WildStar Wednesday: Yes, We'll Have UI Add-ons

In the latest WildStar Wednesday column we learn that the team at Carbine Studios is planning for the possibility of UI add-ons and will try to make the process as documented and accessible as possible. Here's a snip:
Look, I enjoy programming. No, strike that. I LOVE programming. I'm a nerd. I love learning new programming languages. I love looking at a problem and devising an algorithm to fix it. I love the ins and outs of creating forms and handling events and making things happen in response. What I don't love is spending hours tinkering with configuration settings and switching between text editors and command line prompts and web-based publishing portals in order to accomplish less than the typical "Hello World" app that I wrote in BASIC on a Commodore 64 when I was 12. (Yes, I'm old.)

Unfortunately, while my experience with Ruby was extremely frustrating, developing Addons or customizations for other video games in the past has often been nearly as arcane. Much of the required information is often completely undocumented and the tools are rudimentary or even non-existent. While a percentage of people are able to push through this steep learning curve and produce usable customizations, many people give up after several hours of frustration.

Obviously, not every player will have the desire to develop Addons, but if you can program at all, I promise you'll be able to make an Addon for our game. Our commitment is to make sure the process is documented, clear, and accessible. Promise.