Powerplay character, what do you think?
Posted: Tue Jan 08, 2008 8:17 pm
Hey everyone,
Hmm. Just realized my first post is about powerplaying. This is not who I am! I'm more of a roleplayer but I just had a few pp character ideas and wanna share them. Maybe they are totally trash but hey, who cares?
Anyway, I completed the game with my semi-naive good-willed (neutral good with lawful tendecies) fighter-weapon master and wanted to start out an evil character. Of course, magic was the way to go and so was Palemaster. I also currently was gonna play an Eldritch Knight on PnP but some problems came up. So when I was checking Palemaster, I saw the natural armor thing, 3hp per level (that's like omg) and that spellcasting was rather slow-processing, so I thought I could add some Eldritch Knight levels and make the character something of a spell-sword.
So I started and got 5 levels of wizard, 1 level of eldritch knight and currently have 5 of palemaster as well.. or something like that.
Then in-game, I see Eldritch Knight armor thingie. Then.. I started having ideas.
First, let me share Eldritch Knight armor: http://www.gamebanshee.com/cgi-bin/sear ... ems.id=151
Or,
+ 4 armor (and +2 bonus), 4 max dex bonus and no arcane penalty. But requires light armor proficiency. also gives power attack feat and 3rd level spell slot.
So I thought, I could take one level of Fighter at first. A nifty 10 hp and saves me from spending feats on light armor prof. and martial weapon prof. (it's required to be an eldritch knight). Not only that, I get an extra feat as well! So the character has 3 feats but 1 level lower of eldritch knight so spellcaster level -1, I think it's a viable trade off.
Then I realized, hey, while at that, since I'm not using shields and prolly wont have high strength, why not use two weapons and get feats with these free feats?
my final idea is (in order of development)
lvl-class: 1 Fighter (proficiencies and hp) 5 Wizard (for 3rd lvl casting) 1 Eldritch Knight (to get combat casting and skill focus casting as early as possible) 10 Palemaster (woo! 6 natural armor, immune to crits, stun, paralysis, hold, +3 hp per level, death attack, undead summoning!) 3 Eldritch Knight (full attack bonus and spells!) for a grand total of level 20.
What I get is 5 (wizard)+5 (at level 1,3,5,7,9 of palemaster)+3 (Eldritch Knight 2-3-4)=13 Spellcaster level. This means, level 7 spells enabled. level 6 for sorcerer.
Feats? first level 3 of them (1st level char+fighter+human), 1 at 6th level (from 5 level of wizard) and at 3,6,9,12,15,18 for a total of 10 feats.
Hit point? 10(fighter)+5x4(wizard)+14x6(palemaster and eldritch knight levels)+20x3(palemaster bonus)=174. With toughness add another 20 hp and if you got the beetle familiar that's another 20 hp (provided you dare take it out). Constitution modifier not added. A fighter with no modifier would have 10x20=200 hp and a barbarian 12x20=240 but you can have 174+40=214 hp!
Then comes armor class. 10+6(eld. armor 4+2)+4(dex)+6(natural)=26 With a ring of protection +2 this gets to 28. BUT, you can cast mirror image and displacement type spells (and god knows what abjuration and illusion spells are out there) So "Beat my near-heaviest armorish AC! But wait, you gott deal with concealment! You got over that too? Okay, pick a random image and hit it! Still succeeded? Welcome to my elemental/death shield, suffer! Btw, i got loads of hp lol!!11oneone!11"
Your attack bonus of course suffers alot. So I thought, one could take a light weapon like short sword and dual wield it. First, you get less penalty becouse your off-hand is light; second, you can benefit Weapon finesse! So you just need some dex! Then you can get weapon focus with the weapon for more bonus. With magical bonuses, you can get better. Of course you won't be a fighter (or, will you?!... I spy with my little eye, a transmutation spell starting with T! Dunn dunn dunnn!) *looks inside the brackets* Well.. not always. But hey, having a hard time? Just blow them down or burn them or curse them or something! If you can dual-wield rapiers, then you can even have alot of critical hits with keen-making spells and you know what, if you can't hit, just spam true strike!
A debate here maybe over which arcane class to choose. I typed wizard upside and started one (since I created the character out of my will to Rp it and not power-playing), I think a sorcerer who specializes in combat debuffs and personal buffs can do much better. One feat less, right, but you get to be charismatic and cast LOADS of spells.
So, what say you? Am I missing any points?
Btw, I haven't mask of betrayer yet.
And hi. Me so horny. Me love gamebanshee long time.
Edit:
Humm.. I haven't checked spells but if you can do with less spells, you can even get 3 levels of ranger for two weapon fighting feat -and- toughness?
Edit 2:
I just realized eventhough character screen says Palemaster gives +3 hp per level retroactively, it gives +4 to fortitude saves. Prolly this is a known issue but anyway still, with +4 natural armor, eldritch armor, 16 dex and commander's ring (+2 deflection to AC), I got 25 AC, 30 with mage armor. So even without that many hitpoints, it looks all fine =P
Hmm. Just realized my first post is about powerplaying. This is not who I am! I'm more of a roleplayer but I just had a few pp character ideas and wanna share them. Maybe they are totally trash but hey, who cares?
