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Traps
Traps
The skill of disarming bad things that will hurt you. Your Perception will find them for you. If you decide to set bad things for other people (like explosives), then this is the skill that is used to set them. A critical failure while setting an explosive will detonate it prematurely. Active use, but sometimes used automatically. You will need to pick a target to attempt the disarming.

Initial Level: Starting Traps skill is equal to 20% + (1% x the average of your Perception and Agility). Average characters will have a 25% skill.

Skills
Barter
Big Guns
Doctor
Energy Weapons
First Aid
Gambling
Lockpick
Melee Weapons
Outdoorsman
Repair
Science
Small Guns
Sneak
Speech
Steal
Throwing
Traps
Unarmed
 
 
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