magic items suggestions/questions
Posted: Mon Feb 25, 2008 1:15 am
Hey All,
I am caster level 10th. I have, let's say about 16000GP to spend and up to 6k XP I can use, let's hope not that much. I have craft wondrous item and craft magical arms/armor.
I am thinking I'd like to get a headband of intellect +4, gloves of dex +2 and an artificers monocle.
Are there other, better magic items I might want? My char is a wizard halfling, he can at the moment research most any spell he doesn't have in his spellbook, and his spells tend to be more reliant on versatility and utility than straight up damage. Any suggestions on useful/underrated magic items I can create?
2nd: This is a question, I know with armor bonuses/weapon bonuses you have to have your caster level be equal to or greater than the enhancement bonus x 3, so to make a sword+3 you have to be caster level 9. I didn't think this applied to wondrous items, like the headband of intellect.
Does it apply to wondrous items, or do you just have to have the caster level listed in the pre-reqs?
3rdly, this is in regard to just items that increase intelligence. I've heard you generally can get bonus spells from increases from items if 1)you've worn the item continuously for 24 hours 2)you wear it throughout preparation of the spells 3) you lose the extra slots if the item is ever removed/deactivated/etc throughout the day, expending the spells at the same point.
Is that true? If so, where are the rules for it so I can talk to my DM?
I am caster level 10th. I have, let's say about 16000GP to spend and up to 6k XP I can use, let's hope not that much. I have craft wondrous item and craft magical arms/armor.
I am thinking I'd like to get a headband of intellect +4, gloves of dex +2 and an artificers monocle.
Are there other, better magic items I might want? My char is a wizard halfling, he can at the moment research most any spell he doesn't have in his spellbook, and his spells tend to be more reliant on versatility and utility than straight up damage. Any suggestions on useful/underrated magic items I can create?
2nd: This is a question, I know with armor bonuses/weapon bonuses you have to have your caster level be equal to or greater than the enhancement bonus x 3, so to make a sword+3 you have to be caster level 9. I didn't think this applied to wondrous items, like the headband of intellect.
Does it apply to wondrous items, or do you just have to have the caster level listed in the pre-reqs?
3rdly, this is in regard to just items that increase intelligence. I've heard you generally can get bonus spells from increases from items if 1)you've worn the item continuously for 24 hours 2)you wear it throughout preparation of the spells 3) you lose the extra slots if the item is ever removed/deactivated/etc throughout the day, expending the spells at the same point.
Is that true? If so, where are the rules for it so I can talk to my DM?