Anyway, I completed the game with my semi-naive good-willed (neutral good with lawful tendecies) fighter-weapon master and wanted to start out an evil character. Of course, magic was the way to go and so was Palemaster. I also currently was gonna play an Eldritch Knight on PnP but some problems came up. So when I was checking Palemaster, I saw the natural armor thing, 3hp per level (that's like omg) and that spellcasting was rather slow-processing, so I thought I could add some Eldritch Knight levels and make the character something of a spell-sword.
So I started and got 5 levels of wizard, 1 level of eldritch knight and currently have 5 of palemaster as well.. or something like that.
Then in-game, I see Eldritch Knight armor thingie. Then.. I started having ideas.
First, let me share Eldritch Knight armor: http://www.gamebanshee.com/cgi-bin/sear ... ems.id=151
Or,
+ 4 armor (and +2 bonus), 4 max dex bonus and no arcane penalty. But requires light armor proficiency. also gives power attack feat and 3rd level spell slot.
So I thought, I could take one level of Fighter at first. A nifty 10 hp and saves me from spending feats on light armor prof. and martial weapon prof. (it's required to be an eldritch knight). Not only that, I get an extra feat as well! So the character has 3 feats but 1 level lower of eldritch knight so spellcaster level -1, I think it's a viable trade off.
Then I realized, hey, while at that, since I'm not using shields and prolly wont have high strength, why not use two weapons and get feats with these free feats?
my final idea is (in order of development)
lvl-class: 1 Fighter (proficiencies and hp) 5 Wizard (for 3rd lvl casting) 1 Eldritch Knight (to get combat casting and skill focus casting as early as possible) 10 Palemaster (woo! 6 natural armor, immune to crits, stun, paralysis, hold, +3 hp per level, death attack, undead summoning!) 3 Eldritch Knight (full attack bonus and spells!) for a grand total of level 20.
What I get is 5 (wizard)+5 (at level 1,3,5,7,9 of palemaster)+3 (Eldritch Knight 2-3-4)=13 Spellcaster level. This means, level 7 spells enabled. level 6 for sorcerer.
Feats? first level 3 of them (1st level char+fighter+human), 1 at 6th level (from 5 level of wizard) and at 3,6,9,12,15,18 for a total of 10 feats.
Hit point? 10(fighter)+5x4(wizard)+14x6(palemaster and eldritch knight levels)+20x3(palemaster bonus)=174. With toughness add another 20 hp and if you got the beetle familiar that's another 20 hp (provided you dare take it out). Constitution modifier not added. A fighter with no modifier would have 10x20=200 hp and a barbarian 12x20=240 but you can have 174+40=214 hp!
Then comes armor class. 10+6(eld. armor 4+2)+4(dex)+6(natural)=26 With a ring of protection +2 this gets to 28. BUT, you can cast mirror image and displacement type spells (and god knows what abjuration and illusion spells are out there) So "Beat my near-heaviest armorish AC! But wait, you gott deal with concealment! You got over that too? Okay, pick a random image and hit it! Still succeeded? Welcome to my elemental/death shield, suffer! Btw, i got loads of hp lol!!11oneone!11"
Your attack bonus of course suffers alot. So I thought, one could take a light weapon like short sword and dual wield it. First, you get less penalty becouse your off-hand is light; second, you can benefit Weapon finesse! So you just need some dex! Then you can get weapon focus with the weapon for more bonus. With magical bonuses, you can get better. Of course you won't be a fighter (or, will you?!... I spy with my little eye, a transmutation spell starting with T! Dunn dunn dunnn!) *looks inside the brackets* Well.. not always. But hey, having a hard time? Just blow them down or burn them or curse them or something! If you can dual-wield rapiers, then you can even have alot of critical hits with keen-making spells and you know what, if you can't hit, just spam true strike!
A debate here maybe over which arcane class to choose. I typed wizard upside and started one (since I created the character out of my will to Rp it and not power-playing), I think a sorcerer who specializes in combat debuffs and personal buffs can do much better. One feat less, right, but you get to be charismatic and cast LOADS of spells.
So, what say you? Am I missing any points?
Btw, I haven't mask of betrayer yet.
And hi. Me so horny. Me love gamebanshee long time.
Edit:
Humm.. I haven't checked spells but if you can do with less spells, you can even get 3 levels of ranger for two weapon fighting feat -and- toughness?
Edit 2:
I just realized eventhough character screen says Palemaster gives +3 hp per level retroactively, it gives +4 to fortitude saves. Prolly this is a known issue but anyway still, with +4 natural armor, eldritch armor, 16 dex and commander's ring (+2 deflection to AC), I got 25 AC, 30 with mage armor. So even without that many hitpoints, it looks all fine =P