fable wrote:Clerics derive their spells from wisdom, not charisma.
I think that was like, next to minimum CHA, or something.
First of all, when playing the game for the first time, I'd use the party members the game already has.
Second, from a roleplaying point of view, your party is great. In terms of power, not so much.
Here is what each stat does, so you know:
Strength: Adds to hit and to damage as well as improves THAC0 (To Hit Armor Class 0)
Dexterity: Improves thieving skills as well as armor class every even number.
Constitution: Increases health gained. Only fighters, rangers, paladins and barbarians gain benefit for constitution higher than 16. All of their kits gain the same benefits.
Intelligence: Affects the chance to learn a spell through a scroll. If it's too low you won't be able to use some items such as scrolls or wands. Increses lore as well.
Wisdom: I don't think it was implemented correctly so all it does is increase lore.
Charisma: Mainly, this affects the cost of goods at stores. The higher this is, the cheaper everything will get.
As for your cleric, you need eleven strength to use morning stars and thirteen strength to use flails.
Mm, I was gonna do that at first, but then I kept getting owned in Irenicus' dungeon... I later found out that (this is my brother's copy, so he'd played it ages ago) there were mods, including a few that made the monsters stronger, which would explain why Llyich kept killing at least one of my characters. Eventually I let my Bard stay dead, but then for some reason I couldn't resurrect him at a Temple, so I restarted (there were other reasons, mind you, mainly, I'd kinda messed around, and err, gone on a killing spree at Lathander's Temple for teh lulz. I was kinda contemplating restarting anyway. In the end, I just found it easier to do, at least, the first part with custom characters. Strength in numbers I suppose...
And thanks for the info on the stats, btw.
So is CON pretty much useless to all of the classes you didn't mention up there? And with CHA, how does that work, exactly? Do I have to talk to a shopkeeper with the person that has high Charisma, and then just switch characters buying to get low prices for that person? Or can I talk with anyone? Finally, does DEX affect how fast you are in battle, or is it only useful for thieves?
You should probably have at least one stat of 18 for each of your characters. I know my half orc fighter had a strength and constitution of 19, dex of 18, and 4 of everything else.
Uhh, how do I get to 19 during the creation? >_<
Does it depend on the class, or is it luck of the roll?
Something doesn't ring true here, some of those numbers are too low. You can't create an Elven Archer with less than 8 charisma for example. The only way to get 7 charisma is to use SK.
He has Studded Orc Armour, or whatever it's called. -1 CHA.
Remember, every combination of party NPCs plus your own PC can see you through a successful campaign. If you don't want to use the enclosed NPCs for your party--and I really recommend you do, given their great roleplaying addition to the game--you can still learn from their distribution of points to see what works well. Despite the fact that some of them have items that enhance those skills, or other abilities.
Mm, I do plan to play it with the NPC's, probably on a second playthrough, or if I seem to be
really struggling with my own characters. And yeah, I've got the ring. =3
Some of your chars have low rolls. Personally I tend to go for 85+ chars, that is to say the sum of all stats is 85+
You can win the game with any party, so feel free to ignore any of the following comments for the sake of roleplaying, these will all be powerplay suggestions. Also I would go with a Bioware party. the NPCs' are well balanced and have interesting dialog and quests which immerses you in the world
1) Generally speaking you want minimum STR on any tank since there are plenty of STR boosting items. ie: it's a waste to get 18 STR if it's possible to get a certain belt within a few hours of gameplay that will automatically set STR to 19. Especially since you have only 2 true tanks. 4 if you count the swashy and cleric. There are at least 4 STR boosting items in the game depending on your choices.
2) each of your fighter types ought to have 18 constitution, while each of your spellcasters and thiefs should have 16 -no further benefit for 18 if your a thief, cleric, mage, sorceror, bard, ect
3) 18 dex for everybody
4) 18 INT for the Sorceror. INT is his primary stat.
5) your swashbuckler looks good but a small tweak i would use is go 18 DEX 16 CON
Tanks = Fighter/Paladins? And err, what belt would that be? Where is it, because so far, I haven't got any characters past 18 for their stats =<
And thanks for the advice on the CON, I didn't know about that.
I'm assuming with the advice on the DEX, that my question about the thieves has already been answered there..
INT just gives you, beside lore and other stupid stuff, a higher chance of successfully scribing scrolls and more spells in the spellbook for each level. Since neither applies to a sorcerer, and they removed the part where INT has to do with what level of spells you can cast, it doesn't do jack.
And neither does Wis or Cha, for that matter. Sorcereres doesn't have any primary stats in BG2, you could roll one with 10 in all stats and he'd still be kickass. ^_^
Soo... the Sorcerer is more affected by the chosen spells, rather than stats?
Your party has extremely weak stats, better stats could make the game far easier.
But since they "seem to have done fairly well so far", I assume that you are a skilled player, so there's no need for restarting, the game might get too easy for you with a powergaming party.
Regarding classes your party is balanced, you have arcane and clerical magic, thieving skill and fighting power in your party. Just make sure you choose the spells for your sorcerer wisely.
If your sorc can cast the level 2 spell "strength" you can use it to end the low strength problems and allow your cleric and sorc to wear proper equipment and armor, it can also allow your archer to use composite bows.
Erm, well, I dunno if I chose every spell wisely, there's definitely a couple that I don't really use, but I nearly always use the basic offensives, like Magic Missile, Fireball, and I tend to use Sunfire a bit lately.
And uh, no, he can't use Strength, I've been relying on the Cleric's Power of One spell for that, basically.
Now, uhh, just one last question -
My cleric died in the Planar Sphere, and I've gone to every temple I could find, but none of them could revive her. Her portrait just won't appear. Any suggestions, or is she gone for good? >_>