Page 1 of 1

Hype for Two Worlds?

Posted: Fri Aug 24, 2007 9:42 pm
by Tool
I think this games comes out fairly soon, but does anyone hear anything good about it? I'm a big fan of the Elder Scrolls series and although I don't think I will ever find an RPG better than Morrowind or Oblivion (my opinion), I would like to see what else is out there for Xbox 360.

Posted: Fri Aug 24, 2007 9:48 pm
by Siberys
It's not as extensive as oblivion or morrowind (I've already played the whole game), and it's much more of a dungeon crawl than oblivion. Even the skills you get are either for combat or just healing yourself, nothing really more.

Huge and repetitive world, little monster variation, but if you like dungeon crawls, then this is a decent game.

Posted: Tue Aug 28, 2007 3:33 am
by MalakSaesmus
Throw Dungeon Lords into the world of Oblivion and you get Two Worlds.:laugh:
Mainly, the game got ideas from here and there.....Diablo2-like inventory, Dungeon Lords-like gameplay, Oblivion-like world. But it turned out to be really good (for me). It looks really nice, sometimes I prefer its graphic over Oblivion, the landscape looks much nicer. :)

Just the slang they talk in it.....gotta hate that.:laugh:
Otherwise, its a pretty good game, doing 1st replay.....gonna get deeper into side-quest.:mischief:

Posted: Tue Aug 28, 2007 12:04 pm
by phxhawk
If you refrain from comparing it to Oblivion or Morrowind (after all they set the standard), it's a pretty enjoyable game, imho.

I finished Morrowind as well as the expansions; finished Oblivion plus the first expansion and am almost completing Oblivion with a second character. I needed a break. TW fills the bill for me.

Posted: Tue Aug 28, 2007 7:22 pm
by DesR85
I don't like Oblivion but if you don't compare Two Worlds to Oblivion, I still find it mediocre. I'm probably playing the demo of this game, so the full game might be different but I find that the demo is not intuitive at all. They don't have a tutorial to familiarise the player with the controls and that's what irritated me the most. Had to figure them out myself through trial and error and have to rely on the configuration menu to guess which key correspond to which command. :mad:

Posted: Thu Jan 03, 2008 8:36 am
by Daeanor
The storyline in Two Worlds is mediocre at best. The main quest has all of like 5 stages with tons of side quests. The game play mechanics are also mediocre ... I especially hate the "spam your mouse button" concept of combat; you don't even aim your sword, it autotargets and you just click until the enemy dies or you do. They would have done far better to use a mechanic like Dark Messiah, where you actually choose attacks and aim your weapon, and can miss if you are not careful.

It's an amusing game, but lacking much of the appeal of either Oblivion or something like Neverwinter Nights. I'm not unhappy with it, because I only paid $20 for the Steam version. If I paid full retail of $40, I would have been upset. It's definitely only a $20 game, IMO.

Posted: Fri May 09, 2008 1:55 pm
by Shrap
Well I paid $50 and you can color me mad as hell :mad:
I paid $50 for what looked like the first project for some kids out of video game school. All the above reviews are very complimentary, the game looks, feels and plays like it's half baked. From the crappy horse controls to the slew of random useless armor/items (SouthPeak: Sometimes more is less)
Everything in the game is borrowed from another. Not so unusual but usually when it's borrowed it's improved up, not a rushed prototype. Im still waiting for the 2nd world to show up so I can see what the finished game looks like.

Posted: Thu Jul 31, 2008 4:53 pm
by Claudius
I wouldn't pay 50$ for it but 20$ after patch 1.6 and all is well.

I paid big bucks for Witcher and MoTB and 20 bucks for two worlds and its a better game than both those titles. No I don't play games for story and dialogue. If I want that I'll read literature.

This game is loads better than Dungeon Lords (better everything ie artistic direction implentation etc and not just a graphical update to DL). Very different from Fable, Oblivion, and Dungeons and Dragons based games in my opinion.

This game was the first game that let me fulfill my fantasy to make a bow character who used traps who neither sucked (bows in NWN2) or was grade a Cheese (Baldur's Gate spiked traps). I wish the sneak/death attack was a little bit easier to use however.

I'm glad that enemies do not respawn because it mikes shopping more interesting in that you can't just have endless enemies you have to think 'do I really want to buy that'?

Also the medium difficulty is great for me. I have some tough battles. Easy is...well easy. I only died against enemies way harder than me. Thank the heavens that the enemies aren't leveled like in Oblivion (= quagmire of never feeling strong until enemies hit cap). Hard I can beat the first few young grom's (easy goblins) but they are epic battles and I cannot imagine playing that out actually without what I call 'metagaming' (the opposite of immersion..I mean you have to be somewhat concious of things like sword A does more damage than mace B but doesn't hurt skellies etc...but I like to just be like 'bows are cool' 'dirty trick is cool' and not be wrecked because I don't spend in the most effective ****).