Hitman (melee build):
Posted: Mon Apr 14, 2008 3:05 pm
Purpose:
After designing the Hidden Dragon:
http://www.gamebanshee.com/forums/never ... 98187.html
I decided to try for something a bit less "bipolar".
The basic idea is the same: Very high attack number, Knockdown and Disarm capable, Stealth attack driven, and again all-the-while maintaining acceptable OC & MOTB use while still being a "power build". (See the Hidden Dragon for more detail.)
Whats different with this build (instead of the Hidden Dragon), is that the character's overall "play" can not only perform somewhat similar to a high (18+) level Hidden Dragon for most levels, but also be more more effective as a basic melee fighter. It is NOT bi-polar in the sense that you play a standard fighter for 17 levels and a Stealth-driven assassin for the higher remaining levels. For THIS build you have Hide in Plain Site (HiPS) as early as you can get it (level 8) to start into Stealth-type maneuvers if you wish. Again, its ALSO better at overall melee attacks as well fairly early in-game while still providing access to a functional Knockdown.
There are of course several things that had to be "given-up" when compared to a Hidden Dragon: No decent Will Save, No Immunity to Paralysis, No Immunity to Fire, slightly Fewer Hit-points, No "unlimited access" to True Strike, No Familiar, Less damage for a higher attack value.
What this character gains is considerably *more* damage at a slightly lower attack number, a 1 point higher attack number (..at a lower damage potential), the ability to "mow-down" large numbers of opponents quickly without engaging in Stealth maneuvers, the ability to cast most scrolls and use most magic items.
Between this build and the Hidden Dragon its really a matter of preference. However this build does offer more *utility*, particularly in the sense that it builds seamlessly over time (and almost "feels" like a single class as opposed to a hodge-podge of classes).
..any way, here it is:
After designing the Hidden Dragon:
http://www.gamebanshee.com/forums/never ... 98187.html
I decided to try for something a bit less "bipolar".
The basic idea is the same: Very high attack number, Knockdown and Disarm capable, Stealth attack driven, and again all-the-while maintaining acceptable OC & MOTB use while still being a "power build". (See the Hidden Dragon for more detail.)
Whats different with this build (instead of the Hidden Dragon), is that the character's overall "play" can not only perform somewhat similar to a high (18+) level Hidden Dragon for most levels, but also be more more effective as a basic melee fighter. It is NOT bi-polar in the sense that you play a standard fighter for 17 levels and a Stealth-driven assassin for the higher remaining levels. For THIS build you have Hide in Plain Site (HiPS) as early as you can get it (level 8) to start into Stealth-type maneuvers if you wish. Again, its ALSO better at overall melee attacks as well fairly early in-game while still providing access to a functional Knockdown.
There are of course several things that had to be "given-up" when compared to a Hidden Dragon: No decent Will Save, No Immunity to Paralysis, No Immunity to Fire, slightly Fewer Hit-points, No "unlimited access" to True Strike, No Familiar, Less damage for a higher attack value.
What this character gains is considerably *more* damage at a slightly lower attack number, a 1 point higher attack number (..at a lower damage potential), the ability to "mow-down" large numbers of opponents quickly without engaging in Stealth maneuvers, the ability to cast most scrolls and use most magic items.
Between this build and the Hidden Dragon its really a matter of preference. However this build does offer more *utility*, particularly in the sense that it builds seamlessly over time (and almost "feels" like a single class as opposed to a hodge-podge of classes).
..any way, here it is: