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single player NwN
Posted: Mon Sep 03, 2001 1:04 pm
by will2k
Seeing as in NwN you only have 1 char in your party wont this be a bit hard? I'm planing on playing a cleric but wont my char get creamed when he goes into melee seing as there is no tanks to keep rampaging nasties off? How is this gonna work?
Posted: Mon Sep 03, 2001 1:12 pm
by Nippy
You can have more than 1 member in your party. I don't know the limit but it's not one.
Posted: Mon Sep 03, 2001 1:23 pm
by will2k
that's good. I read a preiview in pczone and they said that you could only have one in single player. btw will clerics be able to use bows in NwN?
Posted: Mon Sep 03, 2001 2:25 pm
by Johnny
You can hire henchmen, who act on their own AI but can be given simple commands (experience with this kind of system has often been less than successful).
Posted: Mon Sep 03, 2001 3:04 pm
by Nippy
Clerics can use any weapons. As a matter of fact any class can use any weapons. However a penalty is issued unless an approapriate feat is known...
Posted: Mon Sep 03, 2001 3:08 pm
by Rhino
The correct way to think of the number of players in your party is that you can play one player, but have several henchmen, in single player. In multiplayer you can still only play one character, but can also have henchmen as well as team up with other online players, the limit of which really depends on the load placed on the computers as more characters appear on screen I suppose.
Posted: Mon Sep 03, 2001 4:54 pm
by Johnny
Wizards can also wear armor now, although they encur spellcasting failure chances the more cumbersome it is.
Posted: Mon Sep 03, 2001 10:11 pm
by Xandax
Originally posted by Johnny:
<STRONG>Wizards can also wear armor now, although they encur spellcasting failure chances the more cumbersome it is.</STRONG>
Hint: Good way of making a wizard seem not like a wizard when walking down the street somewhere
Posted: Mon Sep 03, 2001 11:33 pm
by Tamerlane
Originally posted by Xandax:
<STRONG>Hint: Good way of making a wizard seem not like a wizard when walking down the street somewhere
</STRONG>
Very important when your travelling through out Argyle.
Posted: Mon Sep 03, 2001 11:34 pm
by Xandax
Originally posted by Tamerlane:
<STRONG>Very important when your travelling through out Argyle.</STRONG>
Or more so, in the cities
The monster don't care if you're a wizard or not, but some NPC surly do
Posted: Tue Sep 04, 2001 3:37 am
by Xyx
Better get some good AI scripts for your henchmen! If the scripts that come with the game are anywhere near comparable to the BG2 ones...
I'll
definitely give AI scripting a shot.
Posted: Sat Sep 15, 2001 5:18 am
by Classic
Playing with only one person wouldn´t be too hard since the game is (hopefully) going to be balanced for this kind of adventuring. You just have to rely on what your class is good at, ie. a thief shouldn´t try to musccle everyone he meets!
Oh, and by the way, some monsters might be DM controlled so if they are intelligent he/she should make them react differently to magic-users than to others.
Posted: Sat Sep 15, 2001 6:06 am
by Xyx
You'll have henchmen, which are almost the same as the BG NPCs, except that you cannot directly control them (only give orders). This is why you may need those scripts...
Posted: Sat Sep 15, 2001 6:24 am
by Xandax
Originally posted by Xyx:
<STRONG><snip>
I'll
definitely give AI scripting a shot.
</STRONG>
Me too
Posted: Sun Sep 16, 2001 11:03 am
by Robin_Hood
I would guess that it's handled the same way as it's in the Fallout-series.
Posted: Sun Sep 16, 2001 11:21 am
by Xandax
Originally posted by Robin_Hood:
<STRONG>I would guess that it's handled the same way as it's in the Fallout-series.</STRONG>
Well proberly somewhat similar to Fallout 1 yes (i actaully never played with a group in F1, so I might be wrong). In Fallout 2 you had much control over your "group" more like BG1+2.
Posted: Sun Sep 16, 2001 4:09 pm
by Xyx
Fallout 1 was horrible in that respect (though great otherwise).
My party members would charge dangerous enemies to stab at them with a knife, and would blast each other to bits with submachine gun sprays...
Posted: Mon Sep 17, 2001 5:14 am
by Robin_Hood
@Xyx: I had the same experience
That's why I hope that there will be a GOOD AI for NPCs...
Posted: Sun Oct 28, 2001 1:25 am
by ki-master2
They will probablt use a system comparable to diablo2,it had a great merc system much better then fallout1 and 2.
Posted: Sun Oct 28, 2001 2:02 am
by Dottie
Originally posted by Nippy:
<STRONG>Clerics can use any weapons. As a matter of fact any class can use any weapons. However a penalty is issued unless an approapriate feat is known...
</STRONG>
im not sure but i think druids are restricted to only a few possible weapons.