Page 1 of 1
Proof my party
Posted: Sat Oct 06, 2007 6:25 am
by Claudius
Hi I thought of the following party...
I like the classes but I wanted opinions on if it would do ok in the game!
Human Paladin (could be fighter or ranger too)
gnome fighter/thief (could be halfling)
Human fighter2/clericX (could be ranger too)
Half-Elf fighter/druid
Elf fighter/mage
Bard
I figured I got an ace fighter, a thief, a cleric, a druid, a mage...with all of those having some fighter in the mix. Then give bard songs to make them better fighters (assuming they aren't casting etc..)
Please make suggested improvements and specify whether its just an optimization or if you think my party literally couldn't complete the game!
Posted: Sat Oct 06, 2007 7:35 am
by DaveO
That's a good mix in my opinion. If you have the Heart of Winter expansion, Bards get good around level 11 with their buff songs. Just make sure you're diversified for weapon choices but you should choose the long sword double proficiency for the Paladin. Everybody else can specialize in whatever proficiencies you feel are useful.
Posted: Sat Oct 06, 2007 8:37 am
by dragon wench
Sounds a lot like the type of party I generally take through IWD. I always like to have each of my party members with some element of fighter class.
In my experience a combination like this works very well.
Posted: Sun Oct 07, 2007 8:51 pm
by ultramarine
Claudius wrote:Hi I thought of the following party...
I like the classes but I wanted opinions on if it would do ok in the game!
Human Paladin (could be fighter or ranger too)
gnome fighter/thief (could be halfling)
Human fighter2/clericX (could be ranger too)
Half-Elf fighter/druid
Elf fighter/mage
Bard
I figured I got an ace fighter, a thief, a cleric, a druid, a mage...with all of those having some fighter in the mix. Then give bard songs to make them better fighters (assuming they aren't casting etc..)
Please make suggested improvements and specify whether its just an optimization or if you think my party literally couldn't complete the game!
Ranger7/ClericX is better. Gets level1 druid spells and extra APR.
Posted: Mon Oct 08, 2007 4:29 am
by Claudius
Good suggestion I was reading threads and decided on multi-class ranger. If I jack up the difficulty I will level up enough to still fry undead.
So
Paladin
Ranger/Cleric multi
Fighter/Druid multi
Fighter/Thief multi gnome
Fighter9/Mage dual
Bard
Posted: Thu Oct 11, 2007 12:16 am
by ultramarine
The paladin's turn undead good enough if on Hof. I'm not sure what happens in normal/hard.
Posted: Thu Oct 11, 2007 9:50 am
by Claudius
The Ranger/Cleric has Turn also right? Do they combine forces like in baldur's gate? (at least thats what I thought happened in BG...could be wrong)