My brother pre-ordered BG1 for me because, for some reason, he was convinced that I would love it, even though I wasn't much of a gamer. I had never heard of it before he told me about it (I never read any gaming news, and I wasn't a member of any message boards), and even after he told me about it, I had trouble imagining what it would be like. I had played a few action-oriented games such as Wolfenstein 3D (the first computer game I really got into), Doom I/II, Warcraft 2, and Age of Empires, but I don't know why my brother thought I would enjoy a D&D game. We had tried to play D&D together a few times when we were teenagers, but it took so long to do anything by rolling dice, I quickly got tired of it every time. I think my brother thought that Baldur's Gate would let us play multiplayer games together, which would give us the chance to play D&D together again. So I received BG1 for Christmas that year, and I started playing it about six months later. When I asked my brother whether he had been playing it, he said he didn't like it. So much for multiplayer D&D.
I liked BG1 almost instantly because it let my imagination run wild. I couldn't wait to see what was next. I couldn't decide whether I should run through it as fast as I could the first time I played it to see how the main story went, or whether I should savor it and try to do every single quest and peek behind every single door and under every single rock. It took me several tries to get all the way through the game, and I was thrilled every time I came across a new surprise.
I didn't use cheats, editors, resource viewers, or walkthroughs. I was worried about whether every single thing I said or did would have future consequences. I eventually learned that the answer was no; every incident was isolated. Only things like Reputation maintained any sort of continuity, which was sort of disappointing.
After I finished the game, I played it again so I could do some experimenting. For example, I wanted to assemble every possible party combination so I could see every bit of inter-party dialogue. I eventually gave up on that project because it took too much time and it became apparent that there wasn't much dialogue. I did manage to assemble all of the NPCs in front of the Friendly Arm Inn, though. There were some annoying bugs that caused some of them to disappear and reappear, which is another reason why I gave up on that project.
My next project was to assemble theme parties. An all-female party was an obvious choice. Normally, I wouldn't think it was any big deal, but the game has an annoying tendency to assume that everything is male-oriented, which made creating an all-female party sort of like an act of defiance. That's not really my thing, but whatever. The "Grudge Match" party (consisting of NPCs who held grudges such as Jaheira and Khalid, Kivan, Branwen, and Yeslick) was very disappointing because they didn't say a word when I killed the people who had injured them. I played a "Little People" party for a while, but it seemed silly and pointless, and I didn't like the avatar for my own character, so I didn't play with that party for very long.
I didn't like Durlag's Tower because it seemed like an endless, annoying dungeon crawl. I didn't know about cheese at the time, so I cheated when the battles were too difficult for me (such as the Warders). My combat tactics were less than optimal because I had a bad habit of "saving" potions "for later", and it took me a long time to learn spellcraft because I just didn't feel like studying all of the spells. Reading the manual reminded me too much of trying to learn all of the pointless details of D&D. My preference was more along the lines of, "Where's the rocket launcher or the BFG9000?"
I never went to Werewolf Island until several years later, because I never found a way to get there. Otherwise, I had done pretty much everything else and I had found nearly all of the hidden items. Replaying the game was like acting out a play, and I tried to make each "performance" perfect. I made a flow chart for the initial quests in Candlekeep to figure out how to get all of them done with the fewest footsteps. (That's not an easy thing to do.) When I came to my senses and realized what I was doing, I decided it was time to do something else with my time.
A few months before BG2 came out, I installed The Dark Side of the Sword Coast (my first mod). I enjoyed seeing new things in the game, but that particular mod is a bit ridiculous. (I also had to turn off my speakers because the sound files were so abrasive.) When I finished a particular quest and found that I had to go through over 30 maps to get back to town, I quit. I figured I could wait for BG2 if I really wanted something new.
One thing that I didn't realize how much I appreciated until later was the music. I'm not musically inclined, so I'm not very aware of music; I take it for granted and it mainly exists in the background for me. If you had asked me to hum a few bars, I would have had trouble remembering any of it. But the music and the sound effects helped to create a special atmosphere. I especially liked the feeling I got when I was way out in the wilderness in a place like the Cloud Peak Mountains area and there wasn't any sound except the wind blowing, and then I heard some thunder and it started to rain or snow. I don't get that feeling when I play BG2, so I think it's one of the things that makes BG1 special.
I started playing BG2 the first week it came out. Again, I wanted to see everything in the game as fast as I could. I was less concerned about perfecting my combat style until about the third time I played the game. I didn't use walkthroughs, so I missed a lot of stuff, including the most notorious encounters such Kangaxx and the Twisted Rune.
The first time I played, I was under the mistaken impression that I was supposed to complete the main quest as fast I could. I was afraid that something bad might happen if I didn't retrieve my character's soul or retrieve the Rhynn Lanthorn. As a result, I didn't finish all of the sidequests before I finished the game. The next time I played, I had to figure out a strategy for completing all of the sidequests on my own since they were unconnected to the main storyline. That was annoying, because it made me aware of the fact that I was playing a GAME, which made it more difficult to immerse myself in the game instead of meta-gaming.
Other first impressions: Irenicus's dungeon freaked me out, and I was very afraid of Irenicus at first. But after a while, I agreed with Minsc when he said, "This mage is like a bad penny." The plot didn't make sense to me back then, and it still doesn't make sense to me today. But that never really bothered me because I was having so much fun. The cutscene in which Irenicus takes over Spellhold is one of the coolest things I've ever seen in a game. "Know this as you die, ever pathetic, ever fools!"
(I'd like to mention that the first appearance of the Transcendent One in PS:T is even more memorable to me because it was so bizarre. I had no idea what was going on, but it was cool. "Fortune abandoned you the moment I found you. Has your life prepared you for what is to come?" I was also mesmerized by that voice.)
My experience playing BG2 became closely connected to my involvement on message boards. I joined BGDungeon Tavern (my first gamng message board) and it was very active 24 hours a day. I enjoyed hearing what other people had to say and answering other people's questions. I loved talking about the game. When I was actually playing the game, I avoided the message board, but when I wasn't playing the game, I was discussing it. At present, I don't play the game very much (it's just too familiar to me), but I still enjoy talking about it. One of these days when my memories of playing have faded sufficiently, I will immerse myself in a serious game from start to finish. I want it to be fresh again. I have even considered playing Shadows of Amn without Throne of Bhaal or any mods just so I can recapture the some of the feeling I had the first time I played BG2. It's nice not to worry about what I should do when I get to TOB or which mods I should install or what other sorts of meta-gaming decisions I should make. Times were simpler back then.