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Is there a key ring anywhere?
Posted: Fri Dec 07, 2007 2:45 am
by wise grimwald
One of the most frustrating things that I have found playing the game is the number of keys you need. I am never certain whether I will need them again.
What would be useful would be a key ring that works like the potion bag but for keys. It would not surprise me at all if there is one available somewhere, but that I have just missed it. Is that the case? If not, is there one available in a mod?
Posted: Fri Dec 07, 2007 5:16 am
by Silvanerian
Never heard of or saw a key chain..
However, on the top of my head, can only think of 1 key which you need to 'save' for a period of time, whereas all others are either 'consumed' or throw aways after the quest you obtained them in has been completed.
That would generally mean 1-2 slots in your inventory for the duration of a quest at maximum. While agree it can be a pain for solists, it never bothered me too much..
However, there is a mod (Unfinished Business, I believe) which creates a 'wolfbag' which is obtainable in the copper corronet quests (Chapter 2). I believe that can hold 10 items (functions as a bag of holding). Believe the authors of the mod said it to be part of the original game, but never made it to the final.
Final point of assistance I can give you is to drop/store the keys you are uncertain of somewhere. As quest items, they do not disappear as other items when dropped on the floor.
Lastly, if it really does bother you that much, you can always clua code/SK in another bag of holding and have that act as your key chain. If you have moral issues with such a solution, just deduct 2-300 gp (believe that's the price for gem bags/scroll cases, right?) from your inventory while doing it and only use it for keys.
While it is cool to have the right item with distinct item description ect, there is no need to get overly complex about it all the time
![Wink ;)](./images/smilies/)
Posted: Fri Dec 07, 2007 5:44 am
by wise grimwald
Thanks.
Probably the reason I have had problems is that sometimes I find that I am doing something before I am strong enough. I then want to go back later.
For the time being I'll just drop the keys off in my favourite chest in the promenade. (The first place that you can leave anything). However, a keyring such as I have suggested might be a good item to put in, if anyone is modding at the moment.
Posted: Fri Dec 07, 2007 9:28 am
by dragon wench
If you download the Amber NPC mod, the vendor in the entry area of the Thieve's Guild will stock additional items once you've completed Amber's first quest. Amongst those items is a key ring.
Installing Amber is no hardship either, she's a very well done mod.
Posted: Fri Dec 07, 2007 9:45 am
by Saros
IMHO - you don't need a key ring, since almost any key is used right after obtaining it. With one exception - the Sewer Key found in Windspear Hills, yet this one can and should also be used right after you complete WH and kill Firkraag.