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The Sorcerer
The Sorcerer
Attribute
Starting Value
Maximum Value
Strength
15
45
Magic
35
250
Dexterity
15
85
Vitality
20
80
Although practitioners of the mystic arts are scarce within the often superstitious and religious lands of the West, many magi have made the pilgrimage from the Far East to see for themselves what horros lie beneath the ruined Cathedral of Khanduras. The veiled Brotherhood of the Vizjerei, one of the eldest and most dominant mage-clans of the East, has sent many of its acolytes to observe the dark events unfolding in Khanduras first hand.

The Vizjerei, known for their brightly colored turinash - or spirit robes - have taken a keen interest in both gathering knowledge of demons and seeing them slain. The Vizjerei elders hope that their acolytes will learn the secrets of the dark evil that they sense growing in the West and can destroy it. The possibility of discovering long-lost tomes of magical knowledge within the confines of the labyrinth has also captured the interest of many wandering Sorcerers.

Most magic in Khanduras is in the form of enchanted items and elixirs. The Eastern Sorcerers have developed a greater understanding of spellcasting than the other classes, and while a Vizjerei neonate knows only the simplest of spells to start, he can expert to rapidly grow in power as he discovers new incantations. All Sorcerers possess the ablility to recharge spell staves by drawing power from their surroundings and channeling them through the staff.

Classes