A Contrarian Opines
Posted: Sat Sep 22, 2001 2:53 am
I have seen the movies; read the specs; done the research; and have a decent understanding of what NWN is all about. My question is: WHY? Why don't people ever learn from Hollywood? Special effects movies live or die not because of special effects -- they live or die according to their story line/character development. Remember Blair Witch? Remember the "original" Star Trek?
It seems to me that game designers have missed out on the real lession of PnP role-playing. Not only in PnP were the graphics incredibly poor (we are talking miniatures, if you were lucky) but usually non-existent. The beauty of PnP is that IT DIDN'T MATTER AT ALL. Graphical representation was totally OPTIONAL, and did not significantly add to the immersion/gaming experience of a well-run campaign.
I am questioning, therefore, why 3D is better than 2D; why years have been spent on NWN instead of updating the 2D infinity engine. Is a OK first-generation 3D game better than a bomb-proof, huge, superbly written 2D game? No way.
Think about it. Take all the resources you used up developing NWN and spend them on developing an infinity engine II. This is what you COULD have had:
1) A world 5x as big as SOA+TOB. Easily.
2) Bullet-proof engine, heavy QA, almost bugless.
3) 5x the number of existing monsters, everything re-vamped, new animations.
4) Conversion to 3E rules if desired
5) Toolkit / building a world concept with huge huge huge list of resources. Put infinity II in a tool-driven world.
6) everything updated from spell effects on down/up
7) Hundreds! of NPCs. yes hundreds.
8) Insanely great sound/voice.
9) Stories/Plot ranging from short adventures to truly epic -- and they are all professionally done, sensible, and exciting
10) Totally revamped multiplayer with NWN concepts thrown in, etc. etc.
Basically, you can do all this in much less time than that spent on NWN already.
The graphics in SOA were flat-out great. They never bothered me at all. Sure they are not "realistic" but have you seen the NWN movies and screen shots? There is nothing realistic about a field of corn with 3 drooping tassels repeated over and over again. It's fake, it looks fake, it IS fake. If you use your imagination, you can make it seem real. Similarly, if you use your imagination in SOA, you can make it seem real. Similarly, if you are staring at a blank peice of paper in PnP, you can make a "kobold" seem real enough to get your heart pounding.
Why don't developers save themselves a lot of heartache? RPG's are about story, NPCs, characers, plots, interaction. They are not about 3D graphic engines and special effects. Remember NetHack? Great game. Unbelievably bad graphics. Great game.
What will NWN offer? For the single player game, 20 NPCs? A world as big as SOA if we are lucky? Typical adventure writing, not top-rate (because the money didn't go to this)? Lots and lots of repeated scenary, computer slow-downs, lame voice acting?
I KNOW that a 3D game CAN in theory be better than a 2D game. But in reality, so much effort has to go into graphical issues that NECESSARILY other things will be overlooked/given less priority. And I think it's these other things (writing, story, npcs) that actually are the heart of a RPG.
Just me opining.
It seems to me that game designers have missed out on the real lession of PnP role-playing. Not only in PnP were the graphics incredibly poor (we are talking miniatures, if you were lucky) but usually non-existent. The beauty of PnP is that IT DIDN'T MATTER AT ALL. Graphical representation was totally OPTIONAL, and did not significantly add to the immersion/gaming experience of a well-run campaign.
I am questioning, therefore, why 3D is better than 2D; why years have been spent on NWN instead of updating the 2D infinity engine. Is a OK first-generation 3D game better than a bomb-proof, huge, superbly written 2D game? No way.
Think about it. Take all the resources you used up developing NWN and spend them on developing an infinity engine II. This is what you COULD have had:
1) A world 5x as big as SOA+TOB. Easily.
2) Bullet-proof engine, heavy QA, almost bugless.
3) 5x the number of existing monsters, everything re-vamped, new animations.
4) Conversion to 3E rules if desired
5) Toolkit / building a world concept with huge huge huge list of resources. Put infinity II in a tool-driven world.
6) everything updated from spell effects on down/up
7) Hundreds! of NPCs. yes hundreds.
8) Insanely great sound/voice.
9) Stories/Plot ranging from short adventures to truly epic -- and they are all professionally done, sensible, and exciting
10) Totally revamped multiplayer with NWN concepts thrown in, etc. etc.
Basically, you can do all this in much less time than that spent on NWN already.
The graphics in SOA were flat-out great. They never bothered me at all. Sure they are not "realistic" but have you seen the NWN movies and screen shots? There is nothing realistic about a field of corn with 3 drooping tassels repeated over and over again. It's fake, it looks fake, it IS fake. If you use your imagination, you can make it seem real. Similarly, if you use your imagination in SOA, you can make it seem real. Similarly, if you are staring at a blank peice of paper in PnP, you can make a "kobold" seem real enough to get your heart pounding.
Why don't developers save themselves a lot of heartache? RPG's are about story, NPCs, characers, plots, interaction. They are not about 3D graphic engines and special effects. Remember NetHack? Great game. Unbelievably bad graphics. Great game.
What will NWN offer? For the single player game, 20 NPCs? A world as big as SOA if we are lucky? Typical adventure writing, not top-rate (because the money didn't go to this)? Lots and lots of repeated scenary, computer slow-downs, lame voice acting?
I KNOW that a 3D game CAN in theory be better than a 2D game. But in reality, so much effort has to go into graphical issues that NECESSARILY other things will be overlooked/given less priority. And I think it's these other things (writing, story, npcs) that actually are the heart of a RPG.
Just me opining.