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NwN rules info

Posted: Tue Aug 07, 2001 4:17 pm
by NeKr0mAnCeR
for those that dont know how it is here it goes:

when your HP reach 0 (or go below) you fall unconscious and your HP will slowly drop till -10 ( wich is really dead). before it reaches -10 you can either wait for a team m8 to heal you or accept a loss of XP and respawn in city.
when truly dead (-10 HP) you can either wait to be ressurected or go back to city and lose XP.

its sumtin like this, not sure if when truly dead you can respawn and lose XP.


BTW post here rules you think not evrione knows.

Posted: Tue Aug 07, 2001 4:18 pm
by Xandax
Originally posted by NeKr0mAnCeR:
<STRONG>for those that dont know how it is here it goes:

when your HP reach 0 (or go below) you fall unconscious and your HP will slowly drop till -10 ( wich is really dead). before it reaches -10 you can either wait for a team m8 to heal you or accept a loss of XP and respawn in city.
when truly dead (-10 HP) you can either wait to be ressurected or go back to city and lose XP.

its sumtin like this, not sure if when truly dead you can respawn and lose XP.


BTW post here rules you think not evrione knows.</STRONG>

Well, a DM could change this drastically - he could just make new rules for his adventure :)
But you're right, I like the part about respawning.

Posted: Tue Aug 07, 2001 4:27 pm
by NeKr0mAnCeR
it would be great for chalenges cause the loser has to lose some XP and no need for cleric (and we only have 1 :( )

Posted: Tue Aug 07, 2001 8:10 pm
by ThorinOakensfield
I was just checking out the website, and was wondering how we could have a LG druid, and a NE druid. I thought they could be only TN. And is ranger/mage a possible multi class.?

Posted: Wed Aug 08, 2001 12:00 am
by Xandax
Originally posted by ThorinOakensfield:
<STRONG>I was just checking out the website, and was wondering how we could have a LG druid, and a NE druid. I thought they could be only TN. And is ranger/mage a possible multi class.?</STRONG>
Multicalls/(dualclass is also a multi now) have much less restriction on what they can become. I've yet to find much concrete info on how this will work, but I suspect all classes (even a paladin) can dual/multi.
There is even something about you can decide what class to advance in.
Again I've not found much concrete info yet, but I'll post it as soon as I find some.

As for alignment, I'm pretty sure it is not fixed at TN for druids anymore either.

Posted: Wed Aug 08, 2001 1:32 am
by NeKr0mAnCeR
you can multi class more tha 2 classes, you could be a mage/barbarian/thief/paladin/cleric (altough you would get reeeeeeeealy low lvls)

Posted: Wed Aug 08, 2001 1:33 am
by Xandax
Originally posted by NeKr0mAnCeR:
<STRONG>you can multi class more tha 2 classes, you could be a mage/barbarian/thief/paladin/cleric (altough you would get reeeeeeeealy low lvls)</STRONG>
Max 3 classes in NwN - it is true that acording to rules - you can multi as much as you like, but due to restriction in design of the game, 3 is the max number there.

Posted: Wed Aug 08, 2001 1:37 am
by NeKr0mAnCeR
bah! i wanted a mage/sorceror/cleric/druid/ranger/paladin/thief/bard/fighter/barbarian/monk

lvl 2 on all and lvl1 on bard :D

Posted: Wed Aug 08, 2001 2:01 am
by Xandax
Originally posted by NeKr0mAnCeR:
<STRONG>bah! i wanted a mage/sorceror/cleric/druid/ranger/paladin/thief/bard/fighter/barbarian/monk

lvl 2 on all and lvl1 on bard :D </STRONG>
:rolleyes: :rolleyes: :D

Posted: Thu Aug 09, 2001 12:52 am
by NeKr0mAnCeR
now fighters dont need thiefs to unlock doors :D they can break them down (either with a weapon or kicking it down) :D

Posted: Thu Aug 09, 2001 8:34 am
by average joe
Ah, yes, that is true...at least until you break either your weapon, your foot, or both trying to attempt such primitive displays of manliness. What good would the fighter be to us then. And what is to become of you when that door is set to explode if opened by force? Yes, perhaps the opening of suspicious doors should be left to those more skilled in handling such matters, no?

