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Ulm Prob
Posted: Tue Nov 27, 2007 8:46 pm
by Queen_Articuno
In ulm, there is a loose brick near the entrance, but I cant find it in the area listed. i have a scout of 4 (i think), but no dice. ne hlp appreciated. Thnx!
Posted: Wed Nov 28, 2007 1:41 am
by Scottg
..usually they are knee high on a wall. Its no big loss though if you don't get to the chests there.
Posted: Wed Nov 28, 2007 2:30 pm
by Queen_Articuno
Hidden Chests
Since I cant seem to find the switch, can some1 tell me whats inside them? Plz?

BTW, im playing ce and i found another switch for a different hidden room. so mayb ill kno wat 2 luk 4 now. :laugh:
*edit* I *still* havent found the switch. im going up the wall about this. nd hlp badly!
Posted: Wed Nov 28, 2007 2:51 pm
by Queen_Articuno
Missing Button
I'v looked all over, but there is still a yellow dot in the area where the switch is. Has the button been moved for the CE? If it has, tell me where you found it. Plz?
Posted: Wed Nov 28, 2007 3:48 pm
by swcarter
Have you checked the walkthrough map for this?
SWC
Posted: Wed Nov 28, 2007 5:15 pm
by Scottg
swcarter wrote:Have you checked the walkthrough map for this?
SWC
I questioned that originally when I saw the post.. But on a second reading it didn't seem that was the problem - rather that he couldn't actually see the loose brick.
http://www.gamebanshee.com/dungeonlords ... lmmain.php
I believe we are talking about room #5 and loose brick #4..
Perhaps he isn't reading the map correctly? (i.e. loose brick #4 is in another room.)
(..if I'm correct I believe the chests are no higher than level 6, and as a result not terribly worth pursuing.)
Posted: Wed Nov 28, 2007 7:23 pm
by 1Bob
If the yellow dot is showing up on the mini map, then just getting close enough should trigger the interaction. From what I remember of it, its about knee height to the left of the corner of the wall. It can be hard to spot because of the broken barrels. And, no the trigger has not moved in CE from where the walkthrough has it placed.
Posted: Thu Nov 29, 2007 12:17 pm
by Queen_Articuno
Gender correction/ulm prob
Scottg wrote:I questioned that originally when I saw the post.. But on a second reading it didn't seem that was the problem - rather that he couldn't actually see the loose brick.
http://www.gamebanshee.com/dungeonlords ... lmmain.php
I believe we are talking about room #5 and loose brick #4..
Perhaps he isn't reading the map correctly? (i.e. loose brick #4 is in another room.)
(..if I'm correct I believe the chests are no higher than level 6, and as a result not terribly worth pursuing.)
OK, thanx. I'm actually a 'she' though. And yes, i am at that area. Now i have a q for u. Wy did u thnk i was a guy? my profile is "
Queen_Articuno", not "King_Articuno".
*EDIT* i did finally find that stupid switch... it
was in a different spot than the listed location.
(grumble, grumble :angry
*EDIT* oops, my bad. i dubl chekd the map, and it turns out i was looking in an area
totally different.

Posted: Thu Nov 29, 2007 1:27 pm
by Scottg
Queen_Articuno wrote:OK, thanx. I'm actually a 'she' though. And yes, i am at that area. Now i have a q for u. Wy did u thnk i was a guy? my profile is "
Queen_Articuno", not "King_Articuno".

I didn't really even think about gender or your sig. name (..beyond being barely aware). Usually rpg gamers are male. Additionally, you'll often find that regardless of implied gender, people will use sig. names that have significance with books/comics/movies/shows/etc. that they like, not necessarily that they identify with. About the only time I recognize a sig. name as being gender specific is when you have a common name inserted (perhaps their own): i.e. like Scottg where Scott is almost always male (and in fact is part of my real name), likewise forum member KathyCF is virtually always a female name (and again is likely part of her real name).
Again, my bad. And I hope that the treasure was worth the effort!

Posted: Fri Nov 30, 2007 9:28 am
by icedeath2@yahoo
Always use the walkthru
I suggest that everyone become familar with the walkthru it is a lifesaver(except when you can't remember where to find something(see my post about Grymlock):laugh:
Posted: Fri Nov 30, 2007 12:07 pm
by Queen_Articuno
walkthrough
icedeath2@yahoo wrote:I suggest that everyone become familar with the walkthru it is a lifesaver(except when you can't remember where to find something(see my post about Grymlock):laugh:
I actually am familiar with the walkthrough, bc i have it as a separate tab in IE right now. whenever im stuck, i save my game, exit, and check the walkthrough. i was just looking in the wrong spot the entire time, though.
