Werewolf idea...I have a dream...(spoiler alert)
Posted: Tue Mar 18, 2008 6:15 pm
...that maybe Wespe could incorporate into one of his patches, that ol' Yeller could be made vulnerable to damage. At least, slightly. The run-hit switches-run-hit more switches works fine if your vamp has celerity but otherwise it's hit and miss. And, c'mon, something that shaggy that doesn't even take damage from fire?
I mean, even if it were built like Ming it would be at least eventually killable. I know that the idea was to have something in the game that violence wouldn't work on, but most other scenarios have ways through that can accomodate various styles-i.e., stealth/obfuscate, persuasion, seduction, combat, speed, domination- but this scenario, unless you've read a walkthrough, move incredibly quickly, or preferably, both, is just annoying. You can't seem to obfuscate so no help there, sneaking doesn't seem to work, so even if yuo manage to find a spot where Fluffy can't get to you, and you wait for the timer, still it somehow manages to get into the cablecar station ahead of you. You can't even trap it (barring the walkthrough killing option).
I mean, even if it were built like Ming it would be at least eventually killable. I know that the idea was to have something in the game that violence wouldn't work on, but most other scenarios have ways through that can accomodate various styles-i.e., stealth/obfuscate, persuasion, seduction, combat, speed, domination- but this scenario, unless you've read a walkthrough, move incredibly quickly, or preferably, both, is just annoying. You can't seem to obfuscate so no help there, sneaking doesn't seem to work, so even if yuo manage to find a spot where Fluffy can't get to you, and you wait for the timer, still it somehow manages to get into the cablecar station ahead of you. You can't even trap it (barring the walkthrough killing option).