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Item distribution
Posted: Thu Aug 16, 2001 1:15 pm
by Craig
These are just ideas
Scenario A:fighter finds a sword +1 he keeps it
Scenario B:fighter finds a staff +1 HE IS NOT ALOWED TO KEEP IT, the item is put in a stash he may challanger a mage(Or any one who the Guild leader diserves it.) so they can get it, if they lose umm something
Posted: Thu Aug 16, 2001 1:22 pm
by NeKr0mAnCeR
we could do that. but ill probably sell it to some one if the guild stash is too far away and i have little space.
Posted: Thu Aug 16, 2001 1:36 pm
by Xyx
Share, make the Guild more powerful.
By the time we have a stash of Longswords +1 in our vault, we send our best merchant (spelled up until he glows in the dark, of course) to sell all leftovers to some NPC merchant.

Posted: Thu Aug 16, 2001 1:51 pm
by Weasel
Originally posted by Xyx:
<STRONG>Share, make the Guild more powerful.
By the time we have a stash of Longswords +1 in our vault, we send our best merchant (spelled up until he glows in the dark, of course) to sell all leftovers to some NPC merchant.

</STRONG>
I have to agree with this...
(Example

Fighter) I'm adventuring with...***** (a mage) and we find a staff+1, sword+1 and boots of stealth. I being a fighter needs the sword, the mage (from our guild) needs the staff...but the boots are not needed by either of us. I say take the boots to the guild and let it be put in a common holding room....
Now how to decide what is taken out of the common holding room.
?? Ideas..
1. Once you place something in you have the chance to take something out?
2.Money?
3.Free?
4.???
Posted: Thu Aug 16, 2001 1:54 pm
by NeKr0mAnCeR
number 1 is better
Posted: Thu Aug 16, 2001 1:54 pm
by mikeheitz
I would think if we kept the "Good of the Guild" foremost in our minds when dealing with items, we'll come out ahead. Also, if we end up adventuring in Argyle, there probably won't be a whole lof of magical weapons. From what their site says, they are going to make the magical items far and few between, so to acquire them will take some serious effort.
Posted: Thu Aug 16, 2001 2:01 pm
by NeKr0mAnCeR
what if:
2 paladins find awsome carsomyr +10 who keeps it???
Posted: Thu Aug 16, 2001 2:11 pm
by Meerlight
The one who is higher level. If they are the same level, then the one with weaker armor. (I am assuming both paladins did their part in the quest, otherwise the one who did the most gets it, decided by DM or the party)
[ 08-16-2001: Message edited by: Meerlight ]
Posted: Thu Aug 16, 2001 2:48 pm
by Weasel
Originally posted by mikeheitz:
<STRONG>I would think if we kept the "Good of the Guild" foremost in our minds when dealing with items, we'll come out ahead.
</STRONG>
I agree, but how to do this and be fair to everyone.
Would..>1. Once you place something in you have the chance to take something out? be fair?
Posted: Thu Aug 16, 2001 3:21 pm
by Nikolai
Originally posted by mikeheitz:
<STRONG> From what their site says, they are going to make the magical items far and few between, so to acquire them will take some serious effort.</STRONG>
i thought it was up to the dm to make magic weapons and that good stuff. if we have a dm in the guild then well it shouldn't be to hard to find magical wepaons even though i don;t want it that way. (to much like everquest with the lvl 50 super ultra mega paladin with the ultimate weapon in hand and stuff)
Posted: Fri Aug 17, 2001 11:58 am
by Xyx
Lots of uber eq = boring as hell.

If I want that, I'll play Diablo II.
Try to leave your good stuff at the Guild when you log out. That way, your brothers (and sisters) in arms may get some good use out of it.
After all, I really think we could be one tightly knit group without too much of petty squabbles about "I want the Toilet Seat +2! No, I want the Toilet Seat +2! No, I want..." (you get the picture)
If the DMs and other guilds do their work, we should have a hard enough time already without internal struggles.
Friendly competition, on the other hand...

Posted: Fri Aug 17, 2001 5:57 pm
by Weasel
Originally posted by Xyx:
<STRONG>
Try to leave your good stuff at the Guild when you log out. That way, your brothers (and sisters) in arms may get some good use out of it.
</STRONG>
I would like this idea.....if not for one draw back.
I'm 4th level Paladin and find a two handed sword +2 , I finish up for the day...head to guild and leave my sword for others to use.
Along comes Mr.1st level and gets my sword and heads out to adventure....only to be killed with everyone in the party.
I come back tomorrow and find all the time I spent finding this sword is wasted.
I now have no sword. I will have to either buy one or borrow.
This is just one sword....what if a 1st level mage took ring of Unholy might, staff+2, robe of super duper might and boots of god speed and was killed along with everyone in the party.
Good bye to this as well.
I'm all for helping out....but a limit needs to be set.
Posted: Fri Aug 17, 2001 7:57 pm
by Xyx
Originally posted by Weasel:
<STRONG>I'm all for helping out....but a limit needs to be set.</STRONG>
Mmm.. yes. It
does depend kinda heavily on the sense of responsibility of your fellow Guild members.

No risky business... Lending out your Ring of Uncanny Accountantship +2 to your buddies that go to the market would still be OK, I guess. All stuff that can be put to good use inside Guild walls could be shared rather safely, I think.
Posted: Sun Aug 19, 2001 7:43 am
by Xandax
Originally posted by Weasel:
<STRONG>
I would like this idea.....if not for one draw back.
I'm 4th level Paladin and find a two handed sword +2 , I finish up for the day...head to guild and leave my sword for others to use.
Along comes Mr.1st level and gets my sword and heads out to adventure....only to be killed with everyone in the party.
I come back tomorrow and find all the time I spent finding this sword is wasted.
I now have no sword. I will have to either buy one or borrow.
This is just one sword....what if a 1st level mage took ring of Unholy might, staff+2, robe of super duper might and boots of god speed and was killed along with everyone in the party.
Good bye to this as well.
I'm all for helping out....but a limit needs to be set.</STRONG>
Agreed - I say that everybody gets to keep the equipment they find as personally if they can (will) use it at present or later - so if Weasel gets a +2 sword it is his untill he either won't use it anymore(gets another weapon) and then can give/sell it to somebody else.
If he finds a +1 crosbow/staff whatever and don't want to use it himself - then he can give that up.
Posted: Sun Aug 19, 2001 7:46 am
by Craig
You should have the option to get a stash

Posted: Sun Aug 19, 2001 7:58 am
by Xandax
Originally posted by craig:
<STRONG>You should have the option to get a stash

</STRONG>
Yes - altough I hope people will bater/sell/give equiptmen to eachother.
Speaking for my self, being a mage, I'll need a lot of gold for writing spells into my spellbook, so I hope that some of you would help a poor little mage

Posted: Sun Aug 19, 2001 8:00 am
by Craig
And coss ima ranger/bard
Posted: Sun Aug 19, 2001 1:52 pm
by average joe
Originally posted by craig:
<STRONG>And coss ima ranger/bard</STRONG>
A bard, eh? Well then, friend, do what bards do best, and amaze us with wonderful stories and humorous songs over the history of this great land. If your stories and singin' ain't bad, then perhaps we'll be offering up some donations, become patrons of a sort. But it your stories and songs ain't
good, well then, methinks i'll not be wanting to support your continued career.

Posted: Sun Aug 19, 2001 2:51 pm
by Xyx
Originally posted by craig:
<STRONG>ima ranger/bard</STRONG>
Oh well, if your singing career doesn't work out, you can always go back to crawling through the woods and shooting stuff.

Posted: Sun Aug 19, 2001 8:43 pm
by Rail
Originally posted by Xyx:
<STRONG>Oh well, if your singing career doesn't work out, you can always go back to crawling through the woods and shooting stuff.

</STRONG>
Great!!!

He'll be a bard who sings about crawling through the woods and shooting stuff.
*groan* Not ANOTHER "stab the boar" song!

*audience prepares the rotten fruit*