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Blight of the Mournlands, Custom Adventure for Eberron.

Posted: Wed Oct 31, 2007 1:08 pm
by Siberys
I plan on starting up a new campaign with some friends, so I'm curious to all those who know eberron, I'm in need of some ideas to spark up my campaign a bit.

So, first off, my campaign is set 535 years in the future of the original start date of the campaign (537 years after the last war, 1533 YK). A lot of things have changed in the world of eberron, gnomes and dwarves became extinct due to various reasons, new races came into play (all of which are from Arcana Evolved). The Silver Flame's ties to the mortal world have been cut by a radical group of mages (I could elaborate, but that's in the past as well).

I'm trying to implement Arcana Evolved as it, for some reason, seems suitably better than the regular players handbook for specific campaign settings.

So, here's the plot start-
Campaign Synopsis-

One week ago on the darkest night of the year, a rather thunderous and booming sound came from the Mournlands that could be heard from hundreds of miles away. Various people thought it may have been another explosion of Arcane energies, but the sages of Khorvaire deduced that this was not the case. For the entire night, the thunder continued increasing in volume each blast, and by morning, the sages noticed something unspeakably horrid. Through newly invented telescopes, the sages were able to see an ominous and death ridden monument, or rather, tower rise up above the wall of the Mournlands. The tower seemed to be made of scorched flesh and disoriented formations of skeletons and anything from the earth below.

Two days ago, the wall of the Mournlands was lifted entirely, and the blight of the baron battleground began to spread. As it spread, any living thing it touched became blighted himself, his skin rotting and bones weakening, with an eventual and inevitable death. Anybody who was stricken by the plague died immediately three days and six hours later, always almost exactly the same time frame for each person. So far, all that's known is that the blight spreads at one hundred feet in a circular radius per day, and doesn't seem to be slowing down.

Recently, a group of fallen warriors from the Last War were recovered from various regions of Khorvaire and brought to an underground stronghold, a branch of the Undying Court, and the deathless witches brought them back to life after so long, at the cost of there own immortality. These few warriors were considered heroes, maybe even a legend to the many people of Khorvaire. These few heroes excelled so well in battle, the witches believe that they are the only ones who have a chance in hell of stopping whatever or whoever is doing this to the Mournlands and the citizens of Khorvaire.
Where could I go from here? It is a bit linear, but there's still room to make some variations, twists and the like. Who could be behind all this? I was thinking of Vol, but there can be others. What types of enemies can I create or implement? And yeah, this idea is a bit sketchy for now, but it's also a draft and I won't need it for a while yet, so I have plenty of time to perfect this.

Feel free to shout out anything.

Posted: Wed Oct 31, 2007 1:54 pm
by Rob-hin
I take it the players are the heroes raised from the dead?

As I'm not familiar with the setting, I'll just toss you an idea.
How about linking the two together?

The problem is death related, but so is the solution Whoever is behind this counted on the heroes bein ressed and this leads to the next step in his plans. Perhaps he's even a high NPC who's on the good side who arranged these ressurections.
These heroes go on quests and make things even worse untill the last act where they are faced with their own actions and must make a choise... stay alive but with the problem unsolved, sacriface themselves and stop the problem... or find that tiny chance and solve the problem and live!

Posted: Wed Oct 31, 2007 1:56 pm
by Siberys
Rob-hin wrote:I take it the players are the heroes raised from the dead?

As I'm not familiar with the setting, I'll just toss you an idea.
How about linking the two together?

The problem is death related, but so is the solution Whoever is behind this counted on the heroes bein ressed and this leads to the next step in his plans. Perhaps he's even a high NPC who's on the good side who arranged these ressurections.
These heroes go on quests and make things even worse untill the last act where they are faced with their own actions and must make a choise... stay alive but with the problem unsolved, sacriface themselves and stop the problem... or find that tiny chance and solve the problem and live!
Now that is something I had yet to think of. I like that, a lot actually. Thanks.

Posted: Thu Nov 01, 2007 10:43 am
by Rob-hin
Our forums may not be the busiest on the web, but we do have some very creative members!

It's nice to hear you like it. :)

Posted: Thu Nov 01, 2007 3:09 pm
by Kipi
Rob-hin wrote: These heroes go on quests and make things even worse untill the last act where they are faced with their own actions and must make a choise... stay alive but with the problem unsolved, sacriface themselves and stop the problem... or find that tiny chance and solve the problem and live!
Okay, maybe it's just me, but I would leave that third option away, as that would is too much used option. Especially, if there is some kind of hints to players that in the end they must face their own actions, they probably be more carefull, if they heed the advices at all. Though the player probably will be expecting that there is that slight chance to stay alive and solve the problem, but who tells that you must give them it?