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Baldur's Gate II
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Government District (AR1000)

Did we miss anything on this map? Is there something we didn't discover? Let us know!


 
 
1 - Viconia

Here you'll witness a group of Athkatla citizens attempting to burn a Drow woman to the stake. Upon closer inspection, you'll realize it is Viconia (one of the companions from the original Baldur's Gate) and will be able to release her if you'd like. If you cut her down, you'll have to fight off a few of the citizens, but the battle is pretty easy. Viconia will then offer to join your party.


2 - Council of Six

This building is the Council of Six, where the authorities of Athkatla reside. There are a few things you can do here, with the most important probably being the quest involving Valygar. If you talk to Tolgerias (one of the wizards just inside), he will tell you that Valygar is wanted by the Cowled Wizards, dead or alive, and will offer you a reward for bringing him here. If you choose to bring Valygar back, but refuse to give him up, Tolgerias will storm off, although you'll meet up with him again at the Planar Sphere.

Another quest you can complete here involves the artist at area #4. If you accept the sculpture quest (which is begun from any of the various temples in the Temple District), you will be told by the artist at area #4 that you'll need Illithium before he will accept and produce the sculpture. Head to Waukeen's Promenade and talk with the ore merchant there. Get as much information there as you can, and then head to the Copper Coronet and talk with the Duergar dwarf over by Bernard. He will tell you about Neb, a little scoundrel that stole his Illithium and resides in the Bridge District. Kill Neb and bring his head back here for a reward (additionally, you'll get the Illithium that you need for area #4).

Finally, you can purchase yourself a license here for 5000 gold pieces that will allow you to legally use magic within city limits. What a deal!


3 - Jan Jansen

Another potential companion by the name of Jan Jansen will approach you here, attempting to sell you some wares. He'll be approached by some authorities and accused of breaking some tax-related laws. If you side with Jan and cover for him, the authorities will let him go and Jan will offer to join.


4 - Jysstev Estate

The Jysstev Estate resides here, which is where you'll find the artist mentioned in area #2. Again, you can commission him to build a sculpture for one of the temples in the Temple District, but you'll need to get him some Illithium. Once you bring the ore back, he will agree to create a sculpture and you'll get some nice experience. Alternatively, you can choose to use the Illithium to construct the enhanced Mace of Disruption at Cromwell's in the Docks District.

If you decide to keep the Illithium for yourself, you'll need to give the sculptor the cheap alloy rather than the pure Illithium. He will notice that you ripped him off and storm out, but when you return to the Temple District, the head priest thinks that the chunk of alloy is supposed to be the armor on the statue and praises you. You won't get as much experience, but you will end up with the enhanced Mace of Disruption, so it is probably worth the loss.

The Jysstev Estate is also of importance during Jan Jansen's quest to find a cure for the daughter of his former girlfriend. If you talk to Lady Jysstev, you will be able to find out who "The Hidden" is and continue with the quest.


5 - Keldorn's Home

This is Keldorn's home. If you have Keldorn in your party, he will ask that you visit here to see his family. Upon your initial visit, you'll learn that Keldorn's wife is seeing another man and is currently at the Den of the Seven Vales in Waukeen's Promenade.

Keldorn will angrily ask that you help him pay a visit to the man, but when you do, he will make Keldorn realize that his wife was just lonely and that his being gone all the time drove her to another man. So... when you return, Keldorn and his wife will resolve their differences and he will ask if he may stay here with her. You can either ask that he continue in your quest to find Imoen or let him stay. If you do let him stay, you can return here to pick him up if you decide to add him to your party once again.

SoA Walkthrough
Beginning
Irenicus Prison 1
Irenicus Prison 2
Irenicus Prison 3
Athkatla
Waukeen's Promenade
Bridge District
Slums District
Copper Coronet
Graveyard District
Docks District
Temple District
Government District
City Gates
Beyond Athkatla
Circus Tent 1
Circus Tent 2
Circus Tent 3
Circus Tent 4
Astral Prison
Planar Sphere 1
Planar Sphere 2
Planar Sphere 3
Planar Sphere 4
Slaver Compound 1
Slaver Compound 2
Harper Hideout 1
Harper Hideout 2
Shdw Thieves' Guild 1
Shdw Thieves' Guild 2
Shdw Thieves' Guild 3
Sewers
Mind Flayer Area
Mekrath's Lair
Cult/Unseeing Eye
Rift Area
Ghoul Lord Bridge
Ghoul Lord Room
Lower Reaches
Graveyard Tombs 1
Graveyard Tombs 2
Graveyard Tombs 3
Bodhi Confrontation 1
Bodhi Confrontation 2
de'Arnise Keep
de'Arnise Keep 1
de'Arnise Keep 2
de'Arnise Keep 3
de'Arnise Keep 4
Windspear Hills
Windspear Hills
Windspear Dungeon 1
Windspear Dungeon 2
Windspear Dungeon 3
Umr Hls/Tmpl Ruins
Umar Hills
Temple Ruins 1
Temple Ruins 2
Temple Ruins 3
Asylum/Spellhold
Asylum Perimeter
Asylum 1
Asylum 2
Asylum Dungeon 1
Asylum Dungeon 2
Asylum Dungeon 3
Asylum Tests
The Underdark
The Underdark
Ust'Natha
Kuo-Toa Dungeon
Mind Flayer Dungeon
Beholder Dungeon
Suldanessellar
Suldanessellar
Elven Palace 1
Elven Palace 2
Other Areas
Trademeet
Druid Grove
Brynnlaw
Sahuagin City
Elven Camp
Forest of Tethyr
Small Teeth Pass
North Forest
Hell
 
 
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