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Crazy High Stats

Posted: Tue Oct 02, 2007 5:56 am
by wise grimwald
Following Harvik's thread on "Crazy High Charisma", I began to wonder if anyone has wrapped round other stats in a similar way. I would reckon that it would be incredibly difficult but not impossible, depending on how the programming works. You would have to live with an incredibly low stat for some time in order to be able to do it. I thought that I'd manage it by getting my Dex down to 1 and then put on the gauntlets that reduce dexterity by 2. It doesn't work. You die! I then thought that it might be that your base stats have to go negative, or it could be that the programmers don't want us to grow to be superheroes. I was thinking that perhaps Lum or Hell might be the answer. Anyone know?

Posted: Tue Oct 02, 2007 11:46 am
by Grombag
As far as I know you can't use it for that function whithout cheating.
spoilers for cheating below highlight:
Spoiler
In a multi player game you could use the machine of lum combined with the import/export functionality to create super high stats. You could also do it with the tomes in BGI. Or just through shadowkeeper.

Posted: Tue Oct 02, 2007 1:11 pm
by Crenshinibon
That's not what he's asking. There is a bug where you have a low Charisma and you equip the Ring of Human Influence which SETS your charisma to 18. Then, you use the Rod of Terror which has a 25% chance to drain 1 Charisma upon strike. If you have 0 of a stat point you die. However, because your Charisma is set, it does not register you as dieing. The game does not support negatives there so the number wraps around to the maximum which is 25.

Now, I haven't tried it but supposedly you can do this with every statistic (although Intelligence and Wisdom would have a time limit due to potions). You just need to find something that would drain it.

Posted: Tue Oct 02, 2007 2:03 pm
by Grombag
Actually he does refer to the machine of Lum. The only way (that I know of) to use that to get crazy high stats is what I describe. I know that it probably is not what he is looking for, but your method isn't appliciable to.

Just thought of this one: take some potions of inteligence and let yourself get drained (charm him to get control?). Then let your int get restored. Haven't tested it, but it could work.
Can't think of anything else legal to do it.

Posted: Tue Oct 02, 2007 3:30 pm
by VonDondu
Crenshinibon wrote:There is a bug where you have a low Charisma and you equip the Ring of Human Influence which SETS your charisma to 18. Then, you use the Rod of Terror which has a 25% chance to drain 1 Charisma upon strike. If you have 0 of a stat point you die. However, because your Charisma is set, it does not register you as dieing.
Have you tried to see what happens if: 1) you have Dexterity 1 or 2, 2) you're wearing the Gauntlets of Dexterity (which sets Dexterity to 18), and 3) you get hit with Haer'Dalis's Chaos Blade (which temporarily reduces Dexterity by 2)? The temporary nature of the stat change might prevent the rollover from being permanent, but if you enjoy looking for bugs to exploit, it might be worth a try.

Posted: Tue Oct 02, 2007 5:19 pm
by Klorox
wise grimwald wrote:Following Harvik's thread on "Crazy High Charisma", I began to wonder if anyone has wrapped round other stats in a similar way. I would reckon that it would be incredibly difficult but not impossible, depending on how the programming works. You would have to live with an incredibly low stat for some time in order to be able to do it. I thought that I'd manage it by getting my Dex down to 1 and then put on the gauntlets that reduce dexterity by 2. It doesn't work. You die! I then thought that it might be that your base stats have to go negative, or it could be that the programmers don't want us to grow to be superheroes. I was thinking that perhaps Lum or Hell might be the answer. Anyone know?
Give it a shot again, but this time have your character gulp down a potion of Dexterity.

It just might work that when the potion wears off, you'll have a 25 DEX.

Maybe.


Edit: but I doubt it. ;)

Posted: Tue Oct 02, 2007 5:36 pm
by Pellinore
Then, you use the Rod of Terror which has a 25% chance to drain 1 Charisma upon strike. If you have 0 of a stat point you die. However, because your Charisma is set, it does not register you as dieing.
How does one die from low charisma??? :confused:

Posted: Tue Oct 02, 2007 5:43 pm
by Crenshinibon
I do not know but such is the law of D&D. I assume that maybe it's a "you are so ugly that you have no skin and you die from loss of blood" thing.

Posted: Tue Oct 02, 2007 10:09 pm
by Galuf the Dwarf
Well, the modern 3.5 edition D&D rules have cases where under certain circumstances, Charisma loss may lead to death because of certain actions (monster special abilities, poisons/diseases, etc.), although those cases tend to turn a character who dies in such a manner into a different state, like into a monster of some sort.

Logically, this sounds like the simplicity of programming, since so much can go into a game compared to the D&D rules used at the time the game was made. But, by an actual roleplaying standpoint and by the actual D&D rules, Charisma is the character's force of personality, so the complete lack of personality leaves the character losing all ability to communicate even with itself, resulting in death.

Beauty being wholly dependent on Charisma is a common misnomer. Please do not drag this into a huge discussion (especially in this thread or forum), but you can have a person with looks to die for, but has little attractive personality. They may drive somebody to lust, but not be able to convince their point of view on anybody.

