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Overview: Ugdan Harbor (Chapter 2)

Did we miss anything in this section? Is there something we didn't discover? Let us know!


Overview

1 - Shady Character

Assuming that you've joined the Thieves Guild (by completing the quest The Examination), the shady character here will sell you a few things, including Hair Pins.


2 - Nasreddin

Nasreddin won't have much to say to you now, but later you'll be able to recruit him as a companion.


3 - Merchant Cupinez


4 - Boat Merchant

If you can spare 1000 ducats, then buying a boat from the boat merchant will trigger the quest The Devious Boat Merchant. "I can make all your dreams of the wide world come true right now. Purchase one of my wonderful ships and set off on the path to adventure!"


5 - Sherry the Bar Maid


6 - Neisbeck Merchant


7 - Fighting Competition

When you arrive here you'll see Hammerhead Jango fighting Iron Fist Joe, and a few townspeople cheering them on. If you talk to Durdan Jesolo, then you'll be able to bet 20 thalers on the fights. However, after two bouts (assuming that you have a high enough Human Nature talent), you'll realize that the fights are being fixed, and you'll call out Jesolo. The townspeople will then chase Jesolo off, and you'll receive 5 experience points. Jesolo and the fighters will simply disappear when they exit the map, and you won't have any way to recover your money. As a result, you might want to skip exposing Jesolo altogether.


8 - Ardo's Murder Scene

See the quest entry for Murders in Ferdok for information on Ardo's murder.


9 - The Dragon's Murder Scene

See the quest entry for Murders in Ferdok for information on the Dragon's murder.


10 - Fleet Footed Ferret

You'll meet several people inside the tavern, but for the most part they won't have anything to say to you. You'll also see a leprechaun named Samcur dancing on a table. If you talk to him, then he'll disappear. If the leprechaun is involved in anything, we never noticed it.


11 - Stoerrebrandt Merchant

This merchant will sell you an odd selection of items, including Jewels of Rahja and an Amulet of Courage.


12 - Rappelbush the Huckster


13 - Head Guardsman Tashman

This is where you'll first meet Head Guardsman Tashman, but he'll be far more interested in Pretty Polly than in talking with you. See the quest entry for Murders in Ferdok for more information.

Pick Pocketing Note: Tashman will drop 2 ducats, a Dirk, and more.


14 - Cart Collision

You'll find a pair of carts crashed into each other here -- and their drivers busy insulting each other. You won't be able to do anything other than watch.


Exits:
  1. Exit to Wagoner's Home.
  2. Exit to Praios Square.
  3. Exit to the Ducal Citadel. You won't be allowed to use this exit until Chapter 3.
  4. World exit.

Walkthrough

Introduction

 

Chapter 1

 

Chapter 2

 

Chapter 3

 

Chapter 4

 

Chapter 5

 

Chapter 6

 

Chapter 7

 

Chapter 8

 

Chapter 9

 

Chapter 10

 

Chapter 11