Great Cleave or Whirlwind?
Posted: Thu Sep 20, 2007 7:35 pm
Hi all,
I am a fan of might. I love magic too. But in all RPG, I always start with a fighter. NWN1, KOTOR1, KOTOR2, D1, D2X, Fable, etc...
Only when I know the game better do I find myself dwelling into the world of mages and spellcasters.
And so, after years of fooling around with fighter builds, I find that fighters are better in survival. They have better hp, they carry more items. (In NWN1, my lvl20 sorc carried nothing more than her own gear. In HOTU, at least the RDD class gave my sorc something to cheer about). They also hit harder when doing toe to toe.
One of the joys of playing a mage is the ability to cast AREA OF EFFECT spells, damaging/killing many monsters/foes in one turn. An epic spell like Hell Ball is enough to make me smile.
In Fable, the Fire Blast Spell is my fav, killing, knocking back, and damaging.
The only exception was D2X barbarian's level 30 whirlwind attack. Nerfed by Blizzard. But still good.
And so, I find one of the pains of playing a fighter is being seiged, surrounded and outnumbered. Sneak attacks, attacks of opportunity, losing dex bonus to AC, etc, etc...
But in NWN1 chapter 4, I got my greatcleave and realised how wonderful such a skill is!
In HOTU, I compared my WM whirlwind to Greatcleave and still took Greatcleave despite having Whirlwind.
Now, in NWN2, I am short on feats... despite going 12lvls of fighter. Through a trainer, I realised that the level 20 cap means that I must think carefully before wasting 2 feats to get Great CLeave.
It also means that I will likely put off pwrattk, cleave and grt cleave till lvls 16-19 (way too late in the game) because I will easily choose wpn specialisation / impr criticals and the feats required for WM.
Great Cleave is particularly good for me because it is AUTOmatic. It also hits anyone running past my char. But it stops the moment my char do not score a critical or a one hit kill.
Whirlwind on the other hand has a range of only 5 feet round my char. That is not much of a turn-off. The worse thing is I have to use it... it is NOT AUTO. Means I have to decide when to use it. And with the turn based system, by the time I use it, the swarm of monsters have already started hitting me.
But... for a fighter/WM in NWN2, not taking great cleave means 3 free feats - one of which would be pwr critical...
A tough decision for a build that requires little thought....
Help!
I am a fan of might. I love magic too. But in all RPG, I always start with a fighter. NWN1, KOTOR1, KOTOR2, D1, D2X, Fable, etc...
Only when I know the game better do I find myself dwelling into the world of mages and spellcasters.
And so, after years of fooling around with fighter builds, I find that fighters are better in survival. They have better hp, they carry more items. (In NWN1, my lvl20 sorc carried nothing more than her own gear. In HOTU, at least the RDD class gave my sorc something to cheer about). They also hit harder when doing toe to toe.
One of the joys of playing a mage is the ability to cast AREA OF EFFECT spells, damaging/killing many monsters/foes in one turn. An epic spell like Hell Ball is enough to make me smile.
In Fable, the Fire Blast Spell is my fav, killing, knocking back, and damaging.
The only exception was D2X barbarian's level 30 whirlwind attack. Nerfed by Blizzard. But still good.
And so, I find one of the pains of playing a fighter is being seiged, surrounded and outnumbered. Sneak attacks, attacks of opportunity, losing dex bonus to AC, etc, etc...
But in NWN1 chapter 4, I got my greatcleave and realised how wonderful such a skill is!
In HOTU, I compared my WM whirlwind to Greatcleave and still took Greatcleave despite having Whirlwind.
Now, in NWN2, I am short on feats... despite going 12lvls of fighter. Through a trainer, I realised that the level 20 cap means that I must think carefully before wasting 2 feats to get Great CLeave.
It also means that I will likely put off pwrattk, cleave and grt cleave till lvls 16-19 (way too late in the game) because I will easily choose wpn specialisation / impr criticals and the feats required for WM.
Great Cleave is particularly good for me because it is AUTOmatic. It also hits anyone running past my char. But it stops the moment my char do not score a critical or a one hit kill.
Whirlwind on the other hand has a range of only 5 feet round my char. That is not much of a turn-off. The worse thing is I have to use it... it is NOT AUTO. Means I have to decide when to use it. And with the turn based system, by the time I use it, the swarm of monsters have already started hitting me.
But... for a fighter/WM in NWN2, not taking great cleave means 3 free feats - one of which would be pwr critical...
A tough decision for a build that requires little thought....
Help!