Yeah, I could, and maybe someday I will, but actually it would make the game much too easy - up to that point I could never see monsters or objects on the automap but rather I always had to look around me or listen for monster's sounds to know where they are. If only I could find a way to mod the game so the bricks can also be activated without scout, or a way to remove the already assigned points into scout - that might even work by using the hex editing tutorial mentioned in one of the threads!

Maybe I'll give it a shot! But I won't try it soon because I have an important exam tomorrow.
edit:

It worked like a charm!!! I tested it by assigning two points into scout, pushing the buttons and climbing up the tower, then hex edited the two scout points away and so I could go on playing!
Sorry, currently I'm not at home so I don't have access to the screenshots, but I can at least write the story:
- Shadow Ruins: After climbing up the tower I found out that I had to kill the teleporting dementor in order to create the shadow gate to get out of the area again, so I had to watch out not to fall down or I would die. The shades were really annoying and my whirlwinds only rarely hit them so I concentrated on taking out the dementor which I eventually did. Then I exited the room and searched for the other three rune glyphs. The room with the four pillars going up and down is always annoying but I did it on the first try. Then nothing remarkably happened for quite a while all the way up to the room with the floating crystal and the two dementors who can heal themselves as long as the player doesn't have the crystal. I had to try grabbing the crystal a few times until I finally did it, and I had to use some of my healing spells for that. But I simply ran out with the crystal and didn't bother to kill the dementors, then I battled the Giant Athena holding the other crystal and prepared for the battle with my nemesis, Nauselom.
- Shadow Ruins Final Area: So here he is, the most dangerous enemy in the entire game, with "you-are-now-dead" Nether Spray cheese, telekill moves, self-healing capability until you whack him once with the rod, and all that in a sardine can of a combat area where you have no chance to hide from him. I started whirlwinding him and soon got him to drop all the required crystals, and I also got sprayed a few times but luckily I managed to drink each time. Then I had to get close to hit him with the rod (had to fire off all those useless lightning charges first) but I whiffed all the time so I tried to summon skeletons to make it easier but because of the penalty no skeletons appeared at all. After a lot of swings I finally got a hit and went back to all-whirlwind-all-the-time. I had a lot of nasty close calls where I was down to a sliver because of his nether spray, and he also summoned shades who helped him by firing more nether blasts. Luckily I also had a very quick potion finger and survived all those attacks. In the end Nauselom resorted to his summon skeleton spell, casting it over and over, and then he died. VICTORY!!!

I figured that from now on it would be a straight run to the end.
I whirlwinded the "Banshee Dementor" and his flunkies to death, sold all my stuff in Arindale, bought another bunch of Lightning and Restoration crystals, stashed the rod for my +3 to all attributes, visited Vartugg for the last quest and bought hundreds of Poison Clouds at Feros Duul. I emptied all my money and now I had over 800 poison cloud charges as well as 70-ish lightnings, 152 whirlwinds, 50 restorations and 22 zaps.
- Irynthabl: I ran past most of the monsters and used poison clouds when the passages were too crowded. The spell chest dropped ice nova and fire nova which are totally useless. The next chest dropped two heavy belts (useless for me) and a high-level bow, and the last chest dropped another bow, which was a Winter bow that I kept. But then I got locked up in the area with the chest because a squad of Troll Giants was blocking the exit, and it wasn't easy to get out of that mess again. Luckily it wasn't a bunch of harrowbark boos instead!

Then I activated the last Brumbrunegan and encountered the Giant Copper Scorpio which was double-locked up by both Whirlwinds and Poison Gas Clouds and eventually died, having barely scratched my 130 hit points. Now I was in minotaur land but I forced all of them to breathe in metric tonnes of poison gas and got to the Death Keys without any trouble.
- Irynthabl Sanctum: This place was more of the same grind - lots of minotaurs who were soon breathing in poison gas. There were also Moonbeasts but they received the same treatment. The Athena Statues were another story, being immune to poison, they forced me to whirlwind and melee them, and they took some time to kill. I locked up all the soul gazers with whirlwinds and sword swings so they were all dead. Then I destroyed the Soul Spheres, locked up Ikrella and her losers in poison gas clouds and only got hurt by her once when she cast her own poison gas cloud and I wasn't quick enough to immediately activate my gas mask. Needless to say, Ikrella was no match for me.
- Lord Barrowgrim: I had to waste a lot of poison gas charges and whirlwinds to get all those Huge Monster Giant War Trolls out of the way, then I used my trusty Blade of Death and hacked the little midget to pieces. But I was running out of spells, and what's more, I was growing exhausted of the endless fighting so I didn't backtrack to Arindale to restock. Also, the soccer game Germany vs. Turkey was about to start in 90 minutes and I wanted to finish the game before that. So I placed the last relic and was about to try the final challenge for my Minimum Urgoth.
- Demon Realm: This was really pushing the limits of this character. Lots and lots of little and big demons requiring more than a whirlwind for each one, and poison cloud was useless and zap/lightning didn't do enough damage to be useful. I also had a few close calls when a lot of demons was attacking me at the same time, with my healing spell failing because I had the wrong weapon out (penalty -50 means no chance in hell to cast a restoration). The Gazers and Diablo demons took a long time and were quite annyoing but I used Freeze to speed it up a bit. I barely got through to Shaduroth, now running low on all useful spells (only 12 whirlwinds left). Then I activated him, dodged his first BBOD (Blue Breath of Death), grabbed all the relics and used the Ring of Protection. What followed was the most annoying boss fight that I ever had in any RPG (even worse than Diablo in the Diablo 2 game who self-heals in a certain version of the game and who can be unkillable if your damage output is too low) and honestly, I was glad when it was all over. It took at least 40 minutes to finally whittle away Shaduroth's health. Of course he couldn't kill me (he never can, no matter my character) but he just has way too many hit points. That doesn't make him harder, dear programmers. It just makes it that much more tedious, and what I would do if I was the programmer was to divide his HP by 10 while significantly improving his AI, spells, attack types and everything.
Well, but the important part was that Shaduroth eventually died. Now my Minimum Urgoth is ready to be crowned as the King of the Urgoth Tribe, having defeated all monsters and reached every goal I set for him. He finished his quest at character level 9, with 9 deaths total, and seven out of these nine times I reloaded. Slain bosses include the Fiend of Ghazbuul, the Giant Copper Scorpio, Mog and his flunkies, a Fire Drake, the "Blood Dementor" and more that I cannot think of now. All hail the King of the Urgoths!
When I had conceived this character build, I never even dreamed that I could be standing here, at the endgame sequence in Davenmor's palace. I had expected that his power would fade out at the Trial of the Elders, or if I found a way to pass it, then Nauselom would be the absolute killer boss who could never be defeated. But I just underestimated the sheer power of the Whirlwind spell. What a superb spell that is. I know you aren't going to believe this, but Whirlwind was the spell that allowed me to go this far, way beyond what I thought possible, and Cataclysm wouldn't have been nearly as powerful as this uberspell. And let's not forget poison cloud, for which I bought tons and tons of kataals and which I used as my primary crowd control skill. Last but not least, I want to thank all the nice Dungeon Lords forumers at Game Banshee who supported my quest, and especially Cionaoith who boosted my confidence by saying that he believed I would make it. I was already about to quit and Cionaoith got my hopes in finishing the game back up and I actually made it through. Big thanks to you!