Posted: Thu Aug 09, 2001 8:42 am
by NeKr0mAnCeR
i would be cool to see 5 guys bashing down a door and charging in!!! :mad:

@joe:your right about that but its better than BG where if you dont have a thief you can open locked doors. mages and such can break them down too (but knock is a better option)

Posted: Thu Aug 09, 2001 8:47 am
by NeKr0mAnCeR
some more info

halflings can only use shortswords, maces, and other similar sized thingys in twohanded style. two handed weapons for humans are too big for halflings (imagine a halfling with a great sword :D )

Posted: Thu Aug 09, 2001 2:37 pm
by Xyx
Originally posted by NeKr0mAnCeR:
<STRONG>when truly dead (-10 HP) you can either wait to be ressurected or go back to city and lose XP.</STRONG>
Sounds like a certain other well-known game. :D
Originally posted by ThorinOakensfield:
<STRONG>I was just checking out the website, and was wondering how we could have a LG druid, and a NE druid. I thought they could be only TN. And is ranger/mage a possible multi class.?</STRONG>
Druids must be Neutral in some way.

Any multi is possible in D&D3, though some are easier or better, of course.
Originally posted by Xandax:
<STRONG>Max 3 classes in NwN - it is true that acording to rules - you can multi as much as you like, but due to restriction in design of the game, 3 is the max number there.</STRONG>
Yep. Apparently the designers think the screen would get too cluttered with all the various abilities of 4+ classes displayed. :D
Originally posted by NeKr0mAnCeR:
<STRONG>now fighters dont need thiefs to unlock doors :D they can break them down (either with a weapon or kicking it down) :D </STRONG>
What was it? 40 hits? Who needs Rogues!? :D

Posted: Thu Aug 09, 2001 4:29 pm
by NeKr0mAnCeR
bashing doors:

1) kick - roll d20 + str bonus. result must be higher than dificulty thingy

2) weapon - hit like normal enemy till hp drop to 0 (like in 3rd ed rules)

Posted: Fri Aug 10, 2001 1:30 pm
by Xyx
Those are the PnP rules, I know. I read somewhere in an interview that you could bash NWN doors by hitting them 40 times... Of course, all that and more could easily change before the game hits the shelves.

Posted: Fri Aug 10, 2001 2:53 pm
by NeKr0mAnCeR
1 - if you are multiclassing check your race's favourite multiclass cause you take penalities if not human (for some multi classes)

2 - if you are a barbarian dont multi to monk or paladin class or you'll lose the rage ability and stop advancing as barbarian (like a dual class)

3 - if you are monk or paladin and multi to barbarian class you stop advancing as monk (dual) and keep abilities (plus paladins lose skills if multi to bard and monk if multi to druid)

4 - bards and druids lose abilities if multi to monk or paladin

5 - wierd but true - make for example a druid, multi to paladin u will lose druid skills, then multi to barbarian, you lose paladin skills and get back druid ones. really wierd :D

[ 08-10-2001: Message edited by: NeKr0mAnCeR ]

Posted: Sat Aug 11, 2001 8:28 am
by Aegis
lurk....

:D


These rules don't seem that bad. I like the door kicking one... About time....

:D :D

Posted: Sat Aug 11, 2001 8:51 am
by NeKr0mAnCeR
at least now fighters dont have to beg for a thief to lockpick a door

Posted: Sat Aug 11, 2001 10:44 am
by Aegis
Beg? I just threatend...

"Open this lock, theif!"

"Umm... Nope..."

"Would you like to see your precious "Boo" again?"

*Click, dorr opens*

:D