The future of RPG's and other controversial topics
Posted: Fri Jan 11, 2008 9:00 pm
This is taken from a post I made in a KotOR forum. It's about the recent onslaught of "it's too hard" posts. That and "I can't do it's". I tried to remove most of the KotOR-specific references, even though most people have played it. Not like you have to be a Star Wars fan or anything.
Oh man how can you hate [That level]? I mean, it was the best planet,
besides that one with the bar and long NPC-finding puzzle. I loved that,
true RPG style baby, yeah! Oh and [that level]has the most puzzles. So
what if their "hard"? It means you have to think when you play a game.
"Oh, no!"
If you're just comenting that it's a challenge, that's cool. If you're
saying it's too hard and should be easier, look at other RPG's without
harder parts, that drag you by the ear to the next piece of the puzzle.
How many people say Oblivion is too easy? Lot's. The reason companies
put less challenging "puzzles" in games these days is because every
time they do, people whine about it. I got stuck a few times in the game
too. I'll admit it. But I came back, and those times when I came back
and figured it out I played for hours until I looked up at a clock again
and realized, "I gotta get blood flow man!"
So this is just a friendly reminder to all- Think before you say "It's too hard," online. You're just telling producers to make games that have less depth and twists.
If It says in my datapad that I have to see "Ed" next, I go see him and
feel like i did nothing. If it says that someone hinted that they saw
a known alchoholic wandering around who was saying wierd things, and I
look for him at a bar and he tells me he wrote down something but lost
his note, and then I ask "where have you been" and he says hes been to
his girlfriends and passes out and I ask someone else who he's dating
and he says that the drunk just broke up publicly with some chick named
sally and I find sally and she gives me "ed's robe" and in the pocket
is the note which is what I could have got from ed if there was no
challenge. My point is that (lame excuse for a puzzle" aside, I feel good
that I went through all that trouble, not bad.
Any comments?
BTW the post was mine, but was a bit off topic, and belongs here. I think it is very important to the future of my favorite genre of games. Please, voice your opinions here.
Oh man how can you hate [That level]? I mean, it was the best planet,
besides that one with the bar and long NPC-finding puzzle. I loved that,
true RPG style baby, yeah! Oh and [that level]has the most puzzles. So
what if their "hard"? It means you have to think when you play a game.
"Oh, no!"
If you're just comenting that it's a challenge, that's cool. If you're
saying it's too hard and should be easier, look at other RPG's without
harder parts, that drag you by the ear to the next piece of the puzzle.
How many people say Oblivion is too easy? Lot's. The reason companies
put less challenging "puzzles" in games these days is because every
time they do, people whine about it. I got stuck a few times in the game
too. I'll admit it. But I came back, and those times when I came back
and figured it out I played for hours until I looked up at a clock again
and realized, "I gotta get blood flow man!"
So this is just a friendly reminder to all- Think before you say "It's too hard," online. You're just telling producers to make games that have less depth and twists.
If It says in my datapad that I have to see "Ed" next, I go see him and
feel like i did nothing. If it says that someone hinted that they saw
a known alchoholic wandering around who was saying wierd things, and I
look for him at a bar and he tells me he wrote down something but lost
his note, and then I ask "where have you been" and he says hes been to
his girlfriends and passes out and I ask someone else who he's dating
and he says that the drunk just broke up publicly with some chick named
sally and I find sally and she gives me "ed's robe" and in the pocket
is the note which is what I could have got from ed if there was no
challenge. My point is that (lame excuse for a puzzle" aside, I feel good
that I went through all that trouble, not bad.
Any comments?
BTW the post was mine, but was a bit off topic, and belongs here. I think it is very important to the future of my favorite genre of games. Please, voice your opinions here.