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1st shard
Posted: Fri Oct 26, 2007 5:25 am
by bordel
I have problem with 1st shard.
I have retrieved it from ruins and returned to village but when I speak to Daegun he says that why did I return empty-handed. but I have the shard with me, in inventory?
where is the problem?
I have NWN + Mask installed. ver 1.10.
thank you
Posted: Fri Oct 26, 2007 5:30 am
by Xandax
After you retrieve the shard you need to talk to Bevil to trigger the (automatic) transition back to the village.
This can be done either in the cut-scene which plays after you find the shard, or by talking to him manually, if you selected the conversation option which was about looking around some more.
Posted: Fri Oct 26, 2007 5:46 am
by bordel
but there was no cut-scene after I picked up the shard from chest.
but thank you, will try this.
Posted: Fri Oct 26, 2007 5:53 am
by Xandax
Well, then you have encountered the "non-triggering trigger" bug which seems to happen upon a number of people lately.
Sometimes the triggers do not fire correctly.
Could be connected to save/load on critical times or something, but I have not really faced the issue myself.
Posted: Fri Oct 26, 2007 6:01 am
by bordel
ok thank you. will try to install NWN2 only and patch it.
Posted: Fri Oct 26, 2007 6:07 am
by Xandax
Should be no issues with NwN + MotB installed which you do not risk running into without MotB installed.
When I got MotB I installed that and started from scratch, and did not once run into any issues like this.
Posted: Fri Oct 26, 2007 6:17 am
by bordel
well.... then I have no idea what to do.
but thanx for your help anyway.
Posted: Fri Oct 26, 2007 9:32 am
by lobo76
I've got the exact same problem. My oldest save was before entering the swamp cave... and so I replay... with the same result. No trigger of Bevil talking.
Is there a way to manually trigger the event by typing in the console or something?
Posted: Fri Oct 26, 2007 10:10 am
by Mz_Trixter
This is just an idea, but observing how many of these triggers aren't launching well after people installed MotB. I've come to think playing w/o the expansion installed might rid some of the bugs...not entirely sure.
But after the past week. I also have been experiencing noticable bugs on the original OC just after installing the expansion. Such as missing npc's, KoS final battle not triggering, possibly a few others during gameplay. I also tried to launch triggers manually, but I'm not that savvy w/ the game's console.
Like I said before though, I haven't tried this myself nor have I seen any posts saying anyone's tried this yet. I can't test this if it works since my expansions still being played/experimented with. I do remember though getting through the OC perfectly fine before installing or even before it came out.
*This maybe flawed though, not saying it is, but the final patch may have some part in it.*
Posted: Mon Oct 29, 2007 12:33 am
by bordel
OK I have it. the non-trigger problem with first shard was that I went to swamp manualy via world transport. so I started a new game and after talking with daegun I´ve spoken to Bevil and he has teleported me to swamp, and after that everything was OK. the sequence with me getting the shard was played and after that I haven´t noticed any problems with the game.

Posted: Mon Oct 29, 2007 12:39 am
by Xandax