The Combat in the Witcher
Posted: Sat Oct 13, 2007 5:31 pm
With the release date fast approaching (can't wait!), more info becomes available. What do you think of the Witcher's elaborate combat system (no doubt you have read the reviews)? I realize it is silly to judge a game without playing it first, but still... The combat looks absolutely fantastic in the demo, but I am a bit alarmed by the "right timing" thing. Besides, all these swordfighting styles and combos... (Like who really used all those "lightsaber forms" in KOTOR? Well, I suppose it is not a valid comparison though -- the KOTOR combat system was retarded.) Lots of clicking, timing and wrist straining.
So, here it is:
[color="PaleTurquoise"]The Witcher uses a hybrid system that strings attacks together into long combos, with the right timing. A single click starts the first attack and as it winds to a close, another click at the right time seamlessly strings a second attack after the first to form a combo and so on. Get the timing wrong and the next stroke is aborted, giving the enemy an opening. The result is a combination of Geralt’s skills and the player’s timing.
There are three fighting stances – strong, fast and group – for both steel swords and silver swords, making a total of six different swordfighting styles. Different enemies are susceptible to different styles – heavily armoured humans are probably best dealt with using the strong stance and the steel sword, while drowners require a fast silver sword. The group style uses wide, sweeping blows designed to hit multiple enemies at once.
Each of these six styles has their own combos with unique animations and each skill level adds additional combos and animations. All up, combat looks impressive with spectacular moves – lots of spins and leaps, all with fluid animations. [/color]
So, here it is:
[color="PaleTurquoise"]The Witcher uses a hybrid system that strings attacks together into long combos, with the right timing. A single click starts the first attack and as it winds to a close, another click at the right time seamlessly strings a second attack after the first to form a combo and so on. Get the timing wrong and the next stroke is aborted, giving the enemy an opening. The result is a combination of Geralt’s skills and the player’s timing.
There are three fighting stances – strong, fast and group – for both steel swords and silver swords, making a total of six different swordfighting styles. Different enemies are susceptible to different styles – heavily armoured humans are probably best dealt with using the strong stance and the steel sword, while drowners require a fast silver sword. The group style uses wide, sweeping blows designed to hit multiple enemies at once.
Each of these six styles has their own combos with unique animations and each skill level adds additional combos and animations. All up, combat looks impressive with spectacular moves – lots of spins and leaps, all with fluid animations. [/color]