Module Building - Need Help
Posted: Thu Dec 13, 2007 1:31 am
Hey guys,
I'm an utter n00b at building modules for Neverwinter Nights but I wrote one with a very specific intent (in Word, not in the ToolSet) and I'm having a huge amount of trouble building it. Specifically, I'm having a terrible amount of trouble with scripted actions. Specifically, there's two things I'd really like to know right now:
1. How to have a character leave the room after he finishes his conversation. I know it has something to do with setting a way point, but it seems terribly complicated to me. How do I make him only walk out after the conversation is completed? Likewise, the door is not a legitimate exit so is there a way to just make him dissapear from the map?
2. How to I make it so that characters can enter an area after a conversation or action has taken place?
Please help guys. You're my only hope.
I'm an utter n00b at building modules for Neverwinter Nights but I wrote one with a very specific intent (in Word, not in the ToolSet) and I'm having a huge amount of trouble building it. Specifically, I'm having a terrible amount of trouble with scripted actions. Specifically, there's two things I'd really like to know right now:
1. How to have a character leave the room after he finishes his conversation. I know it has something to do with setting a way point, but it seems terribly complicated to me. How do I make him only walk out after the conversation is completed? Likewise, the door is not a legitimate exit so is there a way to just make him dissapear from the map?
2. How to I make it so that characters can enter an area after a conversation or action has taken place?
Please help guys. You're my only hope.