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High Elf Cleric
Description: Wise and adept at invoking the powers of the gods for healing, protection, and attack, the high elf cleric is also a skilled combatant with a particular affinity for blunt weapons.


Strengths: Calling on the divine, they can deal damage to undead creatures. Buffing spells benefit teammates.


Weaknesses: Limited to using blunt weapons.


Skills:

Blessed
Improves your character's mana regeneration rate while in effect. As the skill rank rises, the rate of regeneration and the duration both increase. This ability must be activated and costs mana.

Blinding Light
Bathes an enemy in dazzlingly bright light, causing initial damage and possibly confusion as well. Additional enemies near the target may also be affected. The light clings to the target for a period of time while continuing to cause damage. As the skill rank rises, the initial damage caused, subsequent damage, duration of the effect, and the area of effect increase.

Blunt Weapons
This is your skill at using blunt weapons, such as hammers and maces. The damage you inflict with such weapons increases as your character's skill rank rises. This ability does not cost mana and is always in effect once acquired.

Convert Enemy
Causes an enemy to begin fighting for your character for the duration of the effect. Undead creatures, animals, and those with particularly strong wills are immune to conversion. As the skill rank rises, the number of enemies your character may have converted at the same time increases, as does the duration of the conversions. This ability must be activated and costs mana.

Dismiss Undead
An attack that is particularly effective against undead creatures. A bolt of blue energy is hurled at a target enemy, which suffers damage when struck. If the bolt misses, it will begin to bounce off obstacles until it impacts an enemy or it dissipates at the end of its duration. As the skill rank rises, the damage caused and the duration of the bolt increases. This ability must be activated and costs mana.

Endurance
Improves your character's ability to carry heavy loads. As the skill rank increases, so too does the load capacity your character is able to handle before becoming overly encumbered. This ability does not cost mana and is always in effect once acquired.

Hammer of Wrath
Summons a divine hammer that assists your character in combat. It is capable of executing a spin move as well. As the skill rank rises, the damage the hammer can inflict, the hammer's duration, and the chance of the hammer executing a spin move all increase. This ability must be activated and costs mana.

Healing
Restores your character's hit points as if he or she had consumed a healing potion. As the skill rank rises, the amount of hit points healed increases. At higher skill ranks, the effect will have a radius, healing nearby friends as well. This ability must be activated and costs mana.

Holy Armor
Protects your character by absorbing a percentage of hit point damage taken from enemy attacks and converting it into damage subtracted from your character's mana points instead. As the skill rank rises, the duration of the effect and the percentage of hit point damage converted to mana point damage increases. This ability must be activated and costs mana.

Holy Strike
Calls a bolt of divine power into being to strike an enemy for damage. It is even more effective against undead enemies, causing significantly more damage to them. As the skill rank rises, the damage inflicted increases. At higher levels, the bolt will begin to track enemies. This ability must be activated and costs mana.

Repulse Undead
Causes undead creatures around your character to be knocked away or driven back in fear. Non-undead creatures and undead of great power will not be affected. As the skill rank rises, the chance to repulse, the number of undead creatures affected, and the duration of the dismissal all increase. This ability must be activated and costs mana.

Resurrect
This spell can return a fallen comrade to life. The resurrected friend will be weak when he or she is returned to life. This ability must be activated and costs a significant amount of mana.

Retribution
Cast upon an enemy, Retribution heals the cleric in incremental amounts with each successful hit against the enemy. This ability must be activated and costs mana.

Root
Immobilizes an enemy for a short period of time. Higher skill ranks will increase its duration and the number of creatures your character can root, and decrease the chances for an enemy to break free prematurely. This ability must be activated and costs mana.

Shield Bash
A rushing attack that uses a shield to damage and possibly even stun your enemies. The damage inflicted increases with each skill rank, as does the chance to stun your enemy and the number of enemies that can be bashed in a single attack. This ability must be activated and costs mana. You must have a shield to use this ability.

Undead Shield
Wraps your character in an aura of divinity that causes damage to any undead creature that attacks. The offending undead will take damage based on a percentage of the damage it inflicts upon your character. As the skill rank rises, the duration of the effect and the percentage of damage the undead attacker takes increases. At higher skill ranks, nearby friends will also receive the effects of the undead shield. This ability must be activated and costs mana.

Unspoken Word
The cleric can stun all enemies within range. This ability must be activated and costs mana.