The Elder Scrolls V: Skyrim DLC Will Be "Substantial"
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(Very quick DLC might sell well, but that's not our priority,) he said Monday in a phone interview with Wired.com.
(We're not going to be doing a lot of it. Our high-level thinking is that there'll be not as many [pieces of DLC], but they'll be bigger and more substantial,) he said. (The goal overall is not necessarily to put out more content, but to make the game better.)
Bethesda was one of the first publishers to add substantial downloadable add-on content to its console games, when the very idea was fresh and untested. The company triggered some controversy with its 2006 game The Elder Scrolls IV: Oblivion when it asked players to pay about $3 for a piece of virtual horse armor.
Okay, that won't happen again. But how substantial is (substantial)?
Howard says he doesn't know if the downloadable content will be limited to new levels, or if the developer might use it to overhaul the game's core features and mechanics, too.
(We could,) he says. (We don't want to leave anything off the table.)