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power,crit or flurry

Posted: Tue May 06, 2008 2:05 am
by Invisable Man
ok ive never been good at choosing these mainly because i only choose to master one and id just like to know which is your favourite one to use

Posted: Tue May 06, 2008 9:28 am
by DesR85
I usually opt for flurry. More powerful and accurate than critical strike, in my opinion.

Posted: Tue May 06, 2008 9:48 am
by Soontir Fel
I used Flurry with guardians and weapon masters, critical strike with sentinels and jedi masters. Guardians have more attack power and more hp to make up for the lost armor, and flurry looks good too.

Posted: Tue May 06, 2008 12:13 pm
by DarthMalevolent
When you combine Master Flurry with Master Speed, especially with your off-hand penalties reduced to their minimum by Master Two-Weapon Fighting, you get 5 strikes per melee round and usually hit with all of them. You don't hit for as much damage as you do with Master Critical Strike, but to me it looks like you do more overall damage due to the extra strikes.

Posted: Tue May 06, 2008 3:21 pm
by Arioch7
In my opinion, flurry beats both critical and power attacks. Explanation: Power attack (PA) basically adds damage, but makes it harder for you to hit an opponent; Critical strike (CS) gives you a chance to do double/triple damage on successful hit, and also stuns the opponent; Flurry adds one more attack per round with less chance to be successful. In all my years of dungeon-mastering, I learned that extra attacks per round are worth gold. While more damage given by PA does sound tempting, it does not compensate enough for the lack precision of your character. CS might work fine, however, to fully benefit from it, you will have to use highly specialized lightsabre (use crystals with less power output, but more chance of critical hit and/or higher critical damage range). Stun may be useful though, and should not be underestimated. So to summarize, with flurry you attack twice with less accuracy, while enemy attacks once, with PA you attack once with higher damage and lower accuracy, and with CS you attack once with 5 to 20 (crystal) percent chance to do double, triple, or even quadriple (again crystal) damage and you also stun your opponent if critical hit is applied. You might say now that CS sounds like a best choice, but ponder on this: if you use crystals to alter your critical threat range and critical damage range, you will not be able to use personalized crystal, or solari, or upari etc. which are some of the most powerfull ones. Also if you use two sabres, flurry gives you 3 attacks per round (main hand, off hand, again main hand penalized).

Posted: Tue May 06, 2008 3:32 pm
by Triggered
I just use flurry because that has always worked out for me and its cool to watch.

Posted: Tue May 06, 2008 7:00 pm
by Etherial
Go with Flurry. If you're a Guardian and/or Weapon Master you're prolly already hitting harder than the average guy and Critical Strike can leave you dangerously vulnerable later in the game. If you're Guardian with Master Speed you can up the max number of attacks to 6 with a certain offensive saber stance.

Posted: Sun May 25, 2008 2:15 pm
by Argent Blood
I usually get all three levels of each. But out of all of them, i use Flurry more.

Posted: Mon May 26, 2008 9:05 am
by potatoe
It really depends imo.

If you got a two handed char with master speed and use flurry you get one additional attack (~5 attacks) while the power attack bonus sticks to each of the four attack if I remember correctly. But that is still less damage with a maxed lightsaber. I also dislike power attack 'cause the loss of attack bonus hurts you especially against tough opponents.

The same principle applies to critical strike, though critical hits can score triple damage when you use the right stile (can't remember which one). Since you hit approx. 50% of the time critical that would usually stack to way more damage than with flurry (triple criticals are really devastating). But you're also more vulnerable.

If I'm playing a melee focussing char I usually take both flurry and critical. I then use critical most of the time and change to flurry when I go down on health.

With a single blade flurry is almost always the way to go.

Posted: Mon May 26, 2008 11:42 am
by GawainBS
Mathematically, Critical Strike is the best option with dualwielding, followed closely by Flurry. If you're in the stance that adds an attack, Critical Strike gets even better.
One thing that redeems Power Attack a bit, is the fact that your critical multiplier goes up. Combine it with a keen sabre, and you have the potential to do the most damage in a single hit.
Personally, however, I like Flurry the most because I like the idea of having extra attacks and I think the animation is by far the sweetest.

Posted: Tue May 27, 2008 4:11 am
by potatoe
Yes, Juyo gives you an extra attack. But you only get that form when you play a marauder/weapon master.
Shien is the form that gives you +1 on critical multiplier and can also be used by assassin/watchman.

I gotta try power attack criticals combined with shien and certain crystals. :mischief:

Posted: Tue May 27, 2008 12:27 pm
by GawainBS
I'm pretty sure it's the base class, not the prestige class, that determines your sabre forms.

Posted: Tue May 27, 2008 3:57 pm
by DarthMalevolent
It's definitely the prestige class that determines your Force/Saber forms after you've gone past base class - I make a habit of saving my games just before I level up to a Prestige class, so that later if I feel like it, I can go back and try it as a different prestige class with that character... you get different forms for different prestige classes. You never get Juyo as anything but a Weapon Master/Marauder and you never get Niman unless you're a Watchman/Sith Assassin, for instance.

Posted: Fri Jun 06, 2008 2:21 pm
by Saber101
Defenitly Flurry

Master Flurry + Master Speed does a whole lot of damage. And when you have gotten to lvl 15 and more you start taking all the other dudes in 1 attack.