Posted: Wed Oct 03, 2007 6:12 am
by wise grimwald
VonDondu wrote:Have you tried to see what happens if: 1) you have Dexterity 1 or 2, 2) you're wearing the Gauntlets of Dexterity (which sets Dexterity to 18), and 3) you get hit with Haer'Dalis's Chaos Blade (which temporarily reduces Dexterity by 2)? The temporary nature of the stat change might prevent the rollover from being permanent, but if you enjoy looking for bugs to exploit, it might be worth a try.
I have already tested this and your base stats have to be changed to less than zero for it to work. Temporary stats being changed just kills you.
However, I think that if I had a low enough dex, used the gauntlets of dexterity and then got irenecus to lower my dex 1 point and the machine of Lum to lower it again. It could work without being too difficult.
I've also thought of having a low intelligence, 1 for instance if you have a half-orc, using the cursed gauntlets to raise it to three, and then getting Irenecus and Lum to lower it. Could be difficult having to play with such a low intelligence, and then again what's the point of having a half-orc with 25 intelligence?, However it could be fun trying to make it work.

Posted: Mon Oct 08, 2007 6:06 am
by wise grimwald
wise grimwald wrote: I've also thought of having a low intelligence, 1 for instance if you have a half-orc, using the cursed gauntlets to raise it to three, and then getting Irenecus and Lum to lower it. Could be difficult having to play with such a low intelligence, and then again what's the point of having a half-orc with 25 intelligence?, However it could be fun trying to make it work.
For those interested it won't work. Forgot that those gauntlets give you feeblemind as well.
However, had another idea. Have your familiar die until your Con becomes 25 using Potions of fortitude to keep you alive. It would mean finding enough of those potions but I don't think that there are sufficient around. I could be wrong though.

Posted: Mon Oct 08, 2007 10:13 am
by galraen
wise grimwald wrote:For those interested it won't work. Forgot that those gauntlets give you feeblemind as well.
However, had another idea. Have your familiar die until your Con becomes 25 using Potions of fortitude to keep you alive. It would mean finding enough of those potions but I don't think that there are sufficient around. I could be wrong though.
Seems like a crazy idea to me, but you cold use the belt you get from the blind priest at the end of the Cult of the Eyeless quest.

Posted: Mon Oct 08, 2007 11:14 am
by wise grimwald
You're probably right. It is a crazy idea. But then, what do you expect from crazy people? Then again, aren't most new ideas crazy? I'm thinking of changing my name to "Crazy Grimwald". It's probably a bit more apt.
Possibly the reason for my difficulties is that I tried to do it in BG1 so that I could adapt my character nearer to the Godlike Hero he's meant to be.

Posted: Mon Oct 08, 2007 12:09 pm
by Crenshinibon
Somehow I never imagined the "Godly Hero" being blessed with "Godly Looks". If you're a priest or can use any item, you can get 25 strength easily enough, without the use of Crom Fayer. That stat probably does the most for you as the bonus hitpoints and regeneration gained from Consitution is overridden by the Ring of Gaxx you wear. As for Dexterity, the highest you can probably go is 23, by making an elf character and use Shurplak's Plate later on. But, eh, if you have spells you can easily get to -24 AC. I feel like I'm straying off topic here. I'll be sure too try the constitution thing today.

If you think about it, the maximum stats don't really make you godly.

Posted: Mon Oct 08, 2007 7:15 pm
by Solusek
Just wondering, what is this whole crazy high stat thing about? Why do you want to do it? Just for fun, or do you want your character to actually have 25 in every stat? Should that be the case, just install ShadowKeeper and max all your stats. It doesn't really matter. It's cheating one way or the other if you ask me.


So long,
Sol

Posted: Mon Oct 08, 2007 8:48 pm
by Crenshinibon
To fool around with the engine.

Posted: Mon Oct 08, 2007 9:20 pm
by Solusek
kk

Posted: Mon Oct 08, 2007 11:45 pm
by Crenshinibon
Well, I tested it out and from my findings, by using a Girdle of Fortitude, a familiar and a sorcerer, Constitution does not loop. The penalty doesn't apply to the user's natural score but to the overall score as well. So after killing my familiar a few times, I checked the character sheet and the score was no longer 18 as it was supposed to be but was significantly reduced.

However, there was indeed an interesting finding. It is impossible to kill the familiar and live without the aid of spells because you have too few hitpoints to survive the damage. So, each time I used Tenser's Transformation. While the description says the hitpoints are doubled, this experiment showed otherwise. The more I killed my familiar, the higher they got. At one Consitution my normal hitpoints were 31, at maximum level and with Tenser's they were around four hundred!

I kept killing my familiar and eventually got to around 500 hitpoints but should you rest, your character will die immediately. So one point of Constitution is still powerful for those that use Tenser's. XD Not exactly what you were looking for but it works. XD

Posted: Tue Oct 09, 2007 5:11 am
by wise grimwald
Interesting. Your results tally with what I found, though I didn't try Tenser's Transformation.
It tends to confirm what I thought about Charisma. The so called bug is deliberate.
Or perhaps after the charisma wraparound was found those programmers made patches to prevent it happening to other stats.

Posted: Tue Oct 09, 2007 8:32 am
by Crenshinibon
I don't think that's the case because Charisma still remains unfixed. It's just the nature of how Constitution is drained in this case. I'm assuming that if we had it drained in the same manner as Charisma, then it would work.

Could you do me a favor and try Tenser's Transformation with a low Constitution character? If your results match with mine, well, it would change the way of how I make melee sorcerers.