A Few Typical Impossibilities
Posted: Sat Oct 06, 2001 7:30 am
Anyone have any idea how NWN will implement the following features, none of which computers do very good at simulating:
1) Illusions. Will you be able to cast a 3rd level illusion spell and have a drop-down list of possible effects? Or will they just nix all (generic) illusion spells altogether? Will the illusion drop-down list chage depending where you are (city, dungeon, castle, etc)? I'm not talking about mirror image-type things (specific effect illusions), I mean the illusion spells you cast that require you to describe the effect you want. These were the fun ones in PnP, you could be creative and strategic, etc.
2) Skills. Y'know, those things. Diplomacy, leadership, etc. The things rogues are good at; will they actually have any use? Or will you beef up your diplomacy rating only to find it allows 10% reduction on goods -- and that's it...? I'm talking about non-combat things; it is clear how move silently/hide can be implemented. But Perform? I wonder.
1) Illusions. Will you be able to cast a 3rd level illusion spell and have a drop-down list of possible effects? Or will they just nix all (generic) illusion spells altogether? Will the illusion drop-down list chage depending where you are (city, dungeon, castle, etc)? I'm not talking about mirror image-type things (specific effect illusions), I mean the illusion spells you cast that require you to describe the effect you want. These were the fun ones in PnP, you could be creative and strategic, etc.
2) Skills. Y'know, those things. Diplomacy, leadership, etc. The things rogues are good at; will they actually have any use? Or will you beef up your diplomacy rating only to find it allows 10% reduction on goods -- and that's it...? I'm talking about non-combat things; it is clear how move silently/hide can be implemented. But Perform? I wonder.