thief in battle (spoilerish?)
Posted: Thu Aug 30, 2007 4:16 am
my multiclass f/m/t is an unusual RP for me - disappointing in the degree to which the mage parts compare to Imoen, Edwin or Nalia, but interesting all the same.
the following may be a bit spoilerish and involves a schizophrenic end-boss
I had a battle with a certain end-boss that has a draconian attitude, shall I say - very "lairy". without a druid to blind the bad guy with "nature's beauty", I had to find a way to overcome the behemoth. Having dealt with a few straying minions, there was nobody between the party and Mr Bad. I laid a few spike traps and symbols and pocket planed to rest - not that it was really necessary, but I wanted to be at full strength. I then returned and confronted Mr Angry who got zapped by the traps etc. of course, that is far from the end of the story and Mr Very Angry thus appeared and started to give the party a tonking.
I still had a load of spike traps available to my PC (and so did Haedalis - he has up to 7!!) and I had my character run away from the melee - I had to deal with a couple of minions, but dual-wielding the improved Aggy's sword, Blackrazor and the Axe of the Particularly Unyielding, a few rounds of combat finished those guys. that left me free to set up another set of spike traps out of sight of the enemy. the party were not looking very well, but had not been killed off, so I had them run towards me - they each have movement rate enhancing items - still taking damage they disengaged and ran for cover.
the second round of spike traps did what Saverok wielding the silver sword couldn't - finish off Megamonster.
I've not played high level thieves and Yoshimo has rarely got to the level of one spike trap, but they make the thief character an interesting build and give it a bit of raw power that they lack compared to most other classes. I first had the idea of getting beyond sight-range when fighting (in Saradush?) the multi-transforming statues - I managed to lay one or two traps on statues that hadn't transformed and that made that very tough battle a bit easier.
the spike traps are a bit like mages with chain contingency - set up correctly, they can overcome a tough end boss - which is why it is almost never possible to avoid dialogue with end bosses. OK so it is difficult to set up an overkill trap-set, but it isn't impossible, providing you can run away and there are not enough minions to keep you in sight. I'm wondering if that will help me in the final battle - the arena is big enough to use the tactic and Edwin with WISH after a potion of insight can renew the ability to lay traps. with 14 or more available per wish (unlimited if you use simulcra + scroll) it should be eminently do-able.
If I were to use the trick with a time-stop scroll - the character could get away each time...
Having played BG and ToB for some years on and off, it is interesting to come across new tactics for some of these battles. I know that some players may consider it "cheesy", but I am not using an 'exploit', merely an ability that my PC has earned - I have not even just taken spikes as my HLA, I have UAI, a few assassinations, other traps and alchemy. with being a multiclass, I am getting a fair number of level-ups and HLAs, which makes up for lacking the power in any indivuidual class. saying that, a multiclass thief seems to get to max-out there thieving and gets the benefit of magery and better fighting stats. it has taken a darn long time to get a level 8 spell avaliable and the PC may never get a level 9, but if you take the magery as a nice adjunct to the thief class, rather than expecting some kind of equality of power between the classes, it is pretty pleasing.
the PC uses the improved chain mail that allows casting and thief skills - it is only AC 0 or thereabouts, but as the best armour is only something like AC-2, that is not bad. the bardic necklace with 3 to AC and bonus in thief skills makes AC -3 before DEX, rings and cloaks come into the equation. the PC usually operates at around -10/-11 and can use weapons in backstab that are +4 to +6. It is a pretty powerful build.
assassination is in the same league as a blade's spin or fighter's whirlwind attack, but multiple spikes must be one of the most devastating offensive powers in the game.
if I get to level 9 spells - black blade of disaster on a backstab appeals...
anyhow - all that may be well tried by other players, but I thought it was worth sharing as I have not gone down that route before, despite years of playing.
multiclass thief, gets the big thumbs up!
the following may be a bit spoilerish and involves a schizophrenic end-boss
I had a battle with a certain end-boss that has a draconian attitude, shall I say - very "lairy". without a druid to blind the bad guy with "nature's beauty", I had to find a way to overcome the behemoth. Having dealt with a few straying minions, there was nobody between the party and Mr Bad. I laid a few spike traps and symbols and pocket planed to rest - not that it was really necessary, but I wanted to be at full strength. I then returned and confronted Mr Angry who got zapped by the traps etc. of course, that is far from the end of the story and Mr Very Angry thus appeared and started to give the party a tonking.
I still had a load of spike traps available to my PC (and so did Haedalis - he has up to 7!!) and I had my character run away from the melee - I had to deal with a couple of minions, but dual-wielding the improved Aggy's sword, Blackrazor and the Axe of the Particularly Unyielding, a few rounds of combat finished those guys. that left me free to set up another set of spike traps out of sight of the enemy. the party were not looking very well, but had not been killed off, so I had them run towards me - they each have movement rate enhancing items - still taking damage they disengaged and ran for cover.
the second round of spike traps did what Saverok wielding the silver sword couldn't - finish off Megamonster.
I've not played high level thieves and Yoshimo has rarely got to the level of one spike trap, but they make the thief character an interesting build and give it a bit of raw power that they lack compared to most other classes. I first had the idea of getting beyond sight-range when fighting (in Saradush?) the multi-transforming statues - I managed to lay one or two traps on statues that hadn't transformed and that made that very tough battle a bit easier.
the spike traps are a bit like mages with chain contingency - set up correctly, they can overcome a tough end boss - which is why it is almost never possible to avoid dialogue with end bosses. OK so it is difficult to set up an overkill trap-set, but it isn't impossible, providing you can run away and there are not enough minions to keep you in sight. I'm wondering if that will help me in the final battle - the arena is big enough to use the tactic and Edwin with WISH after a potion of insight can renew the ability to lay traps. with 14 or more available per wish (unlimited if you use simulcra + scroll) it should be eminently do-able.
If I were to use the trick with a time-stop scroll - the character could get away each time...
Having played BG and ToB for some years on and off, it is interesting to come across new tactics for some of these battles. I know that some players may consider it "cheesy", but I am not using an 'exploit', merely an ability that my PC has earned - I have not even just taken spikes as my HLA, I have UAI, a few assassinations, other traps and alchemy. with being a multiclass, I am getting a fair number of level-ups and HLAs, which makes up for lacking the power in any indivuidual class. saying that, a multiclass thief seems to get to max-out there thieving and gets the benefit of magery and better fighting stats. it has taken a darn long time to get a level 8 spell avaliable and the PC may never get a level 9, but if you take the magery as a nice adjunct to the thief class, rather than expecting some kind of equality of power between the classes, it is pretty pleasing.
the PC uses the improved chain mail that allows casting and thief skills - it is only AC 0 or thereabouts, but as the best armour is only something like AC-2, that is not bad. the bardic necklace with 3 to AC and bonus in thief skills makes AC -3 before DEX, rings and cloaks come into the equation. the PC usually operates at around -10/-11 and can use weapons in backstab that are +4 to +6. It is a pretty powerful build.
assassination is in the same league as a blade's spin or fighter's whirlwind attack, but multiple spikes must be one of the most devastating offensive powers in the game.
if I get to level 9 spells - black blade of disaster on a backstab appeals...
anyhow - all that may be well tried by other players, but I thought it was worth sharing as I have not gone down that route before, despite years of playing.
multiclass thief, gets the big thumbs up!