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Magic Weaponry

Posted: Tue Nov 20, 2007 4:15 pm
by Queen_Articuno
How exactly does Magic weaponry work? Example: I have a Magus Staff. If my Magic Weapons skill is at 4, does that mean I have a 10% greater chance of unleashing a Magic Blast? Any help greatly appreciated. Thanx! :confused:

Posted: Tue Nov 20, 2007 6:54 pm
by Slider051870
in the weapon description if it says lvl 4 magic weaponry then your magic weaponry needs to be at least level 4 to unleash it otherwise its just a blunt weapon

Posted: Tue Nov 20, 2007 7:07 pm
by Queen_Articuno
Magic Weapons

OK, thanx! :)

Posted: Tue Nov 20, 2007 7:14 pm
by Claudius
Some people have reported that the best way to do melee damage is to get MW in the 20s....which does over 100 damage a hit with a good magic weapon..

but I think this was changed in CE

For CE the spell effects are not so hot but ice on an offhand weapon is great for dualwielders. I wouldn't want ice main hand even the winter axe doesn't have enough base damage to be worth it. I had 2-3 winter axes I never used and instead always used a blade relic flame weapon along with winter dagger or frost scepter.

Posted: Tue Nov 20, 2007 7:34 pm
by Slider051870
i just finished a valkarie/crusader and over all i think the winged avenger is pretty much the best weapon in the game espically with crushing blow. In the end I would alternate between the diamond sword of light and it and ive actually seen her do upwards on 80 points in a single blow with either weapon not to mention the magical effects of rune strike

Posted: Tue Nov 20, 2007 7:50 pm
by Claudius
Wizard does near that with blast nova :) (in a 360 large radius)

Posted: Tue Nov 20, 2007 7:57 pm
by Slider051870
yeah but get your arcane up to 10 and you dont have to be a wizard to get good effects from blast nova or any of the nova family

Posted: Wed Nov 21, 2007 12:26 am
by Scottg
Slider051870 wrote:yeah but get your arcane up to 10 and you dont have to be a wizard to get good effects from blast nova or any of the nova family
it scales in power depending on your skill level for that spell discipline - so a 10 in arcane might net about 30 for Blast Nova, while increasing arcane to 22 might produce something in the 60's.

THEN

for a Wizard their is Spellfire that can add on additional damage of almost 20 percent at level 10.

One of my test characters was a wizard/enchantress and the arcane level topped out at 38 plus 12 in spell fire and was consistently doing 170 per Blast Nova (..but that was a pittance in comparison to Cataclysm which netted about 525 * 5 per casting). :eek: :mischief:

..and note that was at the maximum difficulty setting.

Posted: Wed Nov 21, 2007 12:29 am
by Scottg
Claudius wrote:Some people have reported that the best way to do melee damage is to get MW in the 20s....which does over 100 damage a hit with a good magic weapon..

but I think this was changed in CE
I tested this.. it was changed, now there is no reason to go higher than the minimum requirement of what ever weapon you happen to choose.

Posted: Wed Nov 21, 2007 11:57 am
by Queen_Articuno
Thanx

Thx 4 ur help, evry1! :)

Posted: Sun May 29, 2011 2:13 pm
by Claudius
Kinda bites for classes with learning bonus in magic weaponry and a big emphasis on drain life such as the cabalist.

I wish they had scaled back the skill to a reasonable level rather than completely nerfing. I mean not everyone farms 1000 moon beasts to get 30 magic weaponry.