Loading issues
Posted: Fri Apr 25, 2008 10:11 pm
every time i try to open it up it gives me a black box then fades away. I looked at the files and found the debug file, i don't know if thats what you need, but i fould a couple failures on it. Is there ne thing i can do to help this program to run. I am talking about Dungeon Lords.
I have a Acer 2007 laptop, im not sure where the specs are for it to copy and paste 2 you
I really want to play this game, it looks fun.
WinMain(): Begin
CC_CheckForD3D() BEGIN
CC_Create_Direct3D() OK
CC_Enum_Direct3DDevices() OK
D3D CAPS: Can drawPrimitive.
D3D CAPS: Can do rasterization on video card.
D3D CAPS: Device supports anisotropic filtering (MAX 4).
D3D CAPS: MAX Texture sizes are: 2048, 2048.
D3D CAPS: Can do perspective correction.
D3D CAPS: Can do D3DTOP_DOTPRODUCT3 texture-blending.
D3D CAPS: MAX stages and textures are: 8, 8.
D3D CAPS: Vertex shader and pixel shader versions: FFFE0000, FFFF0200.
Using Z-Buffer format 75
CC_CheckForD3D() OK
ConfigGamma_Load(): Done
Direct3D is ON
WndProc(): Got gHWnd
CreateWindow(): Done
Waiting For: gHWnd
Have gHWnd = 1245592
InitSystem(): Begin
CoInitialize: Done
D6ClearAlloc: Done
TrigTables: Done
SetGameMouseParams: Done
DI_Init(): Done
DI_InitKeyboard::CreateDevice(g_DI) DONE
SetCooperativeLevel() DONE
DI_DisableStickyKeys() DONE
DI_InitKeyboard(): Done
DI_InitMouse: DONE
InitBindings() DONE
ConLex_Process() DONE
Screen_Open(): Begin
Card_Init_DD_D3D(): Begin
CC_Init_DirectDraw(): Begin
CC_Create_Direct3D() OK
Adapter Information: igdumd32.dll
Mobile Intel(R) 945GM Express Chipset Family
\\.\DISPLAY1
CC_Enum_Direct3DDevices() OK
D3D CAPS: Can drawPrimitive.
D3D CAPS: Can do rasterization on video card.
D3D CAPS: Device supports anisotropic filtering (MAX 4).
D3D CAPS: MAX Texture sizes are: 2048, 2048.
D3D CAPS: Can do perspective correction.
D3D CAPS: Can do D3DTOP_DOTPRODUCT3 texture-blending.
D3D CAPS: MAX stages and textures are: 8, 8.
D3D CAPS: Vertex shader and pixel shader versions: FFFE0000, FFFF0200.
Using Z-Buffer format 75
PICK DISPLAY MODE: 800x600 22 Format
D3DDevice Released
CC_Init_DirectDraw() FAILURE
Card_Init_DD_D3D(): ***FAIL***
Screen_Open(): ***FAIL***
InitSystem(): ***FAIL***
I have a Acer 2007 laptop, im not sure where the specs are for it to copy and paste 2 you
I really want to play this game, it looks fun.
WinMain(): Begin
CC_CheckForD3D() BEGIN
CC_Create_Direct3D() OK
CC_Enum_Direct3DDevices() OK
D3D CAPS: Can drawPrimitive.
D3D CAPS: Can do rasterization on video card.
D3D CAPS: Device supports anisotropic filtering (MAX 4).
D3D CAPS: MAX Texture sizes are: 2048, 2048.
D3D CAPS: Can do perspective correction.
D3D CAPS: Can do D3DTOP_DOTPRODUCT3 texture-blending.
D3D CAPS: MAX stages and textures are: 8, 8.
D3D CAPS: Vertex shader and pixel shader versions: FFFE0000, FFFF0200.
Using Z-Buffer format 75
CC_CheckForD3D() OK
ConfigGamma_Load(): Done
Direct3D is ON
WndProc(): Got gHWnd
CreateWindow(): Done
Waiting For: gHWnd
Have gHWnd = 1245592
InitSystem(): Begin
CoInitialize: Done
D6ClearAlloc: Done
TrigTables: Done
SetGameMouseParams: Done
DI_Init(): Done
DI_InitKeyboard::CreateDevice(g_DI) DONE
SetCooperativeLevel() DONE
DI_DisableStickyKeys() DONE
DI_InitKeyboard(): Done
DI_InitMouse: DONE
InitBindings() DONE
ConLex_Process() DONE
Screen_Open(): Begin
Card_Init_DD_D3D(): Begin
CC_Init_DirectDraw(): Begin
CC_Create_Direct3D() OK
Adapter Information: igdumd32.dll
Mobile Intel(R) 945GM Express Chipset Family
\\.\DISPLAY1
CC_Enum_Direct3DDevices() OK
D3D CAPS: Can drawPrimitive.
D3D CAPS: Can do rasterization on video card.
D3D CAPS: Device supports anisotropic filtering (MAX 4).
D3D CAPS: MAX Texture sizes are: 2048, 2048.
D3D CAPS: Can do perspective correction.
D3D CAPS: Can do D3DTOP_DOTPRODUCT3 texture-blending.
D3D CAPS: MAX stages and textures are: 8, 8.
D3D CAPS: Vertex shader and pixel shader versions: FFFE0000, FFFF0200.
Using Z-Buffer format 75
PICK DISPLAY MODE: 800x600 22 Format
D3DDevice Released
CC_Init_DirectDraw() FAILURE
Card_Init_DD_D3D(): ***FAIL***
Screen_Open(): ***FAIL***
InitSystem(): ***FAIL***