Since Fable is such an easy game to complete I came up with an interesting challenge to test people's gaming skills. The challenge goes like this: Start a new game of Fable: TLC, choose one of the following 24 classes (at random if you prefer, though some are harder than others), acquire said class before taking the Wasp Menace quest and keep it for the entire duration of the game without ever letting it switch to another. Beyond that you're free to do things as you wish; good or evil, any equipment, any playstyle (keeping within your chosen class), any side quests.
The following is some very good class information copy/pasted from here. Study it carefully and let me know what class you choose if you take up the challenge.
Basically, look at 1) Your EXP total on your Personality/Stat screen.
2) Look at what you're the most leveled up as.
Put them together and the following lists form...
The first qualifier is that you are determined to be a primary user of one of 3 general types. Strength or Skill or Will. These are determined simply by looking at your hero's Personality Statistics screen (title... bar game scores... exp totals). At the very bottom there's a list of how much EXP you've gained for each of the 3 categories. Whichever is the highest... is what you are. Step 1 done.
Second qualifier, now the game looks at which of the 8 stats your hero is the highest leveled up as... with a small twist (The 8: Spells, Physique, Accuracy, Health, Magic, Guile, Speed, Toughness). It seems EXP also counts here. It's not just "highest leveled" it's more accurately how much EXP it took to get there.
For example, let's say you are level 6 in Toughness, but also level 5 in Physique. Does the game consider you more tough? Or more physical? Because the total EXP needed to level up to 5 in Physique is higher than to 6 in Toughness, you're considered more physical than tough. Step 2 done.
Now here are the lists of the classes possible in Fable (main+sub).
---Fable Classes---
~~Strength
Physique - Warrior
Health - Fighter
Toughness - Barbarian
Speed - Hunter
Accuracy - Slayer
Guile - Infiltrator
Spells - Spellwarrior
Magic - Spellsword
~~Skill
Physique - Knight
Health - Soldier
Toughness - Bountyhunter
Speed - Scout
Accuracy - Archer
Guile - Rogue
Spells - Witchhunter
Magic - Mystic
~~Will
Physique - Battle Mage
Health - Theurgist
Toughness - Sorcerer
Speed - Moonchaser
Accuracy - Seer
Guile - Warlock
Spells - Will User
Magic - Invoker
Example: So, if you want to be a Moonchaser. What you must do is gain more total Will EXP, than Strength or Skill, for your hero (the game keeps track of this on your personality screen). Then you must have spent the most EXP leveling up Speed. You'll end up as a Moonchaser. A magician, who's speedy.
Here's a list of the EXP needed for each level up, and a running total underneath.
---EXP Totals--- (ordered by level 7 bottom total, top is current level EXP)
Physique . . . . 500 1200 3000 9000 24000 45000 86000
. . . . . . . . . . . 500 1700 4700 13700 37700 82700 168700
Accuracy . . . . 400 1100 2900 8000 20500 39000 81000
. . . . . . . . . . . 400 1500 4400 12400 32900 71900 152900
Health . . . . . . 400 1000 2500 6000 13500 28000 58000
. . . . . . . . . . . 400 1400 3900 9900 23400 51400 109400
Magic . . . . . . 500 1200 2800 6200 11500 25000 54000
. . . . . . . . . . . 500 1700 4500 10700 22200 47200 101200
Guile . . . . . 350 900 2200 5000 10500 27400 52000
. . . . . . . . . . . 350 1250 3450 8450 18950 46350 98350
Speed . . . . . 350 800 1800 4600 8700 21400 42000
. . . . . . . . . . . 350 1150 2950 7550 16250 37650 79650
Toughness . 350 900 1800 4800 9000 19000 38000
. . . . . . . . . . . 350 1250 3050 7850 16850 35850 73850
Not listed are the spells, but that's because there are so many of them and they cost so much and are organized differently. yet they are treated the same (total EXP spent). So what that means is that anyone who plays their hero long enough will lock their character into the "Spells" category (there are by far more spells than other stats). It also means it only takes 2 (of the most expensive spells) to 4 (of the least expensive) spells being at level 4 in order to overpower Physique completely. Generally it will only take 3 maxed out spells.
For example, two commonly maxed spells, Enflame and Slow Time (let's say those are the only spells you know other than level 1 Lightning). Even if that's all you've taught your hero, he will always be a Spellwarrior (or the skill or will equivalent) from now on.
Remember: start a new game, acquire your chosen class before the Wasp Menace quest and keep it until the game's completion. As you can see, classes that require the most exp spent on Toughness or Speed (Barbarian, Hunter, Bountyhunter, Scout, Sorcerer and Moonchaser) are probably among the hardest since those allow the least amount of overall experience to be spent. I personally am trying out this challenge with the class Bountyhunter.
Good luck!
Class Title Challenge
- Fire Monkey
- Posts: 26
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Fun Challenge!
So far, I've been able to go through the quests as an archer and then a sorcerer.
My favorite title is "Legendary Sorcerer called Necromancer". Once I got to the classification of sorcerer, it wasn't that hard to maintain. But it was a pain to accrue enough Will experience while spending the most points on Toughness (especially because I set a further challenge of forbidding the spending of general experience points).
Thanks for setting up the challenge.
So far, I've been able to go through the quests as an archer and then a sorcerer.
My favorite title is "Legendary Sorcerer called Necromancer". Once I got to the classification of sorcerer, it wasn't that hard to maintain. But it was a pain to accrue enough Will experience while spending the most points on Toughness (especially because I set a further challenge of forbidding the spending of general experience points).
Thanks for setting up the challenge.
Heroing is one of the shortest-lived professions there is.
- Will Rogers
- Will Rogers
- Loredweller
- Posts: 1681
- Joined: Sun Feb 18, 2001 11:00 pm
- Location: Latvia
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