Banshee Network
 
Fable: The Lost Chapters
Game Information
Recent News
Walkthrough
Equipment Database
The Land of Albion
Silver Keys
Silver Chests
Demon Doors
Expressions
Attributes & Spells
Strength
Skill
Will
Articles
Fable: TLC Preview
Fable E3 Preview
Fable Preview
Fable Review
Game Resources
Downloads
Screenshots
Concept Art
Wallpaper
Fable Forum
Fable Products
Buy Fable!
Buy Fable: TLC!
Site Features
Submit News
News Archives
Join Our Staff
Forums
Community Blogs
Reviews
Previews
Interviews
Editorials
About GB
Advertise With Us!
Advertisement
 

Quest: Return to Hook Coast
Did we miss anything in this quest? Is there something we didn't discover? Let us know!


Background

This gold quest will become available from the Guildmaster in the Heroes’ Guild immediately after you’ve completed the Gateway to Hook Coast quest.


Walkthrough

When you talk to the Guildmaster prior to accepting this quest, he’ll warn you that you’ll have to “forsake” your other quests, and a subsequent dialogue will say that “all currently active quests will be abandoned.” This is a little misleading. Even in the original Fable, there’s a way to keep playing after the final battle, and so it’ll still be possible to complete your existing quests after accepting this new one. But the spirit of the Guildmaster’s warning is correct. You’ll have a couple of tough battles coming up, so it’s a good idea to make your character as powerful as possible beforehand.

After accepting the quest, the Guildmaster will tell you to go back to Hook Coast, and that he’ll read a passage from Arban’s Thaumaturgica once you’ve reached the red barrier at the ruined abbey. Of course, things won’t be that easy. When you reach Hook Coast, you’ll find the place overrun by “screamers.” Screamers are wimpy and slow, so if you have a good ranged attack, you should be able to kill them before they can get close enough to do any damage to you. And even if you have to use melee attacks, you should be fine. With the character we used to write this walkthrough, screamers only did 11 damage with each attack, and they died in one hit. It doesn't even appear that they can block attacks.

At the ruined abbey, the Guildmaster’s recitation will work, but inside you’ll find Maze and Theresa -- and you’ll discover that Maze has been working for Jack all along. Then, before you can do anything about it, Jack will show up and disable you, and Maze will complete the ritual to give Jack the key to the Sword of Aeons.

“Only an idiot would oppose Jack.”

However, right after Jack leaves with the key, Theresa will free you from your bonds, and you’ll have to fight Maze. Maze is tough to fight. He’ll block just about everything, including offensive spells, and spells like “slow time” and “assassin rush” won’t have any noticeable affect on him.

So what to do? Well, you can just plug away, hitting Maze with flourishes whenever possible. That will eventually work. But the better way is to use the strategy from the fist fighting rings. Lock onto Maze and start blocking. Then when he swings his staff at you, dodge to the left or right to circle behind him. Sometimes he won’t turn around right away, and you’ll get a few free swings at him with your melee weapon. Then just repeat as necessary.

Every so often, after you’ve done enough damage to Maze, he’ll teleport away to a different part of the town (where a screamer will probably help him). After doing this about four times, he’ll end up in front of the lighthouse. Defeating him there will end the battle and end the quest. For your efforts, you’ll receive at least 1500 renown and 16,000 gold coins, plus acquire Maze’s Clasp.

Walkthrough
Introduction & Advice
Introduction
Gameplay Tips
Maps
Heroes' Guild
Lookout Point
Bowerstone
Greatwood North
Greatwood South
Hobbe Cave
Darkwood North
Darkwood South
Oakvale
Abandoned Road
Twinblade's Camp
Witchwood West
Witchwood East
Gibbet Woods Area
Lychfield Graveyard
Prison Tunnels
Bargate Prison
Hook Coast
The Northern Wastes
Snowspire Village
Fable Gold Quests
The Birthday Gift
Guild Training
Wasp Menace
Maze's Information
Attack Orchard Farm
Protect Orchard Farm
Trader Escort
Maze's New Info
Find Bandit Seeress
Maze's Request
Find Archaeologist
White Balverine
The Arena
Finding Theresa Again
Rescue Archaeologist
The Graveyard Path
Rescue Scarlet Robe
Gateway to Hk Coast
Return to Hook Coast
Try to Stop Jack
Battle Jack
TLC Gold Quests
Prophets of the Fire Hrt
Ship of the Drowned
Oracle of Snowspire
Oracle's Knowledge
Souls of Heroes
The Final Battle
Fable Other Quests
Hobbe Killing Contest
Hobbe Cave
Collect the Hero Dolls
Hidden Booty Hunt
Lost Trader
Break the Siege
Assassin Attacks
Granny Necklace
Mayor's Invitation
Execution Tree
Execution Tree Rescue
Bounty Hunt
Bandit Spy Extraction
TLC Other Quests
The Sick Child
Book Collection
Trader Massacre
Trader Rescue
Murder with a Twist
Investigating the Mayor
Darkwood Disturbance
The Ransom Victim
The Hidden Sword
 
 
      Copyright ©2000-2009, GameBanshee.com