Banshee Network
 
Icewind Dale
Game Information
Recent News
IWD Walkthrough
HoW Walkthrough
TotL Walkthrough
Strategy Guides
Character Information
Races
Classes
Ability Scores
Alignments
Spells
Equipment
Armor
Weapons
Miscellaneous
Media
IWD Screenshots
HoW Screenshots
TotL Screenshots
Cinematic Images
Loading Screens
Wallpaper
Other Artwork
Game Resources
Downloads
ID Revisited Interview #1
ID Revisited Interview #2
ID Revisited Interview #3
Question of the Day
Icewind Dale Review
Icewind Dale Forum
Icewind Products
Buy Icewind Dale!
Buy Heart of Winter!
Buy ID/HoW Bundle!
Site Features
Submit News
News Archives
Join Our Staff
Forums
Community Blogs
Reviews
Previews
Interviews
Editorials
About GB
Advertise With Us!
Advertisement
 

Castle Dungeon 3 (AR9718)


Did we miss anything on this map? Is there something we didn't discover? Let us know!


1 - Arrival

Once you've presented the Magic Mouth with the two required skulls on the second floor of the castle's dungeon, you'll find yourself descending further into the castle's underbelly. You may want to rest up before activating the nearby lever and proceeding into the next room.


2 - Luremaster

The Luremaster will make another appearance in this room. He'll issue you a challenge - find a way to escape this very dungeon where he perished or stay until you die of starvation. With that, he leaves you with a final riddle:
    Your host was held unjustly while
    The lord so full of wrath and guile
    Demanded that this bard should style
    A tale to make his people smile.
    Suffer not your host's cruel doom,
    Use your time to flee his room.
    Shadowed dogs lurk in the gloom,
    And weave escape upon their loom.
    If we chance to meet once more,
    Your host will have a gift in store.
    Defeat our shades in righteous war,
    And we shall haunt this place no more.
The first half of this riddle should make sense to you if you read Maluradek's Journal, and the second half seems to suggest that you're finally nearing the end of the Luremaster's trials. When your dialogue ends, the gate behind you will slam shut and an army of Olive Slimes will attack your party. These particular oozes can only be hurt by magical damage, so a couple of well-placed Fireballs can make this battle much easier. There are a few traps in the central area of the room, so stay along the edges while the battle commences.

When the room is clear, search the three barrels in the corners of the room for two Antidotes and a scroll of Power Word: Stun.


3 - Locked Cell

A few more Olive Slimes and a Slime Zombie await your party in this locked cell.


4 - Locked Cell

A few more Olive Slimes and a Slime Zombie await your party in this locked cell.


5 - Secret Door

After picking or bashing the door to this room, you'll discover a secret door along the east wall. Pass through the door to reach the level's exit.


6 - Exit

This doorway leads down to the fourth floor of the castle's dungeon.

TotL Walkthrough
Maluradek Exterior
Castle Courtyard
Castle Walls
Northwest Tower
Southwest Tower
Northeast Tower
Southeast Tower
Watchknight Crypt
Maluradek Interior
Castle Ground Level
Castle Upper Level
Castle Dungeon 1
Castle Dungeon 2
Castle Dungeon 3
Castle Dungeon 4
Castle Dungeon 5
 
 
      Copyright ©2000-2009, GameBanshee.com