. It's pretty cool to do over 20 points of damage in one hit.
Posted: Wed Aug 22, 2007 6:44 pm
by Klorox
DeeKay wrote:
I would like to try a kensai/mage and maybe a Sorcerer dualing to.. ???? (any suggestions?) Or should i choose a healer of some kind to fill in the gap?
Sorcerers can't dual.
DeeKay wrote:
BTW if i choose F/M/T won't the levels be to low??? Cuz it has to be divided by three?
Not at all. With XP being divided between only two party members, instead of 6, you'll be fine. BTW, you'd still be okay with a full party. I played a FMC in a full party and he was still very powerful.
I'd suggest dual wielding with both characters. The FMT should get Celestial Fury and Crom Faeyr while the RC should get the Flail of Ages and Defender of Easthaven (he can boost STR with DuHM).
Very very powerful party there.
Posted: Thu Aug 23, 2007 5:57 am
by DeeKay
I think i know what to do. finally
1 Mutliclass F/M/T Elf dualwielding long swords or for ranged weapons Long Bow
2 Mulitclass Cleric/Ranger Half Elf dualwielding Hammers, Maces and Flails and maybe after a while having a staff and for ranged a sling
What do you think?